Thanks, man. For anyone who read my last comment on this one, I'm still somewhat torn between doing a Let's Play / Build Demo of this one, or of the Montalion. These are two of my favorites, and probably the two I feel have been most overlooked by the group. I have several changes in mind for the Montalion, whereas this one is pretty much all set.
I installed Steam last night, so now it's just a matter of buying and installing Skyrim, and probably getting Mod Organizer set up so I can make it look nice. Also, does anyone know a good video capture program for Windows 8.1? I was planning on using Fraps, but apparently they don't support Windows 8 yet so that's off the table.
Thanks, man. For anyone who read my last comment on this one, I'm still somewhat torn between doing a Let's Play / Build Demo of this one, or of the Montalion. These are two of my favorites, and probably the two I feel have been most overlooked by the group. I have several changes in mind for the Montalion, whereas this one is pretty much all set.
I installed Steam last night, so now it's just a matter of buying and installing Skyrim, and probably getting Mod Organizer set up so I can make it look nice. Also, does anyone know a good video capture program for Windows 8.1? I was planning on using Fraps, but apparently they don't support Windows 8 yet so that's off the table.
It's really just an optional roleplay element to help invest yourself in the character. Talk to the Khajiit caravan members and some of them will give you quests and stock moon sugar. Basically, if you're into roleplaying, you can sort of make up your own "quest" of investigating the caravans by tracking their movements, buying their moon sugar and saving it or making potions from it as if you're researching it, that sort of thing. When you're pretty far along in your playthrough, you may wish to "finish" your investigation by either killing the caravan workers if you decide they're guilty, or befriending them if you decide they're innocent.
Maybe you can even trace an alternate "source" for the crime (which, again, doesn't actually exist in-game, and is just a roleplay event going on in our imaginations if you wish to participate) and kill them instead. Hell, maybe it's that rascal Brand-Shei, and we finally have a good reason to send him to jail....
If you're not into roleplaying, you can ignore that bit and just play the build as written. The caravan investigation has no impact on gameplay, it's just a fun little aside to give the character a bit more depth.
It's really just an optional roleplay element to help invest yourself in the character. Talk to the Khajiit caravan members and some of them will give you quests and stock moon sugar. Basically, if you're into roleplaying, you can sort of make up your own "quest" of investigating the caravans by tracking their movements, buying their moon sugar and saving it or making potions from it as if you're researching it, that sort of thing. When you're pretty far along in your playthrough, you may wish to "finish" your investigation by either killing the caravan workers if you decide they're guilty, or befriending them if you decide they're innocent.
Maybe you can even trace an alternate "source" for the crime (which, again, doesn't actually exist in-game, and is just a roleplay event going on in our imaginations if you wish to participate) and kill them instead. Hell, maybe it's that rascal Brand-Shei, and we finally have a good reason to send him to jail....
If you're not into roleplaying, you can ignore that bit and just play the build as written. The caravan investigation has no impact on gameplay, it's just a fun little aside to give the character a bit more depth.
What a perfectly cromulent build ;)
I unfortunately play with the Unofficial Fixes and Marked for Death no longer stacks per second, rather it reduced armor by 75 once :( I was able to find a mod that reverts this patch, making this the most accessible unarmed build on the site. Time to run wild!
What a perfectly cromulent build ;)
I unfortunately play with the Unofficial Fixes and Marked for Death no longer stacks per second, rather it reduced armor by 75 once :( I was able to find a mod that reverts this patch, making this the most accessible unarmed build on the site. Time to run wild!
Thanks, buddy! Just FYI, I believe the Unofficial Patches also make it so that Archery potions only affect bow damage, rather than all physical damage. I'm not sure if there's a "revert fix" mod for this.
Thanks, buddy! Just FYI, I believe the Unofficial Patches also make it so that Archery potions only affect bow damage, rather than all physical damage. I'm not sure if there's a "revert fix" mod for this.