That was one thing I kind of left out of the write up that I should clarify, Taoism identifies that everyone has their own nature and balance in the world. How that correlates to others and how you maintain that balance is the individual's course.
Of course helping others find balance is much easier roleplay. For the Companions I wanted to help the Circle find that balance which was, in the long run, curing lycanthropy. The CoW was more of a quest for knowledge but quickly becomes your duty when the Psijics approach you. Of course I'd listen to another group of monks!
The Dragonborn Questline is always hard to roleplay. On one hand you have to stop Miraak but siding with Hermaues Mora was always difficult for me. Ultimately, I wanted to bring balance to Solstheim which meant taking out Miraak.
I feel like most quests you take on can be seen as helping something or someone gain the equilibrium they, at least, think they need. If you deem it unnecessary then don't do the quest, whatever it may be. I realize this is vague but it really is up to the individual player. Does this make sense?
That was one thing I kind of left out of the write up that I should clarify, Taoism identifies that everyone has their own nature and balance in the world. How that correlates to others and how you maintain that balance is the individual's course.
Of course helping others find balance is much easier roleplay. For the Companions I wanted to help the Circle find that balance which was, in the long run, curing lycanthropy. The CoW was more of a quest for knowledge but quickly becomes your duty when the Psijics approach you. Of course I'd listen to another group of monks!
The Dragonborn Questline is always hard to roleplay. On one hand you have to stop Miraak but siding with Hermaues Mora was always difficult for me. Ultimately, I wanted to bring balance to Solstheim which meant taking out Miraak.
I feel like most quests you take on can be seen as helping something or someone gain the equilibrium they, at least, think they need. If you deem it unnecessary then don't do the quest, whatever it may be. I realize this is vague but it really is up to the individual player. Does this make sense?