The Liberator
Note: This Character makes heavy use of Dawnguard Content. I also used Hearthfire Content but it's not needed. Dawnguard however is.
Well after visiting this blog regulary for two years and reading amazing builds, I thought I might join the blog one day. And after having a spark of creativity I joined the Skyrim Blog. Now I proudly present my very first character build.
Do you like Batman? I bet you like Batman. Everybody likes Batman! And this guy. He is the Batman of Skyrim. And because in Skyrim everybody is a bloody psychopath this Batman will end up with a higher body count then Superman in Man of Steel (not guaranteed). But because just being Batman isn't enough of a selling-point for me, this playthrough will have more slow-motion than 300. Do you like epic slow-motion? This is the build for you.
It is not known much about this black and red clad fighter for freedom.
He fights with blade, marksmanship and stealth to protect the innocent and end tyranny.
Even if he needs to make friends in the underworld and steal from the ones, he has sworn to protect.
Because in the end, there is no bigger property than freedom.
Race: Any Human Race; for my playthrough I chose an Imperial
Standing Stone: Thief, Shadow
Stat Spread: 0/1/1
Main Skills: Archery, 1-Handed, Sneak
Minor Skills: Block, Light Armor, Alchemy, Smithing
Shouts: Slow Time; I used the ancient power of bucketmancy to get the last word in Labyrinthian. If is said you'll get slowmo, you'll get slowmo.
Quests: Main Quest, Thieves Guild, Civil War, Destroy the Dark Brotherhood, Laid to Rest, Lost to the Ages, Dragonborn, Dawnguard
Skills
Archery: You know whats cool? Crossbows are cool. You know whats even more cool golden crossbows. Crossbows represent the future. But because crossbows are slow, we also use a bow. And because we are cool we take a golden bow.
1-Handed: Ninjas. Everybody likes Ninjas. They are like Batman. But they kill us. And you know what lets us look even more like a Ninja (Besides our edgy armor combo)? A Katana.
Sneak: We don't hide in the shadows. We are the shadows. If we don't want it, they won't see us coming. If we want, they will still have troubles with it. Either way: they die.
Block: We don't take hits. Not even our sword takes hits. Either we move out the way with our superior reflexes or we bash them with our sword. (I said you'll get your slowmo)
Light Armor: Besides the always useful Wind Walker perk and the protection if we screw up, this skill tree allows us to succesfully use a super-edgy armor combination.
Alchemy: We are cunning. We are strong. And when this isn't enough we take steroids.
Smithing: This three-perk-investment will make sure that our equipment isn't just edgy but also efficient. And it grants us an endless supply of bolts and arrows.
Equipment:
Tier 1: Linwe’s Hood, Thieves Guild Armor, Linwe’s Gloves, Linwe’s Boots, Amulet of Talos, Blade's Sword, Steel Dagger, Hunting Bow, Steel Crossbow
Tier 2: Nightingale Hood, Red Vampire Armor, Shrouded Gloves, Shrouded Boots, Amulet of Talos, Blade's Sword, Steel Dagger, Zephyr, Enhanced Steel Crossbow
The Blades Sword is a good looking weapon that fits the armor and it benefits from the steel smithing perk is a katana. 'Nough said.
A Stealth Attack from the Crossbow is fatal. The Hunting Bow/Zephyr gives us a fast firing weapon for open combat.
Potions and Poisons:
Reflex Enhancer
Fortify Alteration
Grass Pod +River Betty
This Potion allows us to use Slow Time even longer. With it you are able to slay whole group of enemies and when you kill the last, the first won't have touched the ground yet.
Pain Killer
Restore Health
Imp Stool/Swamp Fungal Pod +Wheat/Blue Mountain Flower
This Potion allows us to heal ourselves in the midst of battle. I lost count of how many times this simple concoction saved my life.
Sense Sharpener
Fortify Marksman
Canis Root +Juniper Berries
With the aid of this Potion our senses get sharpened and we can hit our target much more precise with both bow and blade.
Muscle Relaxant
Paralyze
Imp Stool/Swamp Fungal Pod +Canis Root
This Poison stops heavy hitters like Bandit Chiefs from killing us, while we are occupied with their henchmen.
Concentrated Acid
Damage Health+Lingering Health Damage
Imp Stool +Red Mountain Flower +Slaughterfish Egg/Slaughterfish Scales
This aggressive poison supports us in fights with Dragons.
All these ingredients can be harvested in Windstead Manor, if you get a greenhouse/garden and a fish hatchery.
