Yeah wow on the video! Really excellent editing and presentation. I like how you made the build have some 'rules' to set the stage but ultimately created a character with a lot of freedom and chaos. Enjoy your companion choices/gang. The backstory and RP are well thought out alongside a great song choice.
Good stuff.
One question - did you "join" the minutemen in order to take down the Institute, but sort of roleplay it as not being apart of them?
Yeah wow on the video! Really excellent editing and presentation. I like how you made the build have some 'rules' to set the stage but ultimately created a character with a lot of freedom and chaos. Enjoy your companion choices/gang. The backstory and RP are well thought out alongside a great song choice.
Good stuff.
One question - did you "join" the minutemen in order to take down the Institute, but sort of roleplay it as not being apart of them?
Mottyskills said:One question - did you "join" the minutemen in order to take down the Institute, but sort of roleplay it as not being apart of them?
I went with the help me, help you mindset. Shaun was my priority, so when Preston asked me at Sanctuary to help other settlements instead of looking for my son, I told him I didn't have time for that and never looked back. Same with Danse (the Brotherhood's plan for the Commonwealth was also a big no-no). The Railroad were the only group to be actually concerned, but because they were as helpful as the other two factions in finding anything on the Institute's whereabouts, The Killjoys were formed.
They did help me get inside once I knew where the Institute was though (until around level 35), and for that, I helped them push their agenda.
[blockquote][b][url=/profile/MottySkills]Mottyskills[/url] said:[/b]
One question - did you "join" the minutemen in order to take down the Institute, but sort of roleplay it as not being apart of them?
[/blockquote]
I went with the help me, help you mindset. Shaun was my priority, so when Preston asked me at Sanctuary to help other settlements instead of looking for my son, I told him I didn't have time for that and never looked back. Same with Danse (the Brotherhood's plan for the Commonwealth was also a big no-no). The Railroad were the only group to be actually concerned, but because they were as helpful as the other two factions in finding anything on the Institute's whereabouts, The Killjoys were formed.
They did help me get inside once I knew where the Institute was though (until around level 35), and for that, I helped them push their agenda.
Yeah that's kinda how I read it. It's tough with FO4...you sort of have to pick a faction to complete the MQ. That's not always condusive to roleplaying certain characters. I have a current one I'm level 40 and still haven't decided if my character would in fact even track down the Insitute lol.
Yeah that's kinda how I read it. It's tough with FO4...you sort of have to pick a faction to complete the MQ. That's not always condusive to roleplaying certain characters. I have a current one I'm level 40 and still haven't decided if my character would in fact even track down the Insitute lol.