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Discussion: Necromancy Roleplaying

Tags: #RP:Discussion 
  • Member
    March 9, 2018

     

    Thanks i'll post the Profile when my Necro hits lvl 40 - 50 i want some experience with him first ^^ You guys are the best ^^

  • March 9, 2018

    One of my favorite RPs was a Paladin with hero syndrome. He was basically a member of the nearly defunct Nights of the Nine who, in seeking his purpose in a post-Umaril world, discovered necromancy. His hero syndrome progressed gradually throughout my playthrough, but by the end of it I was summoning hordes of undead to wreak havoc on innocent people just so I could rush in and "save" them. Another one of my favorites was the Houngan Asogwe (Voodoo Priest) who could evoke the various Loa (ancestral spirits) of Haitian Voodoo by consuming an alchemal "offering". If he had their favor, the spirits would then possess him and grant him powers based on their sphere of worship. That's already kind of Necromancish, at least RP wise...but the character could raise dead too because chief among the possessing spirits was Baron Samdi, Loa of Pranks, Mischief, Sexuality and most famously: the dead. The fun part was that these Loa were constantly in his head, commentating, arguing, and trying to influence his actions so that he could gain their favor. Baron Samdi enjoyed when the player character pickpocketed an NPC's equipped armor. He's a weird dude, and he gets your in trouble a lot, but his power is the Ritual Stone, so it was best to keep his favor.

  • Member
    March 10, 2018

     

    Those are great interpretations of Necromancers! I love the voodoo theme, i wanted to try something similar with Witchdoctor^^ Geat Characters :)

  • March 11, 2018

    Vezrabuto said:

     

    Those are great interpretations of Necromancers! I love the voodoo theme, i wanted to try something similar with Witchdoctor^^ Geat Characters :)

     

    Thanks man. Hey, feel free to adapt the RP for your Witch Doctor if you like. I lost the build was anyway. Real Haitian Voodoo is based around the idea that the ancestral spirits called Loa are representing Bondye, the "different and unknowable creator" who doesn't personally interfere with mortal affairs. So it works great for a Lorkhan worshipper since Lorkhan can't be contacted after sacrificing himself to create Nirn. Plus, presenting offerings so that a Loa will temporarily "mantle" you is an actual practice. So you can find a lot of literature on the various Loa including their spheres of influence, their taste in offerings, and the rather vibrant personalities they'll exhibit once in possession of a mortal body. One is an unimaginably wise but mute serpent, another is his fiery lover and consult, another is a headstrong and prideful warrior and of course one is a mischievous and sexualy deviant trouble maker. There's more, but those were the ones I used.

  • Member
    March 11, 2018

    Vezrabuto said:

     

    Thanks i'll post the Profile when my Necro hits lvl 40 - 50 i want some experience with him first ^^ You guys are the best ^^

    Awesome! And thanks mate, you're pretty great yourself :)

    Tysoyaha said:

    One of my favorite RPs was a Paladin with hero syndrome. He was basically a member of the nearly defunct Nights of the Nine who, in seeking his purpose in a post-Umaril world, discovered necromancy. His hero syndrome progressed gradually throughout my playthrough, but by the end of it I was summoning hordes of undead to wreak havoc on innocent people just so I could rush in and "save" them. Another one of my favorites was the Houngan Asogwe (Voodoo Priest) who could evoke the various Loa (ancestral spirits) of Haitian Voodoo by consuming an alchemal "offering". If he had their favor, the spirits would then possess him and grant him powers based on their sphere of worship. That's already kind of Necromancish, at least RP wise...but the character could raise dead too because chief among the possessing spirits was Baron Samdi, Loa of Pranks, Mischief, Sexuality and most famously: the dead. The fun part was that these Loa were constantly in his head, commentating, arguing, and trying to influence his actions so that he could gain their favor. Baron Samdi enjoyed when the player character pickpocketed an NPC's equipped armor. He's a weird dude, and he gets your in trouble a lot, but his power is the Ritual Stone, so it was best to keep his favor.

    Gotta agree with Vezra, these characters are insanely cool. I've never really played with the 'hero syndrome' idea but it counds really fun. Did you play it as a form of madness, or more so just a desperate attempt for attention? Like was the character actually aware of what they were doing, or was there a bit of selective memory loss/insanity going on? Really interesting either way, and I reckon both ways would be fun to play. Thinking about what would happen if he was caught, either way I could imagine them going full on supervillain, like he can't accept he's not a hero so everyone must be evil but him.

