So this fellow on /r/skyrim on Reddit has found some interesting ways to boost the effectiveness in Ignite spell from Ahzidal's Ring of Arcana:
"Minor Dragonborn DLC spoilers ahead. I mean really minor. Nothing at all game-breaking. But if you want to keep your DB virgin mind pure and clean, I'd pass this post up. Ok? Ok.
About halfway through the Unearthed side-quest, you can find Ahzidal's Ring of Arcana, which, when equipped, gives you two new apprentice level spells: Ignite and Freeze. Ignite in its vanilla form does 4 points of damage per second for 15 seconds, for a total of 60 damage. It's a great spell if you're fighting Mudcrabs from really far away, but against anything else, it's pretty meh. However, here's where the fun starts...
Take the perks Augmented Flames 1 and 2 (in the Destruction tree). This will increase Ignite's damage from 4/sec to 6/sec for 15 seconds. Still kind of underwhelming. Now take the Aspect of Terror perk (from the Illusion tree). This perk increases the effectiveness of Fear spells, but all Fire spells are also tagged with the Fear effect (Intense Flames perk). For whatever reason, taking Aspect of Terror tacks 15 more damage onto all Fire spells (10 if taken before the Augmented Flames perks). On normal Fire spells, 15 more damage isn't going to be too noticeable, but on Ignite it boosts the damage from 6/sec to a whopping 21/sec!
This means one blast of Ignite does 21 damage per second, every second, for 15 seconds, resulting in a total of 315 damage. Dual cast that to double the damage to 42/sec to cause 630 points of damage over 15 seconds. And here's the really great part: the damage stacks. This means If you hit something with two dual-casted Ignite spells in quick succession, it will be taking 84 damage/sec, resulting in 1,260 damage. Three casts will net you 1,890 damage, and so on. Equip the Ahzidal dragon priest mask for even more face-melting action (+25% damage to fire spells).
Ignite can be used to great effect against tougher enemies. Hit dragons with the Ignite spell and watch as every second they spend flying around above you has their life slowly draining away. Ignite can essentially be used as a "fire it and forget it" spell, as very few enemies are going to survive the full duration of this spell. For the toughest enemies, just multicast it and watch their health drop faster than a Frost Troll that was Fus Ro Dah'd off a mountain.
In the short run, a beefed up Ignite will still be outdamaged by a high level spell like Incinerate, but did I mention that Ignite has a base cost of only 30 magicka? The Apprentice Destruction perk cuts that in half, and getting the Destruction skill to 100 will bring the total cost of the spell down to 8 magicka. I dare you to find a spell more efficient than Ignite.
Thoughts?
(btw, I play on a PS3, so no mods for me)
TL;DR: The Ignite spell is awesome. Go forth and melt some faces with it"
So this fellow on /r/skyrim on Reddit has found some interesting ways to boost the effectiveness in Ignite spell from Ahzidal's Ring of Arcana:
"Minor Dragonborn DLC spoilers ahead. I mean really minor. Nothing at all game-breaking. But if you want to keep your DB virgin mind pure and clean, I'd pass this post up. Ok? Ok.
About halfway through the Unearthed side-quest, you can find Ahzidal's Ring of Arcana, which, when equipped, gives you two new apprentice level spells: Ignite and Freeze. Ignite in its vanilla form does 4 points of damage per second for 15 seconds, for a total of 60 damage. It's a great spell if you're fighting Mudcrabs from really far away, but against anything else, it's pretty meh. However, here's where the fun starts...
Take the perks Augmented Flames 1 and 2 (in the Destruction tree). This will increase Ignite's damage from 4/sec to 6/sec for 15 seconds. Still kind of underwhelming. Now take the Aspect of Terror perk (from the Illusion tree). This perk increases the effectiveness of Fear spells, but all Fire spells are also tagged with the Fear effect (Intense Flames perk). For whatever reason, taking Aspect of Terror tacks 15 more damage onto all Fire spells (10 if taken before the Augmented Flames perks). On normal Fire spells, 15 more damage isn't going to be too noticeable, but on Ignite it boosts the damage from 6/sec to a whopping 21/sec!
This means one blast of Ignite does 21 damage per second, every second, for 15 seconds, resulting in a total of 315 damage. Dual cast that to double the damage to 42/sec to cause 630 points of damage over 15 seconds. And here's the really great part: the damage stacks. This means If you hit something with two dual-casted Ignite spells in quick succession, it will be taking 84 damage/sec, resulting in 1,260 damage. Three casts will net you 1,890 damage, and so on. Equip the Ahzidal dragon priest mask for even more face-melting action (+25% damage to fire spells).
Ignite can be used to great effect against tougher enemies. Hit dragons with the Ignite spell and watch as every second they spend flying around above you has their life slowly draining away. Ignite can essentially be used as a "fire it and forget it" spell, as very few enemies are going to survive the full duration of this spell. For the toughest enemies, just multicast it and watch their health drop faster than a Frost Troll that was Fus Ro Dah'd off a mountain.
In the short run, a beefed up Ignite will still be outdamaged by a high level spell like Incinerate, but did I mention that Ignite has a base cost of only 30 magicka? The Apprentice Destruction perk cuts that in half, and getting the Destruction skill to 100 will bring the total cost of the spell down to 8 magicka. I dare you to find a spell more efficient than Ignite.
Thoughts?
(btw, I play on a PS3, so no mods for me)
TL;DR: The Ignite spell is awesome. Go forth and melt some faces with it"
I was going to aspect of Terror with it on my Aspect Knight. In my opinion tripling the damage of an already very powerful spell isn't fun, but each to their own I guess
I was going to aspect of Terror with it on my Aspect Knight. In my opinion tripling the damage of an already very powerful spell isn't fun, but each to their own I guess