How do you handle quests that can be triggered in multiple ways (like the quest to talk to the Dawnguard, Forbidden Legend, or others)? If one of the triggers is a random event, do you reload from your last save until you get whatever best fits your RP? Do you just have an outline that's vague enough to fit any of the triggers at any time?
How do you handle quests that can be triggered in multiple ways (like the quest to talk to the Dawnguard, Forbidden Legend, or others)? If one of the triggers is a random event, do you reload from your last save until you get whatever best fits your RP? Do you just have an outline that's vague enough to fit any of the triggers at any time?
I mean, does it matter? It's Radiant so, you don't have that much of an effect on it.
Unless you mean like, your character experiencing a vampire attack on his home makes him want to join the Dawnguard, then I suppose one would try their best to trigger that event.
I mean, does it matter? It's Radiant so, you don't have that much of an effect on it.
Unless you mean like, your character experiencing a vampire attack on his home makes him want to join the Dawnguard, then I suppose one would try their best to trigger that event.
Usually just put them off like something the character writes in his notes to ''maybe someday check out to learn more'' and then completely forget about it.
Never had a moment where a random event felt like it got in the way of my roleplay.
Usually just think it enhances really. Same reason I sometimes complete the main-story far enough so that dragons spawn, than pretend none of that happened to my char, but now I have a char who is not a dragonslayer, not the dragonborn, but still has to deal with random dragon attacks.
Just like any other npc living in Skyrim.
Does it really matter for the character if they hear about the dawnguard from a guard or from Durak?
If they care about vampires they'll check it out, otherwise they don't.
Maybe the've heard of the Dawnguard but only go check them out after enough vampire attacks have happened?
Hope this helps
Usually just put them off like something the character writes in his notes to ''maybe someday check out to learn more'' and then completely forget about it.
Never had a moment where a random event felt like it got in the way of my roleplay.
Usually just think it enhances really. Same reason I sometimes complete the main-story far enough so that dragons spawn, than pretend none of that happened to my char, but now I have a char who is not a dragonslayer, not the dragonborn, but still has to deal with random dragon attacks.
Just like any other npc living in Skyrim.
Does it really matter for the character if they hear about the dawnguard from a guard or from Durak?
If they care about vampires they'll check it out, otherwise they don't.
Maybe the've heard of the Dawnguard but only go check them out after enough vampire attacks have happened?
Hope this helps
Brandon said:Usually just put them off like something the character writes in his notes to ''maybe someday check out to learn more'' and then completely forget about it.
Never had a moment where a random event felt like it got in the way of my roleplay.
Usually just think it enhances really. Same reason I sometimes complete the main-story far enough so that dragons spawn, than pretend none of that happened to my char, but now I have a char who is not a dragonslayer, not the dragonborn, but still has to deal with random dragon attacks.
Just like any other npc living in Skyrim.Does it really matter for the character if they hear about the dawnguard from a guard or from Durak?
If they care about vampires they'll check it out, otherwise they don't.
Maybe the've heard of the Dawnguard but only go check them out after enough vampire attacks have happened?Hope this helps
Agreed.
[blockquote][b][url=/profile/BrandonError404]Brandon[/url] said:[/b]
Usually just put them off like something the character writes in his notes to ''maybe someday check out to learn more'' and then completely forget about it.
Never had a moment where a random event felt like it got in the way of my roleplay.
Usually just think it enhances really. Same reason I sometimes complete the main-story far enough so that dragons spawn, than pretend none of that happened to my char, but now I have a char who is not a dragonslayer, not the dragonborn, but still has to deal with random dragon attacks.
Just like any other npc living in Skyrim.
Does it really matter for the character if they hear about the dawnguard from a guard or from Durak?
If they care about vampires they'll check it out, otherwise they don't.
Maybe the've heard of the Dawnguard but only go check them out after enough vampire attacks have happened?
Hope this helps
[/blockquote]
Agreed.
