Hi all, I just dicovered this site and I must say that it's awesome. I started playing Skyrim again a few weeks ago and thought I would share my build with you. This is my first "real build" so it might not be the best one, but I have a lot of fun playing it! Well, here it goes...
The Decaying Lord
In an old and forgotten temple of Skyrim, a creature of pure evil awake from its slumber. Once a great archmage of Winterhold, this ancient being is ready to resume its quest for power and magical knowledge. Prowling in the night, using magic subterfuges to conceal its desiccated body, the Lich will stop at nothing to achieve its goal: reclaiming its former place as Archmage and raise an army of undead minions to take over Skyrim.
Centuries of practicing all forms of magic have granted the Decaying Lord an impressive array of abilities. The dreaded creature won’t hesitate to use all of them on any creatures stupid enough to stand in its path, without any trace of emotions…
Race : Altmer for the extra magicka and starting skills
Vampire: You have to become a vampire to be tagged as undead and get the full benefits of perks and spells.
Stone : Mage at first to increase magic skills faster, then Atronach or Lord
Major Skills : Destruction – Conjuration – Alteration – Illusion
Minor Skills : Restoration – Smithing – Enchantment – Light Armor – One handed
Weapons : Spells – Staves – Bound Sword
Shouts : Becoming ethereal – Dismay – Drain Vitality – Frost Breath – Ice Form (I chose those shouts mainly for RP reasons as I think they are ones who fits better with the undead wizard background)
Essential Quests: College of Winterhold – The Black Star (to use enchanting more easily)
PERKS AND ATTRIBUTES (lvl 46)
Major Skills
Destruction: Novice to master - Dual casting - Impact - Augmented shock (2) - Augmented Frost (2) - Deep freeze - Disentegrate.
Alteration : Novice to Master – Dual Casting – Atronach
Conjuration : Novice – Necromancy – Dark Souls – Twin Souls
Illusion: Novice to Master – Hypnotic gaze – Aspect of Terror – Dual Casting
Minor Skills
Enchanting: Enchanter (5) – Insightful Enchanter – Corpus Enchanter – Extra Effect
Restoration: Novice – Regeneration – Necromage –Recovery (2) - Avoid death
Icing on cake skills (lvl 60 build)
Smithing: Steel – Elven – Advanced – Glass – Arcane
Light Armor: Agile Defender (5)
Conjuration : Mystic binding
One handed: Armsman (3)
* NOTE : I consider some of these perks to be icing on the cake and are not completly necessary. Many of those skills were added because I played this char for a loooong time. I added smithing because I loved the glass armor look on my wizard but you could chose to use anything else or even clothes and get rid of all thses perks (5). I also put points in light armor very lately in my playthrough. With undead minions between you and your foes, fear spells and impact, beeing hit is not really a big concern. Concerning One handed and the mystic binding, I just felt that from time to time it's was fun to simply finish my enemies with an etheral sword!
Attributes
Health : 300 - Magicka : 500 – Stamina : 100
BUILD, GAMEPLAY, ROLEPLAY
One of the cool thing with this build is that you can tweak it a bit to suit your preferences (see below).
Items and Perks/levels
I added this section since I realised than many of the builds included them, but it will be brief. As for gears, I strongly suggest Light Armor for increased mobility. Using your enchantment you can add magicka regain and spell cost reduction to your gear, wich is what I recommend. Since the build doesn't use conjuration perks, having gears that reduce spell cost in that school is a must have but it's up to you if you want to put the enchantment on your main gear or just swap equipement when you're about to conjure something.
Concerning the perks you should take at each level, I always felt that you should follow a bit of instinct. What I personnaly do is creating a builds in advance to see wich perks will be needed to create the character I want. However, I don't plan in wich order I will take them. I think the way you play, what you need at an exact moment and your own instinct is what you should use to chose wich perks to take at every levels.
Tweaking
As I said, you can tweak the character to suit your preferences. You can go with heavy armor instead of light, let go of the one handed perks and mystical binding if you don’t intend to use weapons, etc. This can free up a lot of perks to let you chose something else, like alchemy.
