Fallout Character Building » Discussions


Character Build: The Neuromancer (FO4)

Tags: #Fallout 4 Build  #Character Build Sharpshooter  #Character Build Enhanced  #Character Build Infiltrator 
  • Member
    October 1, 2016

    Ajani said:

    This is amazing! I might have to play this after Mottys Gearhead. Does this build need Gunslinger though? It seems capable without it, maybe with an unscoped rifle and a sniper?

    Made it just for you, Ajani!

  • Member
    October 7, 2016

    My deadly Neuromancer is no longer featured on the front page... Time to unveil art for the next FO4 character build! :D

  • October 7, 2016

    Haha you just going to stay in the spotlight?

  • Member
    October 7, 2016

    Noodles said:

    My deadly Neuromancer is no longer featured on the front page... Time to unveil art for the next FO4 character build! :D

    Ha! I'm already excited to see the art! :D

  • Member
    October 7, 2016

    WuYiXiang said:

    Ha! I'm already excited to see the art! :D

    You've seen part of it! :)

  • Member
    October 7, 2016

    Noodles said:

    You've seen part of it! :)

    So I have!

     

  • December 2, 2016

    This is an intriguing concept and I want to try it out for my next build--esp as I just do not enjoy Power Armor.  What quest lines / factions do you think fit this character build ?

  • Member
    December 2, 2016

    Pierogidog said:

    This is an intriguing concept and I want to try it out for my next build--esp as I just do not enjoy Power Armor.  What quest lines / factions do you think fit this character build ?

    Hmm we'll see what noodles says, but based on the stealthy / mind control vibe I'd def work a bit with the RailRoad, and maybe even switch to the Institute. The USSR/Red army vibe had me thinking about the little side quest with the chinese sub - Here There Be Monsters.

  • Member
    December 3, 2016

    Pierogidog said:

    This is an intriguing concept and I want to try it out for my next build--esp as I just do not enjoy Power Armor.  What quest lines / factions do you think fit this character build ?

    I wrote the backstory so it only justifies the gameplay. I added that the Neuromancer does not remember anything of her "previous" life so the player can do anything. I sided with the Railroad. I just can't harm conscious non-hostile synths. I did everything else I came across like the completionist I am. Yeah, my current Neuromancer stands at level 79. :D I do however recommend completing Call to Arms to receive Righteous Authority and mod it into a laser pistol. Also Motty is right, Here There Be Monsters has that commie vibe and it also gives you three homing beacons. The Neuromancer is based on Starcraft's ghost units which have the ability to "paint" areas for nuclears strikes and those homing beacons do just that. There's only three of them so be considerate when you use them. There is one more thing. The build shares its name with one of my all time favourite books, Neuromancer by William Gibson. It is a sci-fi cyberpunk story in which technology is so advanced that the internet is actually a world wide Virtual Reality system. So, with this in mind, go to Far Harbour and follow the questline until you enter DiMA's mind. That's some awesome shit in my opinion.

  • Member
    December 3, 2016

    I've been meaning to add a gameplay video to this bad girl for a while now. Well, there's no time like the present! :D