    And as for the whole Voodoo thing, that's an inspired idea mate. Spirits inhabiting the dead has never been my favourite method of necromancy - more of a 'oh yeah I can just make dead bodies dance' kinda thing, but I really like how you've applied it here. Did you do anything to show which spirit was inhabiting a body? Something like poisons with positive effects, like in Noodles' Daughter of Coldharbour build, would make sense to me and work with the alchemy theme. Was there actual control over the spirits or were the spirits controlling him? Is there truly a difference? Very nice.

  • March 11, 2018

    Zonnonn said: Gotta agree with Vezra, these characters are insanely cool. I've never really played with the 'hero syndrome' idea but it counds really fun. Did you play it as a form of madness, or more so just a desperate attempt for attention? Like was the character actually aware of what they were doing, or was there a bit of selective memory loss/insanity going on? Really interesting either way, and I reckon both ways would be fun to play. Thinking about what would happen if he was caught, either way I could imagine them going full on supervillain, like he can't accept he's not a hero so everyone must be evil but him.
    Thanks man! Yea, it's one of my favorite roleplays that I've come up with. It's this build if you to check it out. To answer your questions though, it wasn't madness or attention, he was desperate for a sense of purpose. It was a really gradual process and while he was fully aware of his behavior, each time he pushed a little farther he'd find a way to rationalize his actions. He started off using calm spells to avoid killing any NPCs, but as he delved farther into necromancy and his internal conflict grew he began projecting his feelings about himself onto others. Eventually rationalisations and excuses gave way to full on delusions and the hatred he had for himself instead translated to criticism of others. No one meet his standards of righteousness and therefore needed to be purified of their evil. Unfortunately, I just used that as an excuse to wreak havoc but never really explored what he'd do if his little Firefighter Arsonist routine was found out. Which is a damn shame because it would have been the most interesting way I could have taken the narrative. You always ask the best freaking questions Zon! I might have to revisit this build just to rehash the RP. I've been working on an RP profile for The Bloodletter (the beautiful Orc) based on your suggestions, so maybe I'll start on this one next.
    Zonnonn said: And as for the whole Voodoo thing, that's an inspired idea mate. Spirits inhabiting the dead has never been my favourite method of necromancy - more of a 'oh yeah I can just make dead bodies dance' kinda thing, but I really like how you've applied it here. Did you do anything to show which spirit was inhabiting a body? Something like poisons with positive effects, like in Noodles' Daughter of Coldharbour build, would make sense to me and work with the alchemy theme. Was there actual control over the spirits or were the spirits controlling him? Is there truly a difference? Very nice.
    Yea, the potions were designed to complement each Loa's ability. For instance, Ogou is the Loa of politics, war, hunting and iron so the power he granted was Elemental Fury and the offering needed to evoke him was a "Rum" of Fortify One Handed. I didn't really RP it as really being possessed at the time but instead treated them like special abilities that they would only grant me if I had gained their favor between battles. So if I wanted to use Elemental Fury I'd have to Smith something to please Ogou, or if I wanted to use Necromancy I'd have to play a prank on someone for Baron Samdi. Though having them take full control for a short period of time would be more like what would happen if a true Houngan evoked a Loa...and would have probably been more interesting. I mean, I tried to play it like I could hear them in my head fighting over the decisions I should make but I'm not that great at RP so I never cane up with very interesting dialogue. Plus, looking back I have no idea why I thought it would make sense to hear them in my head, I really should have played it like a true possession where they controlled my actions for a time. I think I was just following the mechanics of the build which worked best when all Loa powers were used together...but now that I think about it, the tactics were never as interesting the RP could have been. I should revisit this one too.

