Skyrim Tips and Tricks » Discussions


How 'Afterburn' damage works in Skyrim

Tags: #Tips and Tricks Showcases 
  • Member
    May 26, 2014

    Healing hands does indeed have a taper mechanic, the problem is the duration is *only* 0.3 seconds so it's of limited use in regards to boosting it.  Next week we'll see how a longer duration can be used for incredible fun!

  • Member
    May 26, 2014

    Great stuff, James!

    What's amazing to me is that Destruction magic is always getting badmouthed on the Bethesda forums as weak.  Yeah, compared to highly upgraded weapons your basic Destro spells will lag.  But these methods you're discussing seem so straightforward it's surprising to me that no one, to my knowledge, has ever pointed out the crazy effectiveness of Fortify Potions + Dualcasting + Augmented Perks + Necromage.  Maybe because Necromage is always getting co-opted for Necromage vampire use rather than its (probably intended) function as an offensive, anti-undead perk. 

    I'm looking forward very much to the next articles!

  • Member
    May 26, 2014

    If I'm correct, it's better than most people realize!

    Fun Fact: My original draft for this was over 20 pages in Word...before pictures.  Splitting it up into 3 different discussions was a necessity.  It's hard to believe sometimes but I actually edit a lot of stuff out before posting these!

  • Member
    May 26, 2014

    I think some frost spells might also taper... at least they appear to do so.  But it's probably similarly short-lived. 

    So is Necromage the only way to increase the taper duration?

  • Member
    May 26, 2014

    I don't think any frost spells have it, shock spells do but the duration is only 0.1s so it's not of much use.

    Necromage is the only way to modify the taper mechanics as far as I can tell.  I'm confident in saying they never intended for it to work this way because it is broken as all hell as we'll see next week. 

    I spent quite a bit of time trying to find any information on these topics and I couldn't even find an accurate description of what the taper mechanics are, let alone how they work, so I'm not entirely sure if anyone has really ever looked into them until now.

  • Member
    May 26, 2014

    I aim to show that, particularily against the undead, FireStorm is the most broken and OP spell in the game.  I was able to 1-shot a group of three Volkihar vampires on Master difficulty yesterday, it is literally game breaking.

    Death Overlord's have a bit more health so you need slightly stronger potions but it's still doable on Master.  My goal is to break this game without using glitches and bugs, so far this is one of the best methods.

  • May 27, 2014
    The arrow part can be fixed with Practice arrows right?
  • Member
    May 27, 2014
    Phil's Knight of the Crystal Tower uses it too, I believe. But I do agree that it's a massive shame that very few builds use it, so I'll stay tuned for yours Vaz!
  • Member
    May 27, 2014
    Would factoring Ahzidal into the equation change things much? It would add another +25% bonus to your Augmented Flames, so it could be worth a look. Also, Draugr aren't actually weak to fire? Has my whole time in Skyrim been a lie? Seriously, every source says they are, but I'm not one to doubt you mate after your continuous discussion which highlight things the rest of us can only dream of.
  • Member
    May 27, 2014

    Amazing insights as always. Thank you!