The Thief is thought of as a nocturnal, hooded figure who slips silently into places and takes what he wants.
Caroline Myss
Starting S.P.E.C.I.A.L
Ending S.P.E.C.I.A.L
The Build
There are generally 4 types of Thieves in existence and here the Thief Build will incorporate with 4 of them. The first is the Opportunist. These thieves will swipe anything left unattended. The Distracter; a sly thief who engages a victim and distracts them by any means necessary while sneaking into the housing and quickly stealing whatever they can. The Professional Burglar; a Thief who knows what they are doing. They can be in and out of a home in under 10 minutes. Finally, the Actor, who are Thieves who pose as more upstanding citizens in order to either get into property, or gain favor from those around them.
The primary perks the Thief will have is Sneak, Locksmith, Hacker, and Pickpocket. As a Thief you want to steal and take as much loot as possible and that is where the high Strength Comes in. To further compliment this structure it is best to pick up Strong Back, and Lone Wanderer (You will need the Charisma Bobblehead).
There is no lock they cannot pick, no terminal they cannot hack, and they can pickpocket better than most. The Thief utilizes the 4 types of Thieves to their advantage in order to bypass security, enter and exit buildings unnoticed, and can either talk their way out of any situation or haggle for more pay when picking up jobs. They will lie, they will cheat, they will do everything they can to get their way, but most importantly they will do their best not to kill sentient beings unless it is absolutely necessary.
This build is normally a non combative build. The objective is not to kill. This however does not mean the Thief cannot fight. If they have to fight they will but their primary objective is to infiltrate, get what they need and get out without being noticed. The Thief will normally deny missions dedicated to killing but sometimes they will have to (Minutemen Missions are an example of this, however can sometimes happen is the Thief must take out 1 single target). The best missions a Thief thrives in are the retrieval or delivery missions which can be found within all 4 Factions.
Ranks in Ninja, Mister Sandman, Big Leagues, and Rooted help with Combat when the thief has to fight. They may generally not like to fight, however sometimes they will have to. When it comes to sentient beings they will leave them be as best as they can. This includes humans, ghouls, and super mutants. If it's not a human and if it's a feral ghoul then they are fair game, however if they do not pose an immediate threat it's nice to see a Thief move by them. Once the Thief becomes Level 17 and is able to gain Pickpocket Rank 3 then there is no need to kill Legendary people as the Thief can simply pickpocket the Legendary item.
It may seem tough to earn Experience Points at first as they do not gain any from killing, however they can earn a plethora of Experience by either exploiting Charisma Checks by asking for more money, and completing Missions. The Thief will have a Natural 3 Charisma but there are many ways of increasing the Charisma by using Clothing, Chems, and Alcohol. There are two sides of the Thief, and that is where the Actor comes into play. The first is the one who prowls through buildings while the other side is the "Business" looking man who interacts with people of the Common Wealth.
When you sneak you must be careful. Again the main objective is to not kill people and to move around undetected. The Thief has to be methodical, they have to be cunning. When you reach Level 23 to grab Sneak 4 that is when things become interesting because the Thief no longer has to walk slowly when sneaking. With this game play change a Thief can still make more mistakes by not carefully traversing the area. Moving around a corner at blinding speeds can prove to be problematic and could spell certain doom.
The Thief will utilize a plethora of equipment or "abilities" to get through areas, and even speak with people. This is explained more within the Weaponry Section.
Mission Recommendations: Main Quest (Get the Good Ending. The more lives there are the more missions you can grab, the more loot there is. Your character is doing this out of selfish reasons which is for profit.), The Secret of Cabot House (Side with Lorenzo Cabot), The Silver Shroud (I recommend doing only the retrieval part as the rest is about assassinating and cleaning the streets), Trouble Brewin' (Keep Buddy)
Armour
There are 2 kinds of attire the Thief wears. The first is his Nightwear. This is the armor he dons when entering buildings and stealing items undetected. The second is his business outfit. This is the armor he wears when haggling, and conversing with people who give him jobs.
