Skyrim Tips and Tricks » Discussions


Debate: Fixing Smithing

Tags: #Tips and Tricks Debates 
  • Member
    April 24, 2015
    I like the ideas already put forth especially fletching arrows and I always wished there was a way to make frost fire shock arrows as well as like a vampiric drain health arrow or something I think that would be really cool. For smithing itself I think it would be cool if you started out only knowing how to make basic gear like daggers and swords and once you reach a certain level you can pay a blacksmith to teach you how to craft say a war axe or spears Bethesda willing they exist in elder scrolls 6 But I would say just in general I do love the smithing skill and it feels cool making yourself new weapons, I especially love the aesthetics of glass Dragonbone and stal rim weapons. However something I would want to see in TES 6 would be more unique armor sets that aren't faction based. For example the forsworn armor or the ancient falmer set. Maybe they could have like armory for the different daedra or divines, idk I'd just like to see some more unique armor designs
  • Member
    April 25, 2015
    I totally disagree. I loved weapon/armor degradation. It's a real thing! And it gave Blacksmiths more purpose. Oblivion gave good smiths the ability to sharpen blades to 1.25x base damage which was pretty cool. The only thing I didn't like was the fact that you had to buy armorer's hammers that broke in no time. Made no sense. Charge me a good price for a hammer or whetstone and let it last much longer so I can repair on the go. It'd be a more natural/less annoying way to level smithing.

    I think the trick to making Smithing worth while is somehow linking it with the specialist perks in the 1-H and 2-H branches. For example, smithing something to Legendary would greatly increase the Critical and Bleeding damage or ignore nearly all armor rating respectively. I think the same could be applied to the Master perks of Heavy and Light Armor trees. With a full suit of Legendary smithed Heavy armor, you'll Reflect damage more often and at a greater magnitude than an Exquisite set and same for Deft Movement. It would push people to strive for master level perks in Smithing, Arms, and Armor trees which are practically the worst perks in those trees and offer no great reward for the effort it takes to get there.
  • Member
    April 25, 2015
    Maybe even the ability to mix different alloys for different strengths and even colors to some reasonable extent. It sounds complex but look at how much effort they put into Alchemy. I think Smithing deserves that level of complexity too :p
  • Member
    April 25, 2015

    I think it would be cool if you could personalise the armor you make. A prime example would be the Daedra armor. Lets say teh only daedra armor yo ucould find would be teh conventional Red and Black. But what if using smithing you could make a blue and black armor, or green and black. The same as the weapons. Give the smithy a way to make their gear look unique to the rest of the world. Maybe add a small perk to the armor's color which sets seperate to the enchanting.

  • Member
    April 25, 2015

    That's a good idea but to take it a step further and to be able to create variations of the armor only available through Smithing would be really cool. I mean like a less spikey Daedric set or a close-faced elven helmet.

  • Member
    April 25, 2015

    Why not. And give the smithy an oppotunity to decide whether the weapon would do more damage or negate armor more. Give bows more punch or a faster fire rate.

  • April 25, 2015

     I would have liked to have seen Armour and Weapons  damaged over time,  during the early levels they would have to be taken to a smith to be repaired, Smiths could teach basic skills such as Iron, steel and leather forgeing for free but  as the game progressed the player would then be taught how to work the more rare items like Quicksilver or Moonstone  through a small quest, the better the Armour and Weapons required the more difficult the quest becomes. The game could also have had specific Dragons that provided scales and bones usefull only for the smithing craft. Lastly the uniqueness of self made armour and weapons could  have been included, vairiations on colour, weight and especially durability all count for a talented blacksmith. R

  • Member
    April 27, 2015

    The ability to add on customizations like colors and decorum like troll skulls or sashes onto armors, allowing the naming of created armors, etc

  • Member
    April 27, 2015

    Yeah, this is something that I really hope to see in future TES games. I understand that cosmetic armor is generally more of an MMO thing, where having the best quality gear is of utmost importance, yet players also want to look unique.

    But just because you don't see other players in Skyrim doesn't mean that we don't like to dress for success! I've had so much trouble finding armor combos that mesh well together, keep a consistent visual style, and establish an overarching theme/aesthetic worthy of a particular character concept ... Throw in the difficulty in matching colors too, and it's just a nightmare. But if we could dye or trim armor and weapons, that'd really get a lot more customization out of the limited number of items in the game. And it should be very easy to design for Bethesda's part, too. Just choose which hue value is to be modified, give the player a few preset color options, and you're pretty much good to go....

    To make it work as an incentive for smiths, maybe certain colors and/or emblems/crests could be locked for higher level blacksmiths. e.g., gilding your gear or trimming with mithril or ebony would require a high smithing skill. Whereas anyone could put the Fighters Guild crest on their armor, providing they're a member of the guild.

  • Member
    April 27, 2015

    This would be a great compromise for how they've slowly reduced the number of armor pieces from one game to the next. Even if the Pauldrons, cuirass, kilt, sleeves, and greaves are all connected to each other, if you had 2-4 modular options for each of those when tempering, you still get to make your armor feel like a personalized set. The game still has all the same armor slots as in Morrowind, they've just made armors take up more of those slots rather than have separate items to fill them. So it should be quite doable to allow for this mechanic. Hell, plenty of armor mods already do it -- Armor of Intrigue, Aesir Armor, etc.