Thanks, buddy. I tested this build on X360, not PC, so my data was a lot more ... nebulous. But I was fairly extensive, and I'm quite certain that the Red Crystal (Destruction potion) does augment both range and damage on Flame Cloak. The Dual Casting perk augments range only, and not damage. I'm also quite sure that Augmented Flames does apply, even though the description remains unchanged. I think the description is hardcoded to say constant "8%" rather than the usual "<mag>%" which is a variable.
But again, my tests basically consisted of hitting level 60 Destruction without either level of Augmented Flames, then timing how long it took to kill an enemy, doing that maybe five times to get a good average, then repeating with both levels of Augmented Flames active. The time to kill was significantly reduced afterwards, in line with the +4 DPS expected from Augmented Flames.
As for Aspect of Terror, I believe my testing process was again similar: Run a few timed tests without it, then a few more with it, and compare the time to kill. A bit crude, true, but generally effective enough to go along with when you don't have access to the command console. Of course, now that I do have access to the command console, I could re-run these tests in a more controlled environment. And I will try to get around to that, but to be honest, it's pretty low priority for me at the moment. I've got a languishing WiP build that really needs to just get out of the Workshop, a new build concept that I'm pretty excited about, a bunch of other tests and tweaks, and all this with Skyrim not even being my "game of the week" right now (I'm pretty much all-in on ESO lately).
Thanks, buddy. I tested this build on X360, not PC, so my data was a lot more ... nebulous. But I was fairly extensive, and I'm quite certain that the Red Crystal (Destruction potion) does augment both range and damage on Flame Cloak. The Dual Casting perk augments range only, and not damage. I'm also quite sure that Augmented Flames does apply, even though the description remains unchanged. I think the description is hardcoded to say constant "8%" rather than the usual "<mag>%" which is a variable.
But again, my tests basically consisted of hitting level 60 Destruction without either level of Augmented Flames, then timing how long it took to kill an enemy, doing that maybe five times to get a good average, then repeating with both levels of Augmented Flames active. The time to kill was significantly reduced afterwards, in line with the +4 DPS expected from Augmented Flames.
As for Aspect of Terror, I believe my testing process was again similar: Run a few timed tests without it, then a few more with it, and compare the time to kill. A bit crude, true, but generally effective enough to go along with when you don't have access to the command console. Of course, now that I do have access to the command console, I could re-run these tests in a more controlled environment. And I will try to get around to that, but to be honest, it's pretty low priority for me at the moment. I've got a languishing WiP build that really needs to just get out of the Workshop, a new build concept that I'm pretty excited about, a bunch of other tests and tweaks, and all this with Skyrim not even being my "game of the week" right now (I'm pretty much all-in on ESO lately).