This is perhaps the best way to make a character look like a thief, or an assassin. The Green Hood, Gunner Green Bandana, and the Army Fatigues complement each other greatly giving the Thief a "Robin Hood" vibe. This along with some Ultra-Light Shadowed Leather armor complete the look even more. When it comes to Legendaries it is recommended to try and get your hands on Chameleon Armor as it has the ability to make the target invisible whenever they stop moving.
Another interesting combination I've found is wearing the BOS Officer Uniform, Ultra-Light Shadowed Leather Armor, and the Gas Mask With Goggles giving the thief a darker vibe.
Freefall Armour: As a Thief I suggest snagging the Freefall Armour. This is a special type of Combat Armour located at Mass Fusion's Product Engineering department. This Armour allows you to fall without taking any damage. This is great for a thief. Think about it, you're stuck at the top of a skyscraper. You don't want to traverse back down the hard way. Take the easy way, take the Lupin the 3rd Way. Jump off with these on and you'll be fine. There is a way of getting these without a Jet Pack, just google Fallout 4 Freefall Armor, No Jet Pack Needed.
As mentioned above, whenever conversing with settlers, gaining missions and etc the Thief wears a different kind of attire. Normally they will wear anything that will increase their Charisma. A great combination I've found is the Clean Black Suit, Formal Hat, and Black-rim Glasses. Wearing this while taking some Grape Mentats is a sure way of getting the max amount of Money when taking a mission.
Weaponry
When it comes to weaponry I have 1 of 2 suggestions for you. You honestly do not need both. I carry them however just in case as I myself have yet to decide which of the two I rather have. The first is the Pickman's Blade. It's a unique combat Knife found at Pickman's Gallary. There are two ways of getting this item. First you complete the quest of Pickman's Gift where Pickman gives you a key to his safe back in the Gallary. Inside the safe you'll find the knife. The second way is by just going to the safe and unlocking the master lock. This means you'll have to be level 17 before grabbing this weapon if you go with the second route.
The 2nd weapon suggestion is the Kremvh's Tooth. This is a unique machete found underwater at the bottom of Dunwich Borers, on an alter in the side tunnel near the bottom of the pool.
Magazines and Bobbleheads
The Thief utilizes whatever he can to make his job easier, this includes Bobbleheads and Magazines. As a Thief you can obviously shoot for every single Bobblehead and Magazine out there but I'm just going to list the more important ones that affect the Thief build.
Perks
The list below is a detailed understanding of each perk and why the perk was chosen.
Since this is a level 44 Build there are 6 levels left until reaching level 50. Here are some suggestions to further bulk the build.
Abilities
The Thief is thought of as a nocturnal, hooded figure who slips silently into places and takes what he wants.
Caroline Myss
Starting S.P.E.C.I.A.L
Ending S.P.E.C.I.A.L
The Build
There are generally 4 types of Thieves in existence and here the Thief Build will incorporate with 4 of them. The first is the Opportunist. These thieves will swipe anything left unattended. The Distracter; a sly thief who engages a victim and distracts them by any means necessary while sneaking into the housing and quickly stealing whatever they can. The Professional Burglar; a Thief who knows what they are doing. They can be in and out of a home in under 10 minutes. Finally, the Actor, who are Thieves who pose as more upstanding citizens in order to either get into property, or gain favor from those around them.
The primary perks the Thief will have is Sneak, Locksmith, Hacker, and Pickpocket. As a Thief you want to steal and take as much loot as possible and that is where the high Strength Comes in. To further compliment this structure it is best to pick up Strong Back, and Lone Wanderer (You will need the Charisma Bobblehead).
There is no lock they cannot pick, no terminal they cannot hack, and they can pickpocket better than most. The Thief utilizes the 4 types of Thieves to their advantage in order to bypass security, enter and exit buildings unnoticed, and can either talk their way out of any situation or haggle for more pay when picking up jobs. They will lie, they will cheat, they will do everything they can to get their way, but most importantly they will do their best not to kill sentient beings unless it is absolutely necessary.