Roleplay
You are evil. You hate everything that breathes. Worst, you are a conceited bastard. That means that you can utterly destroy anyone that annoys you. Here’s a few restrictions though (You don’t have to follow them but that is what I had in mind when I started playing him: :
That’s about it. Hope you enjoy it!
Hi all, I just dicovered this site and I must say that it's awesome. I started playing Skyrim again a few weeks ago and thought I would share my build with you. This is my first "real build" so it might not be the best one, but I have a lot of fun playing it! Well, here it goes...
The Decaying Lord
In an old and forgotten temple of Skyrim, a creature of pure evil awake from its slumber. Once a great archmage of Winterhold, this ancient being is ready to resume its quest for power and magical knowledge. Prowling in the night, using magic subterfuges to conceal its desiccated body, the Lich will stop at nothing to achieve its goal: reclaiming its former place as Archmage and raise an army of undead minions to take over Skyrim.
Centuries of practicing all forms of magic have granted the Decaying Lord an impressive array of abilities. The dreaded creature won’t hesitate to use all of them on any creatures stupid enough to stand in its path, without any trace of emotions…
Race : Altmer for the extra magicka and starting skills
Vampire: You have to become a vampire to be tagged as undead and get the full benefits of perks and spells.
Stone : Mage at first to increase magic skills faster, then Atronach or Lord
Major Skills : Destruction – Conjuration – Alteration – Illusion
Minor Skills : Restoration – Smithing – Enchantment – Light Armor – One handed
Weapons : Spells – Staves – Bound Sword
Shouts : Becoming ethereal – Dismay – Drain Vitality – Frost Breath – Ice Form (I chose those shouts mainly for RP reasons as I think they are ones who fits better with the undead wizard background)
Essential Quests: College of Winterhold – The Black Star (to use enchanting more easily)
PERKS AND ATTRIBUTES (lvl 46)
Major Skills
Destruction: Novice to master - Dual casting - Impact - Augmented shock (2) - Augmented Frost (2) - Deep freeze - Disentegrate.
Alteration : Novice to Master – Dual Casting – Atronach
Conjuration : Novice – Necromancy – Dark Souls – Twin Souls
Illusion: Novice to Master – Hypnotic gaze – Aspect of Terror – Dual Casting
Minor Skills
Enchanting: Enchanter (5) – Insightful Enchanter – Corpus Enchanter – Extra Effect
Restoration: Novice – Regeneration – Necromage –Recovery (2) - Avoid death
Icing on cake skills (lvl 60 build)
Smithing: Steel – Elven – Advanced – Glass – Arcane
Light Armor: Agile Defender (5)
Conjuration : Mystic binding
One handed: Armsman (3)
* NOTE : I consider some of these perks to be icing on the cake and are not completly necessary. Many of those skills were added because I played this char for a loooong time. I added smithing because I loved the glass armor look on my wizard but you could chose to use anything else or even clothes and get rid of all thses perks (5). I also put points in light armor very lately in my playthrough. With undead minions between you and your foes, fear spells and impact, beeing hit is not really a big concern. Concerning One handed and the mystic binding, I just felt that from time to time it's was fun to simply finish my enemies with an etheral sword!
Attributes
Health : 300 - Magicka : 500 – Stamina : 100
BUILD, GAMEPLAY, ROLEPLAY
One of the cool thing with this build is that you can tweak it a bit to suit your preferences (see below).
Items and Perks/levels
I added this section since I realised than many of the builds included them, but it will be brief. As for gears, I strongly suggest Light Armor for increased mobility. Using your enchantment you can add magicka regain and spell cost reduction to your gear, wich is what I recommend. Since the build doesn't use conjuration perks, having gears that reduce spell cost in that school is a must have but it's up to you if you want to put the enchantment on your main gear or just swap equipement when you're about to conjure something.
Concerning the perks you should take at each level, I always felt that you should follow a bit of instinct. What I personnaly do is creating a builds in advance to see wich perks will be needed to create the character I want. However, I don't plan in wich order I will take them. I think the way you play, what you need at an exact moment and your own instinct is what you should use to chose wich perks to take at every levels.
