My only other suggestion would be to cut back on some perks. Cut out anything that isnt absolutely vital. Try to cut the build's required level down to 50, or ideally 45.
My only other suggestion would be to cut back on some perks. Cut out anything that isnt absolutely vital. Try to cut the build's required level down to 50, or ideally 45.
IMO, Enchanting is essential, it allows any character to turn nothing into something. But at the same time, I can see why you and others don't like having more two or more three crafting skills as it can be very intimidating to level up especially for console players. But, if you're patient and calm, you can get any skill to whatever level you want with said perks and all. Its a matter of plan of dedication.
Take in mind that if you do decide to drop enchanting, you'll have to possibly rework the build and for what I've seen for the second visit to this, I'm liking the changes you've applied.
IMO, Enchanting is essential, it allows any character to turn nothing into something. But at the same time, I can see why you and others don't like having more two or more three crafting skills as it can be very intimidating to level up especially for console players. But, if you're patient and calm, you can get any skill to whatever level you want with said perks and all. Its a matter of plan of dedication.
Take in mind that if you do decide to drop enchanting, you'll have to possibly rework the build and for what I've seen for the second visit to this, I'm liking the changes you've applied.
Maybe its me but I find it enjoyable. The mystery of putting your enchanting gear on and seeing how high in magnitude the enchantment is on that cool suit of armor, that clean, fresh robe or that new shiny weapon you've been looking for days. It gets me excited. I can see the frustration in it as well though but it pays off at the end. Its why I make Smithing and Enchanting essential skills to get up right away. Each to their own I suppose.
Maybe its me but I find it enjoyable. The mystery of putting your enchanting gear on and seeing how high in magnitude the enchantment is on that cool suit of armor, that clean, fresh robe or that new shiny weapon you've been looking for days. It gets me excited. I can see the frustration in it as well though but it pays off at the end. Its why I make Smithing and Enchanting essential skills to get up right away. Each to their own I suppose.
That is a wise decision. Enchanting hardly seems necessary with this build and dropping it entirely would make this build more manageable level wise.
That is a wise decision. Enchanting hardly seems necessary with this build and dropping it entirely would make this build more manageable level wise.