I never managed to play any console exclusive games (God of War, Gran Turismo, Uncharted, Resistance etc etc.) because I was very used to the mouse and keyboard and I find controllers very clumsy to use. And I would prefer to buy a new gaming PC than a Playstation 4 or Xbox One (not PC Master Race shit and stuff, just personal preference).
Hands in Thief are much more interactive than in Dishonored where they were pretty much locked in one position the whole time. Plus you do get to see your character in some sequences during missions so it's quite different from Dishonored in that regard. Though, yes the game is first-person stealth which is IMO more realistic and challenging than third person
Just so you know, you see your character in cutscenes and 1-2 climbing sequences. Cutscenes make about 10-15% of the game. However, you do feel like playing the character shown in cutscenes, unlike Dishonored (where as I recall you only see your character in the ending).
Never mind Kingdom Hearts, Dragon Quest are the ones to go back and play, as for Final Fantasy well that really depends on your taste in the realms of JRPG I only played FFX2 and FF12, but hey don't worry about it, just because you ain't played those games it doesn't mean that you're any less of a gamer than the rest of us, there are loads of classic games I haven't played, does that make me any less of a gamer ? HELL NO IT DOESN'T !!
Honestly, I do not think any serious gamer needs to pay any attention to Zelda, Kingdom Hearts, or Final Fantasy. Though I have played these series extensively (not in recent years, however), I do not find them to be incredibly difficult, interesting, thought-provoking, or fun. None of the aforementioned series contain two features that I find essential in serious games: challenging environmental puzzle-solving and extensive, significant, and thought-provoking choices. The puzzles in Zelda, which contains the most interesting puzzles of these three series, are not difficult or intuitive. They are a harder variant of Skyrim's (non-existant) puzzles; you can very easily figure out what you need to do based on the items you recieve and objects in the room. None of these games feature serious decision making; though some choices in some Final Fantasy games affect later events to a low degree, none of the decisions leave a serious impact on the player or his character (the way more "serious" games do). Choices in games, including both tabletop RPGs and video games, should be either morally complicated or should impact your future experience in the game. This is not to say that every decision you make needs to be major; a small amount of well-created choice making goes a long way when combined with many minor decisions. That claim calls to attention some better choices throughout gaming, such as those in a few of Bioware's games, Baldur's Gate (series), Fallout (series), and especially in well-executed RPGs. RPGs are probably the best example of both features; with a good DM, you experience many of the best moral and game-based decisions, which is why they are so popular now (oh, wait). Regardless, take this as you may. I am not arguing against easy or morally simple games, as they have their place in the garbage can when we just want to lay back and shame our families play casually; I am arguing for the more complicated, thought provoking games. I feel that these games have been tragically underrepresented in the community for a while, so I just wanted to share my two cents.
I was just really, really put off by the art style. It may be because I expected a sort of progression from the last title, and instead I saw it as a step back. In contrast, the style of Twilight Princess is what really appeals to me, so I hope it's not really dull. Though at this point it's probably cheap enough that it wouldn't be a huge loss.
I'm looking at it from gameplay perspective. Sure, you can overpower yourself, sit in some corner and snipe everyone but you also have the option to get past everyone undetected. You don't have that in Conviction. That is a biiig minus for me in any game that calls itself a stealth game.
Blacklist is much more a Splinter Cell game than Conviction by its gameplay.
And storyline is neither better nor worse than, say, Pandora Tomorrow or Chaos Theory IMO. They all are not really the pinnacles of storytelling. It was engaging enough to get me to the end of the game. I can't say the same about Conviction (though, I guess, gameplay played a large role too)
My first ever console was a Gamecube. I missed a LOT of games growing up. It was all PC for me.
Personally, who gives a darn what a person has or hasn't played? Nobody goes out of their way to read every book that's ever been written (if that's even possible). What matters is that you enjoy the things you do play, not how many things you haven't played.