Gameplay:
Quests
Some say, he is an Agent of Hammerfell, trying to help Skyrim to achieve the same autonomy Hammerfell has.
Others say, he is a Nord, whose parents died in the Great War.
Some even say, he is a descendant of Tiber Septim himself, unpleased with the current empire.
But two things are sure.
He fights for freedom.
And the Empire as well as the Thalmor see him as an anarchist, they want to get rid of.
Essential Quests
Thieves Guild: Friends in the underworld are always useful and the skills learned here can be useful in your Quest for freedom. You may have to get your hands dirty, but you aren't a saint. Who is these days, anyway. Required for endgame-gear.
Destroy the DB: These assassins have terrorized Skyrim long enough. End their dark doings. Required for endgame-gear.
Dawnguard: Free Skyrim of the Vampire Menace. Required for endgame weapons.
Lost to the Ages: After learning much about Dwemer Technology from Sorine Jurard, the Liberator explores the ruins of Arkngthamz and meets the ghost of an explorer. He decides to help her. Required for endgame weapons.
Main Quest: The dragons are returning. Skyrim is faced by a threat that will send back mankind into dark ages of slavery. The Liberator will do everything to end this threat. The quest “A Blade in the Dark” has to be at least begun to gain your Blades Sword, if you don’t want to kill some innocent guy.
Suggested Quests
Civil War: The Liberator wants to see Skyrim freed of a dying empire.
Laid to Rest: The Liberator destroys a group of vampires who want to get control of Morthal. After this you are able to buy land in Hjaalmarch to build a base on it.
Dragonborn: Miraak plans his return. A great threat to the free will of Solstheims citizens, he has to be destroyed.
I'm fast...
If you choose to play this Character, I hope you will have as much fun as I had!
I appreciate constructive criticism. English isn't my native language, so my grammar probably won't be the best.
I’d be really happy if you give my other build a look!
The Liberator
Note: This Character makes heavy use of Dawnguard Content. I also used Hearthfire Content but it's not needed. Dawnguard however is.
Well after visiting this blog regulary for two years and reading amazing builds, I thought I might join the blog one day. And after having a spark of creativity I joined the Skyrim Blog. Now I proudly present my very first character build.
Do you like Batman? I bet you like Batman. Everybody likes Batman! And this guy. He is the Batman of Skyrim. And because in Skyrim everybody is a bloody psychopath this Batman will end up with a higher body count then Superman in Man of Steel (not guaranteed). But because just being Batman isn't enough of a selling-point for me, this playthrough will have more slow-motion than 300. Do you like epic slow-motion? This is the build for you.
It is not known much about this black and red clad fighter for freedom.
He fights with blade, marksmanship and stealth to protect the innocent and end tyranny.
Even if he needs to make friends in the underworld and steal from the ones, he has sworn to protect.
Because in the end, there is no bigger property than freedom.
Race: Any Human Race; for my playthrough I chose an Imperial
Standing Stone: Thief, Shadow
Stat Spread: 0/1/1
Main Skills: Archery, 1-Handed, Sneak
Minor Skills: Block, Light Armor, Alchemy, Smithing
Shouts: Slow Time; I used the ancient power of bucketmancy to get the last word in Labyrinthian. If is said you'll get slowmo, you'll get slowmo.
Quests: Main Quest, Thieves Guild, Civil War, Destroy the Dark Brotherhood, Laid to Rest, Lost to the Ages, Dragonborn, Dawnguard
Skills
Archery: You know whats cool? Crossbows are cool. You know whats even more cool golden crossbows. Crossbows represent the future. But because crossbows are slow, we also use a bow. And because we are cool we take a golden bow.
1-Handed: Ninjas. Everybody likes Ninjas. They are like Batman. But they kill us. And you know what lets us look even more like a Ninja (Besides our edgy armor combo)? A Katana.
Sneak: We don't hide in the shadows. We are the shadows. If we don't want it, they won't see us coming. If we want, they will still have troubles with it. Either way: they die.
Block: We don't take hits. Not even our sword takes hits. Either we move out the way with our superior reflexes or we bash them with our sword. (I said you'll get your slowmo)
Light Armor: Besides the always useful Wind Walker perk and the protection if we screw up, this skill tree allows us to succesfully use a super-edgy armor combination.
Alchemy: We are cunning. We are strong. And when this isn't enough we take steroids.
Smithing: This three-perk-investment will make sure that our equipment isn't just edgy but also efficient. And it grants us an endless supply of bolts and arrows.
