Very well done Alastor! So far everyone has used magic. I'd like to see someone complete this challenge using good ol' fashioned steel(without magic).
Very well done Alastor! So far everyone has used magic. I'd like to see someone complete this challenge using good ol' fashioned steel(without magic).
Very nice work Alastor! Your time as tricks and tips host severed you very well.
Running pure mage was something I wouldn't have expected, but the way you achieved unlimited concentration casting and high magic resistance/ absorption so quickly would have given you a huge advantage. While everyone else seems to have gone with a direct approach, you took lots of detours early on which seems to have worked well for you.
The event now has a week left but we've only had three entries. Even if you aren't interested in the hosting position, take part and post your method and time!
Very nice work Alastor! Your time as tricks and tips host severed you very well.
Running pure mage was something I wouldn't have expected, but the way you achieved unlimited concentration casting and high magic resistance/ absorption so quickly would have given you a huge advantage. While everyone else seems to have gone with a direct approach, you took lots of detours early on which seems to have worked well for you.
The event now has a week left but we've only had three entries. Even if you aren't interested in the hosting position, take part and post your method and time!
Final Time: 4 hours, 37 minutes, 20 seconds
Difficulty: Legendary, with a tiny bit of Master (see Difficult Sections)
Strategy: The playthrough mostly consisted of me running from place to place as fast as I can in order to progress the main quest. Even during dungeons, I would run past as many enemies as I could. When it came to actually fighting opponents though, I had an ace up my sleeve: Marked for Death. All I needed was one word and it was fairly easy and time-efficient to acquire. After completing the Horn of Jurgen Windcaller, I returned to Ustengrav and activated his coffin for a dragon soul. After that, I went to Autumnwatch Tower and visited the Word Wall there, then got out of there. With MfD, I could just repeatedly shout the one word I knew and let its AR-draining effect stack. After a few minutes of doing this, the enemy would be almost as fragile as I was. :P
The other major card I had to play was Berserker Rage. Using it is practically like turning the difficulty down two notches, magical attacks aside. I also used the Bound Sword since it has the base damage of a Daedric Sword with Mystic Binding, but it didn't seem to noticeably boost my damage. Of course, that has a lot to do with the fact that I was playing on Legendary and with only 30ish One-Handed skill by endgame. For followers, I picked up Lydia, but the only time she ever proved useful was when she distracted Alduin during the first fight.
On levelups, I would invest everything into health. Perkwise, I got Novice Conjuration, Mystic Binding, Novice Restoration, Regeneration, and Armsman (2/5).
Nothing else I can really think of as far as major strategies go, although I discovered various little time saving tricks when it came to dealing with specific enemies during the playthrough. For example, you can avoid the Nahkriin fight by jumping into the portal before he picks up his staff.
Difficult Sections: While I died here and there, only one section proved to be truly difficult: the Thalmor Embassy Interrogation Room. I had to free Etienne in order to trigger the Thalmor Soldiers walking in with Malborn, and then defeat them in order to get the Trapdoor Key. This proved to be deceptively difficult, to the point where I had to turn down the difficulty to Master just to get through this room, the only part during the entire playthrough where I had to do so.
Conclusion: I've put countless hours into Skyrim, but this is the first time that I ever did a speedrun of it, and it was certainly an interesting experience. I'd also like to apologize for waiting until the last minute to do this; I wanted to finish making/updating some of my character builds first and I also had some IRL business to attend to. Now then, time to draft a PM. :D
Final Time: 4 hours, 37 minutes, 20 seconds
Difficulty: Legendary, with a tiny bit of Master (see Difficult Sections)
Strategy: The playthrough mostly consisted of me running from place to place as fast as I can in order to progress the main quest. Even during dungeons, I would run past as many enemies as I could. When it came to actually fighting opponents though, I had an ace up my sleeve: Marked for Death. All I needed was one word and it was fairly easy and time-efficient to acquire. After completing the Horn of Jurgen Windcaller, I returned to Ustengrav and activated his coffin for a dragon soul. After that, I went to Autumnwatch Tower and visited the Word Wall there, then got out of there. With MfD, I could just repeatedly shout the one word I knew and let its AR-draining effect stack. After a few minutes of doing this, the enemy would be almost as fragile as I was. :P
The other major card I had to play was Berserker Rage. Using it is practically like turning the difficulty down two notches, magical attacks aside. I also used the Bound Sword since it has the base damage of a Daedric Sword with Mystic Binding, but it didn't seem to noticeably boost my damage. Of course, that has a lot to do with the fact that I was playing on Legendary and with only 30ish One-Handed skill by endgame. For followers, I picked up Lydia, but the only time she ever proved useful was when she distracted Alduin during the first fight.
On levelups, I would invest everything into health. Perkwise, I got Novice Conjuration, Mystic Binding, Novice Restoration, Regeneration, and Armsman (2/5).
Nothing else I can really think of as far as major strategies go, although I discovered various little time saving tricks when it came to dealing with specific enemies during the playthrough. For example, you can avoid the Nahkriin fight by jumping into the portal before he picks up his staff.
Difficult Sections: While I died here and there, only one section proved to be truly difficult: the Thalmor Embassy Interrogation Room. I had to free Etienne in order to trigger the Thalmor Soldiers walking in with Malborn, and then defeat them in order to get the Trapdoor Key. This proved to be deceptively difficult, to the point where I had to turn down the difficulty to Master just to get through this room, the only part during the entire playthrough where I had to do so.
Conclusion: I've put countless hours into Skyrim, but this is the first time that I ever did a speedrun of it, and it was certainly an interesting experience. I'd also like to apologize for waiting until the last minute to do this; I wanted to finish making/updating some of my character builds first and I also had some IRL business to attend to. Now then, time to draft a PM. :D