"Same reason I sometimes complete the main-story far enough so that dragons spawn, than pretend none of that happened to my char, but now I have a char who is not a dragonslayer, not the dragonborn, but still has to deal with random dragon attacks."
This
I have a concept for a character. A Lich who is no Dragonborn but still absorbs the souls. ad shouts. He uses a special type of Soul trap thus making it look like he is a Dragonborn. I mean we already see 2 offshoots from Soul Trap used by Nelacar and Serana so why not this.
On the Actual topic, I just let them happen. Like Brandon said it helps with Roleplay rather than hknder it ^^
"Same reason I sometimes complete the main-story far enough so that dragons spawn, than pretend none of that happened to my char, but now I have a char who is not a dragonslayer, not the dragonborn, but still has to deal with random dragon attacks."
This
I have a concept for a character. A Lich who is no Dragonborn but still absorbs the souls. ad shouts. He uses a special type of Soul trap thus making it look like he is a Dragonborn. I mean we already see 2 offshoots from Soul Trap used by Nelacar and Serana so why not this.
On the Actual topic, I just let them happen. Like Brandon said it helps with Roleplay rather than hknder it ^^
Vezrabuto said:A Lich who is no Dragonborn but still absorbs the souls. He uses a special type of Soul trap thus making it look like he is a Dragonborn.
Fun fact this is pretty much how I handled my Lich.
[blockquote][b][url=/profile/Vezrabuto]Vezrabuto[/url] said:[/b]
A Lich who is no Dragonborn but still absorbs the souls. He uses a special type of Soul trap thus making it look like he is a Dragonborn.
[/blockquote]
Fun fact this is pretty much how I handled my Lich.
Well, when you Roleplay you're controlling your actions to tell the story - you're not controlling the story. You've just got to roll with the punches as they come, and it would usually tell it's own story.
Say you're the quintessential assassin strolling through town on your off day, and Durak ambushes you. You're impressed that he gets the drop on you, and take it upon yourself to check out his group and fight with them against the vampire uprising and choose to become a hero instead.
Or you're out in the wilderness around Markarth and the Frightened Woman runs up behind you telling you about Mistwatch. Obviously, it's ridiculously far away from where you are, and she has passed a few towns and cities to get to you, so you're suspicious of her story. You write it off as a set-up and never go there until much later a realies you were wrong about her, and become focussed on saving the day as quickly as you can.
Basically, you're just in control of the character - the RNG and the radiants control a lot of the story.
Well, when you Roleplay you're controlling your actions to tell the story - you're not controlling the story. You've just got to roll with the punches as they come, and it would usually tell it's own story.
Say you're the quintessential assassin strolling through town on your off day, and Durak ambushes you. You're impressed that he gets the drop on you, and take it upon yourself to check out his group and fight with them against the vampire uprising and choose to become a hero instead.
Or you're out in the wilderness around Markarth and the Frightened Woman runs up behind you telling you about Mistwatch. Obviously, it's ridiculously far away from where you are, and she has passed a few towns and cities to get to you, so you're suspicious of her story. You write it off as a set-up and never go there until much later a realies you were wrong about her, and become focussed on saving the day as quickly as you can.
Basically, you're just in control of the character - the RNG and the radiants control a lot of the story.
J.D. Primrose said:Basically, you're just in control of the character - the RNG and the radiants control a lot of the story.
I like this approach. It's up to us to create a story out of what happens to us, even if RP is usually planning and justify future events, it's fun and interesting to approach scenarios out of our control with a RP view. In fact, I feel like roleplaying will be stronger because of this, as you have to get into your character's head to roll with it.
[blockquote][b][url=/profile/JoshuaPrimrose]J.D. Primrose[/url] said:[/b]
Basically, you're just in control of the character - the RNG and the radiants control a lot of the story.
[/blockquote]
I like this approach. It's up to us to create a story out of what happens to us, even if RP is usually planning and justify future events, it's fun and interesting to approach scenarios out of our control with a RP view. In fact, I feel like roleplaying will be stronger because of this, as you have to get into your character's head to roll with it.