  • Member
    March 12, 2018

    Tysoyaha said:

    Thanks man! Yea, it's one of my favorite roleplays that I've come up with. It's this build if you to check it out. To answer your questions though, it wasn't madness or attention, he was desperate for a sense of purpose. It was a really gradual process and while he was fully aware of his behavior, each time he pushed a little farther he'd find a way to rationalize his actions. He started off using calm spells to avoid killing any NPCs, but as he delved farther into necromancy and his internal conflict grew he began projecting his feelings about himself onto others. Eventually rationalisations and excuses gave way to full on delusions and the hatred he had for himself instead translated to criticism of others. No one meet his standards of righteousness and therefore needed to be purified of their evil. Unfortunately, I just used that as an excuse to wreak havoc but never really explored what he'd do if his little Firefighter Arsonist routine was found out. Which is a damn shame because it would have been the most interesting way I could have taken the narrative. You always ask the best freaking questions Zon! I might have to revisit this build just to rehash the RP. I've been working on an RP profile for The Bloodletter (the beautiful Orc) based on your suggestions, so maybe I'll start on this one next.

     

    I thought I recognised the concept! I've read it before but I'll give it a go again. And thank you very much, I try my best :) It's a very interesting character mate, I'm looking forward to seeing the profile!

    Tysoyaha said:

    Yea, the potions were designed to complement each Loa's ability. For instance, Ogou is the Loa of politics, war, hunting and iron so the power he granted was Elemental Fury and the offering needed to evoke him was a "Rum" of Fortify One Handed. I didn't really RP it as really being possessed at the time but instead treated them like special abilities that they would only grant me if I had gained their favor between battles. So if I wanted to use Elemental Fury I'd have to Smith something to please Ogou, or if I wanted to use Necromancy I'd have to play a prank on someone for Baron Samdi. Though having them take full control for a short period of time would be more like what would happen if a true Houngan evoked a Loa...and would have probably been more interesting. I mean, I tried to play it like I could hear them in my head fighting over the decisions I should make but I'm not that great at RP so I never cane up with very interesting dialogue. Plus, looking back I have no idea why I thought it would make sense to hear them in my head, I really should have played it like a true possession where they controlled my actions for a time. I think I was just following the mechanics of the build which worked best when all Loa powers were used together...but now that I think about it, the tactics were never as interesting the RP could have been. I should revisit this one too.

    Ah I get ya now, think I was a little bit confused about the spirits but it's all clear now! I like how you had to appease the spirits by doing things they liked. Would there be any repercussions to not appeasing them, or was such a thing out of the question. It'd be cool to see what a Loa feuding with the character would look like - no cool powers for you! But I disagree with you on one thing... You're definitely not 'not that great at RP', all these ideas are bloody awesome. I'd definitely like to see this in a Profile or even a Guide if you choose to revisit it, it's such a cool concept I think all areas should be explored.

  • March 14, 2018

    If you can find it, I highly recommend reading The Complete Book of Necromancers from TSR for second-edition AD&D.  They had some pretty intriguing insights into the ways necromancy can be viewed.  One of my favorite kits in the book is called the Deathslayer, a fighter/necromancer kit that specializes in using necromancy as a means of "fighting fire with fire", using it as a tool in their arsenal against the undead.  Granted, for Skyrim that basically becomes fighting other necromancers or vampires, but it's still one of my favorite RPG book reads, as is Hollowfaust: City of the Necromancers for third-edition D&D's take on the Scarred Lands campaign.

  • Member
    March 14, 2018

    darksabrz said:If you can find it, I highly recommend reading The Complete Book of Necromancers from TSR for second-edition AD&D.  They had some pretty intriguing insights into the ways necromancy can be viewed.  One of my favorite kits in the book is called the Deathslayer, a fighter/necromancer kit that specializes in using necromancy as a means of "fighting fire with fire", using it as a tool in their arsenal against the undead.  Granted, for Skyrim that basically becomes fighting other necromancers or vampires, but it's still one of my favorite RPG book reads, as is Hollowfaust: City of the Necromancers for third-edition D&D's take on the Scarred Lands campaign.
     

    I'll look into that thanks ^^

     

  • Member
    March 14, 2018

     Guys i need some Help.

     I want to start my Necro Scholar but im lacking an interesting way to learn spells. I dont want to just buy and instantly know it.  

    Here are some of my characters personality traits   

    - is devoted to Julianos 

    - likes being alone 

    - Neutral good  

    - reads alot  

    - lives in Morthall inn/ Windstad Manor 

    - Falion is his Teacher. he will visit the college but after talking with Phinis Gestor he will seek out Falion.

     Do you have any ideas?