January 5, 2014 5:09 PM EST
More-or-less everything that's been said already. A hardcore/RP mode would be really neat to have. I personally don't think the Oblivion skill system is as amazing as everyone says it is. Sure, it's closer to DnD. I think TESVI should revamp the skill system, but take a step forward instead of a step back. Like more skill trees and less skill points, thus forcing the player to choose without being completely bound by a choice they made at the beginning of the game. I would like to see it similar to the WoW talent system where every 3-5 levels you get a skill point instead of one per level. Or if it is every level, don't make every perk be a huge game-changing perk; have more subtle but useful perks, like crit chance or power %, or even more perks pertaining to specific spells/weapon types.
Some of the things people have said about economy are freakin genius. I love the idea of supply/demand, inflation, expansion etc. Taxes would be pretty immersive too, or even banks and bank loans for houses/horses that you have to pay off over time with interest or else they send thugs/guards after you. I feel like there should be questlines for the really rich folks like Maven Black-Briar(as an example) where you can do her dirty work or be her associate and get super rich in the process.
As for what people have said about races, I think TES has a good thing going by sticking to their core races. I feel like the amount of time/energy/manpower spent there would be much better spent improving other parts of the game. They've had the same races for every game, why would they change that now? From what I've seen of WoW, adding races detracts from the awesomeness/lore of the original races; I have no doubt that the same thing would happen if Bethesda did it.
So there it is
(btw a release date would be phenomenal too)