Equipment:
Tier 1: Linwe’s Hood, Thieves Guild Armor, Linwe’s Gloves, Linwe’s Boots, Amulet of Talos, Blade's Sword, Steel Dagger, Hunting Bow, Steel Crossbow
Tier 2: Nightingale Hood, Red Vampire Armor, Shrouded Gloves, Shrouded Boots, Amulet of Talos, Blade's Sword, Steel Dagger, Zephyr, Enhanced Steel Crossbow
The Blades Sword is a good looking weapon that fits the armor and it benefits from the steel smithing perk is a katana. 'Nough said.
A Stealth Attack from the Crossbow is fatal. The Hunting Bow/Zephyr gives us a fast firing weapon for open combat.
Potions and Poisons:
Reflex Enhancer
Fortify Alteration
Grass Pod +River Betty
This Potion allows us to use Slow Time even longer. With it you are able to slay whole group of enemies and when you kill the last, the first won't have touched the ground yet.
Pain Killer
Restore Health
Imp Stool/Swamp Fungal Pod +Wheat/Blue Mountain Flower
This Potion allows us to heal ourselves in the midst of battle. I lost count of how many times this simple concoction saved my life.
Sense Sharpener
Fortify Marksman
Canis Root +Juniper Berries
With the aid of this Potion our senses get sharpened and we can hit our target much more precise with both bow and blade.
Muscle Relaxant
Paralyze
Imp Stool/Swamp Fungal Pod +Canis Root
This Poison stops heavy hitters like Bandit Chiefs from killing us, while we are occupied with their henchmen.
Concentrated Acid
Damage Health+Lingering Health Damage
Imp Stool +Red Mountain Flower +Slaughterfish Egg/Slaughterfish Scales
This aggressive poison supports us in fights with Dragons.
All these ingredients can be harvested in Windstead Manor, if you get a greenhouse/garden and a fish hatchery.
Gameplay:
Quests
Some say, he is an Agent of Hammerfell, trying to help Skyrim to achieve the same autonomy Hammerfell has.
Others say, he is a Nord, whose parents died in the Great War.
Some even say, he is a descendant of Tiber Septim himself, unpleased with the current empire.
But two things are sure.
He fights for freedom.
And the Empire as well as the Thalmor see him as an anarchist, they want to get rid of.
Essential Quests
Thieves Guild: Friends in the underworld are always useful and the skills learned here can be useful in your Quest for freedom. You may have to get your hands dirty, but you aren't a saint. Who is these days, anyway. Required for endgame-gear.
Destroy the DB: These assassins have terrorized Skyrim long enough. End their dark doings. Required for endgame-gear.
Dawnguard: Free Skyrim of the Vampire Menace. Required for endgame weapons.
Lost to the Ages: After learning much about Dwemer Technology from Sorine Jurard, the Liberator explores the ruins of Arkngthamz and meets the ghost of an explorer. He decides to help her. Required for endgame weapons.
Main Quest: The dragons are returning. Skyrim is faced by a threat that will send back mankind into dark ages of slavery. The Liberator will do everything to end this threat. The quest “A Blade in the Dark” has to be at least begun to gain your Blades Sword, if you don’t want to kill some innocent guy.
Suggested Quests
Civil War: The Liberator wants to see Skyrim freed of a dying empire.
Laid to Rest: The Liberator destroys a group of vampires who want to get control of Morthal. After this you are able to buy land in Hjaalmarch to build a base on it.
Dragonborn: Miraak plans his return. A great threat to the free will of Solstheims citizens, he has to be destroyed.
I'm fast...
If you choose to play this Character, I hope you will have as much fun as I had!
I appreciate constructive criticism. English isn't my native language, so my grammar probably won't be the best.
I’d be really happy if you give my other build a look!
Gameplaywise: Totally, as i never had anything offhand. For stealth a smithed dagger should be powerful enough to balance the lack of perks in armsman.
Aesthetically: I thing the only weapon that would work would be the ebony blade or maybe a ebony sword.
Roleplaywise: If you think about using the ebony blade I d recommend to level it by killing the dark brotherhood. Otherwise i don't see any problem with using a two handed weapon.
Gameplaywise: Totally, as i never had anything offhand. For stealth a smithed dagger should be powerful enough to balance the lack of perks in armsman.
Aesthetically: I thing the only weapon that would work would be the ebony blade or maybe a ebony sword.
Roleplaywise: If you think about using the ebony blade I d recommend to level it by killing the dark brotherhood. Otherwise i don't see any problem with using a two handed weapon.