Gave this build a minor revamp so I could change some things that would keep it closer to the source material. First off, I switched the Skyforge Steel Greatsword for a Silver Greatsword, since that's the best fitting weapon for this build. I also made health (and to a lesser extent, stamina) regeneration a part of the build. In order to augment both regeneration and Silver Greatsword damage, I added in Enchanting. Finally, to balance out the increased regeneration, I took out Smithing and the Atronach Stone to lower both physical and magical defense. As always, let me know what you think!
Gave this build a minor revamp so I could change some things that would keep it closer to the source material. First off, I switched the Skyforge Steel Greatsword for a Silver Greatsword, since that's the best fitting weapon for this build. I also made health (and to a lesser extent, stamina) regeneration a part of the build. In order to augment both regeneration and Silver Greatsword damage, I added in Enchanting. Finally, to balance out the increased regeneration, I took out Smithing and the Atronach Stone to lower both physical and magical defense. As always, let me know what you think!
Might want to leave a note that Silver Sword extra damage is effected by Difficulty, I know I always forget that (but I could be the only one) Also adding up the Enchantments (especially the Regeneration) could be a good idea.
I do love the update though Albino so have a mental +1 for the new improvements to the build
Might want to leave a note that Silver Sword extra damage is effected by Difficulty, I know I always forget that (but I could be the only one) Also adding up the Enchantments (especially the Regeneration) could be a good idea.
I do love the update though Albino so have a mental +1 for the new improvements to the build
Isn't just about everything that pertains to that you take or receive damage affected by difficulty? I know certain Wabbajack effects aren't, but that's all I can think of. As for adding up the enchanting effects, that would be difficult to do since the actual numbers you get are quite variable depending on your enchanting skill, fortify enchanting effects, and necromage vampirism.
Isn't just about everything that pertains to that you take or receive damage affected by difficulty? I know certain Wabbajack effects aren't, but that's all I can think of. As for adding up the enchanting effects, that would be difficult to do since the actual numbers you get are quite variable depending on your enchanting skill, fortify enchanting effects, and necromage vampirism.
I still somehow forget...Don't ask how.
Moving on you could at least list your combination (with the gear above) I could probably get a rough estimate with an app I have if you want.
I still somehow forget...Don't ask how.
Moving on you could at least list your combination (with the gear above) I could probably get a rough estimate with an app I have if you want.