Skyrim Character Building » Discussions


The Ideal Build Requirements

  • Member
    January 9, 2014

    Personally, that's what I do. I always give a breakdown of the skills before posting the perk spread.

  • Member
    January 9, 2014

    I guess it depends. It really has to have a good reason for it. Like the Chemical Chameleon finds a good way around taking too many perks in a sense and is still pretty fun/playable. So it is going to depend on why there aren't many perks taken and if it's justifiable. 

  • Member
    January 9, 2014

    ooh, I dunno.  Lore backgrounds are my personal weakness, so I don't think I'm an objective person to answer :)  I love lore, both TES and lore from real-life civilizations that can be mapped out onto TES civilizations.  It's where my head lives all the time.  I can see how it could be extremely off-putting to certain kinds of players, but attractive to other kinds of players.

    Probably best practice would be to keep lore to a minimum in the build itself unless it's absolutely necessary to the mechanics or base composition of the build, and explore it elsewhere, in RP profiles, stories, blog posts, etc.

  • Member
    January 9, 2014

    Good point. If gameplay is what appeals to the majority of readers, then role-play ought to be secondary. However, there are areas of the role-play section that the author can place to direct player actions or quests to be undertaken, which would affect gameplay. For example, "For a Holy Paladin, don't do Daedric Quests and zero tolerance on Crime." But if placing the Role-play section after Gameplay section produces the same emphasis and effect, I'm all for it. It also makes sense for the Gameplay section to be closer to the other build sections. What are your thoughts?

    Having RP quotes are a pretty good subtle way of highlighting character motives. You can even have some dispersed insights into the choice of skills and equipment too.

  • January 9, 2014

    I agree, in my oppinion I like lore and role play to be a part of the build, with the lore being part of the back story and a role play section of its own, game play is going to be one of the main draws to every build, but with Skyrim being as old as it is how many more "original" tactics and special moves are there that none of us has ever thought of trying? This blog has a lot of great builders and very smart "game players" that have thought of almost every style of combat used in almost every combo.

    So for us new builders coming in original role play and lore is the best way to go, to make a build stand out, and i dont know if its just me but when i really get into a characters background and role play it makes the build, if im just roaming around kicking random ass I'm constantly starting over.

     

  • Member
    January 9, 2014

    Absolutely. For new builders like us, lore is often the starting point for new build ideas. We may not be as experienced in figuring out new combat techniques, i.e. via combination of skills, racial abilities, or combat techniques, like Ponty's build The Histmaster. I feel that the real challenge lies not in just making a great build, but one that immerses players into Skyrim so that they get the most out of their gameplay experience.