This build is normally a non combative build. The objective is not to kill. This however does not mean the Thief cannot fight. If they have to fight they will but their primary objective is to infiltrate, get what they need and get out without being noticed. The Thief will normally deny missions dedicated to killing but sometimes they will have to (Minutemen Missions are an example of this, however can sometimes happen is the Thief must take out 1 single target). The best missions a Thief thrives in are the retrieval or delivery missions which can be found within all 4 Factions.
Ranks in Ninja, Mister Sandman, Big Leagues, and Rooted help with Combat when the thief has to fight. They may generally not like to fight, however sometimes they will have to. When it comes to sentient beings they will leave them be as best as they can. This includes humans, ghouls, and super mutants. If it's not a human and if it's a feral ghoul then they are fair game, however if they do not pose an immediate threat it's nice to see a Thief move by them. Once the Thief becomes Level 17 and is able to gain Pickpocket Rank 3 then there is no need to kill Legendary people as the Thief can simply pickpocket the Legendary item.
It may seem tough to earn Experience Points at first as they do not gain any from killing, however they can earn a plethora of Experience by either exploiting Charisma Checks by asking for more money, and completing Missions. The Thief will have a Natural 3 Charisma but there are many ways of increasing the Charisma by using Clothing, Chems, and Alcohol. There are two sides of the Thief, and that is where the Actor comes into play. The first is the one who prowls through buildings while the other side is the "Business" looking man who interacts with people of the Common Wealth.
When you sneak you must be careful. Again the main objective is to not kill people and to move around undetected. The Thief has to be methodical, they have to be cunning. When you reach Level 23 to grab Sneak 4 that is when things become interesting because the Thief no longer has to walk slowly when sneaking. With this game play change a Thief can still make more mistakes by not carefully traversing the area. Moving around a corner at blinding speeds can prove to be problematic and could spell certain doom.
The Thief will utilize a plethora of equipment or "abilities" to get through areas, and even speak with people. This is explained more within the Weaponry Section.
Mission Recommendations: Main Quest (Get the Good Ending. The more lives there are the more missions you can grab, the more loot there is. Your character is doing this out of selfish reasons which is for profit.), The Secret of Cabot House (Side with Lorenzo Cabot), The Silver Shroud (I recommend doing only the retrieval part as the rest is about assassinating and cleaning the streets), Trouble Brewin' (Keep Buddy)
Armour
There are 2 kinds of attire the Thief wears. The first is his Nightwear. This is the armor he dons when entering buildings and stealing items undetected. The second is his business outfit. This is the armor he wears when haggling, and conversing with people who give him jobs.
This is perhaps the best way to make a character look like a thief, or an assassin. The Green Hood, Gunner Green Bandana, and the Army Fatigues complement each other greatly giving the Thief a "Robin Hood" vibe. This along with some Ultra-Light Shadowed Leather armor complete the look even more. When it comes to Legendaries it is recommended to try and get your hands on Chameleon Armor as it has the ability to make the target invisible whenever they stop moving.
Another interesting combination I've found is wearing the BOS Officer Uniform, Ultra-Light Shadowed Leather Armor, and the Gas Mask With Goggles giving the thief a darker vibe.
Freefall Armour: As a Thief I suggest snagging the Freefall Armour. This is a special type of Combat Armour located at Mass Fusion's Product Engineering department. This Armour allows you to fall without taking any damage. This is great for a thief. Think about it, you're stuck at the top of a skyscraper. You don't want to traverse back down the hard way. Take the easy way, take the Lupin the 3rd Way. Jump off with these on and you'll be fine. There is a way of getting these without a Jet Pack, just google Fallout 4 Freefall Armor, No Jet Pack Needed.
