I disagree. Nothing wrong with a playthrough where the morality changes over the course of gameplay. In fact, I'd argue it provides a stronger basework for roleplaying. I think it's just fine as is, but it would also be okay if you chose to either eliminate the RP elements, or expand upon them by outlining just how the enlightening comes about, what to do before and what to save for after, etc.
I disagree. Nothing wrong with a playthrough where the morality changes over the course of gameplay. In fact, I'd argue it provides a stronger basework for roleplaying. I think it's just fine as is, but it would also be okay if you chose to either eliminate the RP elements, or expand upon them by outlining just how the enlightening comes about, what to do before and what to save for after, etc.