Tweaking
As I said, you can tweak the character to suit your preferences. You can go with heavy armor instead of light, let go of the one handed perks and mystical binding if you don’t intend to use weapons, etc. This can free up a lot of perks to let you chose something else, like alchemy.
Roleplay
You are evil. You hate everything that breathes. Worst, you are a conceited bastard. That means that you can utterly destroy anyone that annoys you. Here’s a few restrictions though (You don’t have to follow them but that is what I had in mind when I started playing him: :
That’s about it. Hope you enjoy it!
Haha Thx guys, I studied english a lot lately since I'm doing a communication degree I guess that helped! In fact I have more problems with syntax than with spelling. I also feel that my stories are less fleshed out when I write in english. I write a lot of stories in french but I have a hard time translating them in english. I don't know enough words and synonyms to make them sound great and truly epic!
That beeing said, thanks for the comments!
Also I realised that a lot of you includes equipement suggestions as well as Perks per level so I added a little section concerning those points.
Haha Thx guys, I studied english a lot lately since I'm doing a communication degree I guess that helped! In fact I have more problems with syntax than with spelling. I also feel that my stories are less fleshed out when I write in english. I write a lot of stories in french but I have a hard time translating them in english. I don't know enough words and synonyms to make them sound great and truly epic!
That beeing said, thanks for the comments!
Also I realised that a lot of you includes equipement suggestions as well as Perks per level so I added a little section concerning those points.
I deleted a saved game by accident and restarted this character with an older save. This made me realise that some perks were not really necessary ( on my older save this char was lvl 61) so I changed the build to fit that new reality.
I deleted a saved game by accident and restarted this character with an older save. This made me realise that some perks were not really necessary ( on my older save this char was lvl 61) so I changed the build to fit that new reality.
Lol Of all the undead found in folklore, books and RPGs, the lich has always been my favorite, along with vampires.
I'm a big fan of the Strahd and Azalin rivalry!
Lol Of all the undead found in folklore, books and RPGs, the lich has always been my favorite, along with vampires.
I'm a big fan of the Strahd and Azalin rivalry!
Wow, I couldn't tell about the english until I read the comments. But anyway, the build itself is nearly perfect from concept to execution. My only little problem is using alteration and also agile defender. With that much, you will be wasting perks/spells when you have already hit the armor cap (567). Other then that, great build. +1
P.S. Inform someone on the build advancement thread. I am this builds 21st liker, and you need 20 to move up a category. Congrats!
Wow, I couldn't tell about the english until I read the comments. But anyway, the build itself is nearly perfect from concept to execution. My only little problem is using alteration and also agile defender. With that much, you will be wasting perks/spells when you have already hit the armor cap (567). Other then that, great build. +1
P.S. Inform someone on the build advancement thread. I am this builds 21st liker, and you need 20 to move up a category. Congrats!
Spelling, and grammar fascists are annoying on FB, Twitter, and Texts, it's become a minor form of Trolling, but in the comments of the builds, I actually like people pointing out little things we might have missed. That may just be me, though.
@JoDK, you describe him as a "Pure Mage" then added Light Armor, 1H, and Smithing. 4/7 skills ain't bad, but not what I call Pure Mage, either. If he can't survive on Magic alone, and maybe a backup dagger, or sword, then just don't call him that.
This reads more like a Spellsword, or Vampire Lord than a wizard to me.
Spelling, and grammar fascists are annoying on FB, Twitter, and Texts, it's become a minor form of Trolling, but in the comments of the builds, I actually like people pointing out little things we might have missed. That may just be me, though.
@JoDK, you describe him as a "Pure Mage" then added Light Armor, 1H, and Smithing. 4/7 skills ain't bad, but not what I call Pure Mage, either. If he can't survive on Magic alone, and maybe a backup dagger, or sword, then just don't call him that.
This reads more like a Spellsword, or Vampire Lord than a wizard to me.