I think it would be cool if you could personalise the armor you make. A prime example would be the Daedra armor. Lets say teh only daedra armor yo ucould find would be teh conventional Red and Black. But what if using smithing you could make a blue and black armor, or green and black. The same as the weapons. Give the smithy a way to make their gear look unique to the rest of the world. Maybe add a small perk to the armor's color which sets seperate to the enchanting.
I think it would be cool if you could personalise the armor you make. A prime example would be the Daedra armor. Lets say teh only daedra armor yo ucould find would be teh conventional Red and Black. But what if using smithing you could make a blue and black armor, or green and black. The same as the weapons. Give the smithy a way to make their gear look unique to the rest of the world. Maybe add a small perk to the armor's color which sets seperate to the enchanting.
That's a good idea but to take it a step further and to be able to create variations of the armor only available through Smithing would be really cool. I mean like a less spikey Daedric set or a close-faced elven helmet.
That's a good idea but to take it a step further and to be able to create variations of the armor only available through Smithing would be really cool. I mean like a less spikey Daedric set or a close-faced elven helmet.
Why not. And give the smithy an oppotunity to decide whether the weapon would do more damage or negate armor more. Give bows more punch or a faster fire rate.
Why not. And give the smithy an oppotunity to decide whether the weapon would do more damage or negate armor more. Give bows more punch or a faster fire rate.
I would have liked to have seen Armour and Weapons damaged over time, during the early levels they would have to be taken to a smith to be repaired, Smiths could teach basic skills such as Iron, steel and leather forgeing for free but as the game progressed the player would then be taught how to work the more rare items like Quicksilver or Moonstone through a small quest, the better the Armour and Weapons required the more difficult the quest becomes. The game could also have had specific Dragons that provided scales and bones usefull only for the smithing craft. Lastly the uniqueness of self made armour and weapons could have been included, vairiations on colour, weight and especially durability all count for a talented blacksmith. R
I would have liked to have seen Armour and Weapons damaged over time, during the early levels they would have to be taken to a smith to be repaired, Smiths could teach basic skills such as Iron, steel and leather forgeing for free but as the game progressed the player would then be taught how to work the more rare items like Quicksilver or Moonstone through a small quest, the better the Armour and Weapons required the more difficult the quest becomes. The game could also have had specific Dragons that provided scales and bones usefull only for the smithing craft. Lastly the uniqueness of self made armour and weapons could have been included, vairiations on colour, weight and especially durability all count for a talented blacksmith. R
The ability to add on customizations like colors and decorum like troll skulls or sashes onto armors, allowing the naming of created armors, etc
The ability to add on customizations like colors and decorum like troll skulls or sashes onto armors, allowing the naming of created armors, etc
Yeah, this is something that I really hope to see in future TES games. I understand that cosmetic armor is generally more of an MMO thing, where having the best quality gear is of utmost importance, yet players also want to look unique.
But just because you don't see other players in Skyrim doesn't mean that we don't like to dress for success! I've had so much trouble finding armor combos that mesh well together, keep a consistent visual style, and establish an overarching theme/aesthetic worthy of a particular character concept ... Throw in the difficulty in matching colors too, and it's just a nightmare. But if we could dye or trim armor and weapons, that'd really get a lot more customization out of the limited number of items in the game. And it should be very easy to design for Bethesda's part, too. Just choose which hue value is to be modified, give the player a few preset color options, and you're pretty much good to go....
To make it work as an incentive for smiths, maybe certain colors and/or emblems/crests could be locked for higher level blacksmiths. e.g., gilding your gear or trimming with mithril or ebony would require a high smithing skill. Whereas anyone could put the Fighters Guild crest on their armor, providing they're a member of the guild.
Yeah, this is something that I really hope to see in future TES games. I understand that cosmetic armor is generally more of an MMO thing, where having the best quality gear is of utmost importance, yet players also want to look unique.
But just because you don't see other players in Skyrim doesn't mean that we don't like to dress for success! I've had so much trouble finding armor combos that mesh well together, keep a consistent visual style, and establish an overarching theme/aesthetic worthy of a particular character concept ... Throw in the difficulty in matching colors too, and it's just a nightmare. But if we could dye or trim armor and weapons, that'd really get a lot more customization out of the limited number of items in the game. And it should be very easy to design for Bethesda's part, too. Just choose which hue value is to be modified, give the player a few preset color options, and you're pretty much good to go....
To make it work as an incentive for smiths, maybe certain colors and/or emblems/crests could be locked for higher level blacksmiths. e.g., gilding your gear or trimming with mithril or ebony would require a high smithing skill. Whereas anyone could put the Fighters Guild crest on their armor, providing they're a member of the guild.
This would be a great compromise for how they've slowly reduced the number of armor pieces from one game to the next. Even if the Pauldrons, cuirass, kilt, sleeves, and greaves are all connected to each other, if you had 2-4 modular options for each of those when tempering, you still get to make your armor feel like a personalized set. The game still has all the same armor slots as in Morrowind, they've just made armors take up more of those slots rather than have separate items to fill them. So it should be quite doable to allow for this mechanic. Hell, plenty of armor mods already do it -- Armor of Intrigue, Aesir Armor, etc.
This would be a great compromise for how they've slowly reduced the number of armor pieces from one game to the next. Even if the Pauldrons, cuirass, kilt, sleeves, and greaves are all connected to each other, if you had 2-4 modular options for each of those when tempering, you still get to make your armor feel like a personalized set. The game still has all the same armor slots as in Morrowind, they've just made armors take up more of those slots rather than have separate items to fill them. So it should be quite doable to allow for this mechanic. Hell, plenty of armor mods already do it -- Armor of Intrigue, Aesir Armor, etc.