Ah I see o: I also noticed you didn't grab any of the cost reduction perks for resto past novice did you find you didn't need any of the others for using the heal/turn undead spells?
Ah I see o: I also noticed you didn't grab any of the cost reduction perks for resto past novice did you find you didn't need any of the others for using the heal/turn undead spells?
You pour so much stat investment into magicka that I never felt like I needed the cost reductions perks. I did use heal undead and turn lesser undead a lot in order to raise the Resto skill. In fact a good way to grind the skill is by raising a zombie and then spam turn undead on them. And I will admit that if you want the avoid death perk it will take some grinding and training to get there.
You pour so much stat investment into magicka that I never felt like I needed the cost reductions perks. I did use heal undead and turn lesser undead a lot in order to raise the Resto skill. In fact a good way to grind the skill is by raising a zombie and then spam turn undead on them. And I will admit that if you want the avoid death perk it will take some grinding and training to get there.
Vargr, I'm making a druid build using this same idea of necromancy to raise fallen animals in battle, could I post it here? As far as i know, you came up with it so it may be thought of as ripping off. All in all, I just want to know if your fine with it.
Vargr, I'm making a druid build using this same idea of necromancy to raise fallen animals in battle, could I post it here? As far as i know, you came up with it so it may be thought of as ripping off. All in all, I just want to know if your fine with it.
Thanks Lissette. Actually all of my builds have been reformatted to at least be presentable on the new site. I'm still tweeking them and learning the nuances of the new vault.
Thanks Lissette. Actually all of my builds have been reformatted to at least be presentable on the new site. I'm still tweeking them and learning the nuances of the new vault.