Skyrim Character Building » Discussions


The Ideal Build Requirements

  • Member
    January 8, 2014

    ... and yet somehow or another you are able to learn words of power in mere moments, where Arngeir himself notes only those with "the gift" are able to literally imprint them into their very being.

  • Member
    January 8, 2014

    You are not required to learn them  You can easily avoid word walls without learning shouts. It's a choice you make 

  • January 8, 2014

    1. Backstories can destroy a character build VERY easily in my opinion. The main thing to remember when writing any kind of backstory is that this isn't The Story Corner, people come to read builds not stories so when I open a build page only to be greeted with a short novel I usually think that the authors energy has been dedicated to the wrong thing.

    Another problem with backstories is that they bear the soul of the author. All the RP comes spilling out (usually accompanied with bad grammer/spelling) and not everyone likes to RP the same so they start chipping away at their own audience. Then there is the fact that people are generally rather shit at writing works of fiction.

    The perfect backstory in my opinion should simply provide a catalyst for a readers imagination. To tell someone an elaborate story, but at the same time tell absolutely nothing, sending the readers own imagination into overdrive.


    2. Artwork. There isn't a screenshot anyone can take from Skyrim that players from all platforms haven't already seen in-game themselves so artwork provides something that people probably haven't seen. It's fresher, and it always will be.


    3. Gameplay sections are tricky because as a builder of a game that has been out for so long you sometimes feel like you're stating the obvious, but you do need to remember to cater to any Skyrim noobs. Staying specific and trying not to ramble is important.

    RP sections are something I avoid writing (nor do I read them) because I'm not ignorant enough to assume everyone RP's the same way I do. It's a build, follow it and follow your own imagination while you're at it...


    4. 50 was Beths 'soft cap'. Level 50 usually provides enough perks/time to make a build stand out and provide a playthrough.


    5. It depends on what crafting skills are being used I guess. If a build is based around a difficult item like Konahrik then the builder should feel obliged to detail what level the item can be expected to arive and maybe provide options.


    6. On site. It would have to be an amazing build to take me off site to look at the perks. The way the images are arranged though varies massively. I've seen some really nice perk spreads...


    7. A walkthrough. Walkthroughs prove that the author played the build and didn't pull it out their arse...

  • Member
    January 8, 2014

    So you do look for roleplay section in the build, despite making your own?

  • Member
    January 8, 2014

    No no, but realistically if you are playing and you accidentally encounter a word wall wouldn't you feel fascinated with it and come into close contact with it and study it further?-- I know I would and so will many others. However the thing that separates me, Jake with Dragonborn Jake is this, Dragonborn Jake will literally absorb the words into his very being whereas Jack the Average Person will just stand and ogle at the strange monolith that is the Word Wall.

  • January 8, 2014

    I like roleplay sections, as they tell me how the character is played, but i prefer to make up my own backstory, and I find it easier to ignore roleplay sections if I'm only using the build as a skeleton. I don't know why.

  • Member
    January 8, 2014
    What I mean is, while there is a need for a gameplay section, the whole game play of the build does not have to be there. While the big ideas should be present, and the tactics and all, the feel of the build's game play should be throughout. You should see how the build works from skill descriptions, equipment reasons, etc. Think of my Windwalker. I do have a dedicated stance gameplay section, but tue overall combat feel is talked about throughout the build.
  • Member
    January 8, 2014

    I believe roleplaying comes to it's best for players already quite familar with the game who know what word walls are and what they do. I had a thief who never cared about walls, and went for the treasure chests. I also have a mod that makes the sound of the walls barely audible though 

  • Member
    January 8, 2014

    I know, but I'm just stating my point.. and that is the game is hardcoded to remind you at every possible time that you are "special" (dragonborn). And those on console won't have a say in that unfortunately.

  • Member
    January 8, 2014

    Now I get it, you say that the feel of gameplay should be noticeable in all sections, to have the same general tone (close to a character) throughout the build.