As mentioned above, whenever conversing with settlers, gaining missions and etc the Thief wears a different kind of attire. Normally they will wear anything that will increase their Charisma. A great combination I've found is the Clean Black Suit, Formal Hat, and Black-rim Glasses. Wearing this while taking some Grape Mentats is a sure way of getting the max amount of Money when taking a mission.
Weaponry
When it comes to weaponry I have 1 of 2 suggestions for you. You honestly do not need both. I carry them however just in case as I myself have yet to decide which of the two I rather have. The first is the Pickman's Blade. It's a unique combat Knife found at Pickman's Gallary. There are two ways of getting this item. First you complete the quest of Pickman's Gift where Pickman gives you a key to his safe back in the Gallary. Inside the safe you'll find the knife. The second way is by just going to the safe and unlocking the master lock. This means you'll have to be level 17 before grabbing this weapon if you go with the second route.
The 2nd weapon suggestion is the Kremvh's Tooth. This is a unique machete found underwater at the bottom of Dunwich Borers, on an alter in the side tunnel near the bottom of the pool.
Magazines and Bobbleheads
The Thief utilizes whatever he can to make his job easier, this includes Bobbleheads and Magazines. As a Thief you can obviously shoot for every single Bobblehead and Magazine out there but I'm just going to list the more important ones that affect the Thief build.
Perks
The list below is a detailed understanding of each perk and why the perk was chosen.
Since this is a level 44 Build there are 6 levels left until reaching level 50. Here are some suggestions to further bulk the build.
Abilities
Nice! I was playing something similar and the Syringer really grew on me. Both Pax and Mind Cloud syringes are quite easy to craft and can help you go through any difficult sneak attempt. I have also noticed that melee characters are great to use the Berserk on. A regular Super Mutant with a Board was able to do a ton of damage on Fist at Trinity Tower. Mostly due to the stagger from melee hits.
Once again, nice job!
Nice! I was playing something similar and the Syringer really grew on me. Both Pax and Mind Cloud syringes are quite easy to craft and can help you go through any difficult sneak attempt. I have also noticed that melee characters are great to use the Berserk on. A regular Super Mutant with a Board was able to do a ton of damage on Fist at Trinity Tower. Mostly due to the stagger from melee hits.
Once again, nice job!
I believe you need to put "Fallout 4 Build" in the tags so that we are able to see it in the list of builds... I could be wrong in that but that's the tag I saw in the other two builds and they were on the list...
I believe you need to put "Fallout 4 Build" in the tags so that we are able to see it in the list of builds... I could be wrong in that but that's the tag I saw in the other two builds and they were on the list...
Thanks for the comments everyone. I made some small edits here and there because some stuff was bothering me. Nothing big. I also added a note in the Armour section about Freefall Armour. Something I can see a Thief using. Check it out if you'd like. I got another build in the back burner but it is taking longer because I got other things going on.
Thanks for the comments everyone. I made some small edits here and there because some stuff was bothering me. Nothing big. I also added a note in the Armour section about Freefall Armour. Something I can see a Thief using. Check it out if you'd like. I got another build in the back burner but it is taking longer because I got other things going on.
I think Fallout 4 missed an opportunity by not having any sort of institutional justice system like the one set up in Skyrim. Even if it was just limited to Diamond City, it would make living as a thief feel more like a profession (as it was in Skyrim) rather than something you just do. I only fell in love with thieving in Skyrim once I realized how much the game system supported it as an alternative play style to the normal kill-and-loot gameplay. In FO4, there's none of that support system; you just sometimes don't kill whoever's stuff you want.
I think Fallout 4 missed an opportunity by not having any sort of institutional justice system like the one set up in Skyrim. Even if it was just limited to Diamond City, it would make living as a thief feel more like a profession (as it was in Skyrim) rather than something you just do. I only fell in love with thieving in Skyrim once I realized how much the game system supported it as an alternative play style to the normal kill-and-loot gameplay. In FO4, there's none of that support system; you just sometimes don't kill whoever's stuff you want.