I never liked repairing equipment in previous TES games. Always thought it was an unwelcome distraction. While having my stuff degrade over time may be more realistic, pulling up a menu and repeatedly pressing the repair button as my hammers break against my weapons and armor isn't my idea of immersion.
I never liked repairing equipment in previous TES games. Always thought it was an unwelcome distraction. While having my stuff degrade over time may be more realistic, pulling up a menu and repeatedly pressing the repair button as my hammers break against my weapons and armor isn't my idea of immersion.
Sotek said:My first experiance with TES was Morrowind GotY so I guess I was forged with having to repair armor and weapons. (as well as werewolves. Bloodmoon dlc hell yes).
I can't say it was ever a problem or issue. Having to take repair hammers along as well as probes and lockpicks were part of the kit. You're in Balmora so before you head out you stock up on equipment. if not, you won't come back.
Oblivion enhanced this with being able to add an extra damage buff on weapons. it is I think a shame Skyrim never included some sort of repair system. Basic TES games are single player so the whole world is based around them. It would only help the immersion if the reality of weapon and armor wear were included. They go the distance with families and homes yet your axe never blunts. The bow never breaks? Your shield can only take so much damage until it looks ike a dustbin lid left in a derelict alleyway.
Even if you could only repair armor at forges, that would be something. There are enough of them out there, even in caves and dungeons. As other's have already said, have the stats drop as the weapon/armor wears out.
I actually quite like the idea of repairing gear at forges. It seems more realistic than having to lug around 20 hammers to do the job, anyway.
I also agree that having the stats drop (Or any improvements done to the equipment get diminished, as others have said) would be a good alternative to them just outright breaking. It might be annoying when your Daedric Greatsword only does a couple points of damage, but at least it would be better than nothing at all.
*Sigh*, if only Bethesda asked our Site for ideas... :)
[blockquote][b][url=/profile/Sotek]Sotek[/url] said:[/b]
My first experiance with TES was Morrowind GotY so I guess I was forged with having to repair armor and weapons. (as well as werewolves. Bloodmoon dlc hell yes).
I can't say it was ever a problem or issue. Having to take repair hammers along as well as probes and lockpicks were part of the kit. You're in Balmora so before you head out you stock up on equipment. if not, you won't come back.
Oblivion enhanced this with being able to add an extra damage buff on weapons. it is I think a shame Skyrim never included some sort of repair system. Basic TES games are single player so the whole world is based around them. It would only help the immersion if the reality of weapon and armor wear were included. They go the distance with families and homes yet your axe never blunts. The bow never breaks? Your shield can only take so much damage until it looks ike a dustbin lid left in a derelict alleyway.
Even if you could only repair armor at forges, that would be something. There are enough of them out there, even in caves and dungeons. As other's have already said, have the stats drop as the weapon/armor wears out.
[/blockquote]
I actually quite like the idea of repairing gear at forges. It seems more realistic than having to lug around 20 hammers to do the job, anyway.
I also agree that having the stats drop (Or any improvements done to the equipment get diminished, as others have said) would be a good alternative to them just outright breaking. It might be annoying when your Daedric Greatsword only does a couple points of damage, but at least it would be better than nothing at all.
*Sigh*, if only Bethesda asked our Site for ideas... :)
Albino said:I never liked repairing equipment in previous TES games. Always thought it was an unwelcome distraction. While having my stuff degrade over time may be more realistic, pulling up a menu and repeatedly pressing the repair button as my hammers break against my weapons and armor isn't my idea of immersion.
Can't really argue with that logic!
As much as I do like the idea, I do have to admit that repeatedly breaking hammers isn't the most immersive thing. Maybe if the hammers themselves didn't break, but you needed extra materials like leather or metal ingots for repairs, similar to forging and improving gear in Skyrim?
At least that way it might make the illusion of having to re-forge the dammaged item, or replace broken parts with new ones.
[blockquote][b][url=/profile/Albino]Albino[/url] said:[/b]
I never liked repairing equipment in previous TES games. Always thought it was an unwelcome distraction. While having my stuff degrade over time may be more realistic, pulling up a menu and repeatedly pressing the repair button as my hammers break against my weapons and armor isn't my idea of immersion.
[/blockquote]
Can't really argue with that logic!
As much as I do like the idea, I do have to admit that repeatedly breaking hammers isn't the most immersive thing. Maybe if the hammers themselves didn't break, but you needed extra materials like leather or metal ingots for repairs, similar to forging and improving gear in Skyrim?
At least that way it might make the illusion of having to re-forge the dammaged item, or replace broken parts with new ones.