October 22, 2012 3:56 PM EDT
Hello guys!
I'm toying with the idea of doing a Vampire Knight Build. I don't plan on using destruction magic, but I'll add necro conjuration.
However, since I'm still not that good with the game mechanics, I have a few questions:
Armor and alteration
I always felt that that paralysis fits with an undead character so I might add alteration in my skills. I also like those magic resistance and atronach perks. If I add alteration, I might as well use the flesh spells and take the necro perk in restoration.
So here's my question: Is using flesh spells with heavy armor useful? I know there's an armor cap, so I thought maybe I should go with heavy armor (they like way cooler IMO) and save a few perks by putting less points in juggernaut. Is it a good idea? Should I go with light armor instead? BTW, I plan on using a 2-H weapon, so no shields
Illusion
I was thinking that since I'm a vampire (+25% illusion) I might be able to save a few perks in that school. I just want to make sure I got this correctly :
Lets say I use the fear spells (affect lvl 9 opponents and lower), would it be calculated like this?Base lvl = 9+ dual casting = 18+ vampire= 22,5, meaning that dual casting a fear spell while beeing a vampire would affect lvl 22?
Thx all!