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Character Build: Tavern Brawler

Tags: #Character Build Unarmed  #Character Build Mods  #SE Rank: Novice  #Race: Khajit 
  • Member
    December 19, 2017

    The Tavern Brawler (Modded)

    Backstory

    The humble kahjit sat squarely infront of his tent offering to sell things to anyone who walked past, many regarded him with disgust inferiority. One night when he was walking back to his tent he saw a notice on the board, Ten thousand Septins for the Tavern Brawl Winner, the tavern Brawler was ecstatic he loved hitting people with his claws.

     

    The Tavern Brawler raced to the nearest pub and was in awe with the scene, a circle ran around a mat like an arena, two doors on opposite sides opened and there stood two proud nords which he had sold items to the previous day. They stepped onto the mat and immediately started throwing punches until one fell to the ground blood staining his pale face. The croud roared. "Next competitor against the champion for the grand prize." the Tavern Brawler raced forwards holding out a small sack of gold, the man grunted, took the sack and ushered him into a room off to the side through the door one of the competitors emerged. Suddenly the croud fell silent as the announcer told the croud about the next match. After the croud had placed bets his door opened and he emerged. The croud booed at him and when the champion emerged they all cheered. 

     

    A gong sounded and the match started the Breton champion raced forwards and aimed two punches at the Tavern Brawler's gut. Deftly ducking he punched the man in the knee and heard a sickening yet oddly satisfying crunch. The champion tumbled to the ground on the verge of tears taping the floor like there was no tomorrow.

     

    "Winner," the announcer said before handing the Taver Brawler a hefty bag of gold. Now the croud looked at him menacingly before charging him. The tavern Brawler smashed through a window and ran the croud tearing after him. Soon he was on the border to Skyrim and was caught for trying to leave Skyrim illeagally.

     

    Mods

    Ordinator Perk Overhaul

     

    Race and Stats

    Race: As stated in the backstory you will be playing as a kahjit for the extra bonuses to unarmed combat.

     

    Stat Spread: O Magicka/1 Health/1 Stamina

     

    Standing Stone: Early game you will be using the theif stone to excel your skill in levelling, after you have light armour at 50 you should change to the atronach for extra defence.

     

    Shouts and Powers: Cyclone, Beast Form, Fire Breath, Ice Form, Ice Breath, Storm Call

     

    Skills and Perks

     

    Light Armour: Light Armour is the only skill you will be using for this build for attack and defence. For these perks get the left branch to hissing dragon first then get the rest.

    Perks: 
    Light Armor Mastery 2/2 - Armor rating of Light Armor increased by 20/40%. You gain a small amount of Light Armor experience when wearing at least two pieces of Light Armor in combat.
    Iron Fist 3/3 - Increases unarmed damage by 5/15/25% of your current Stamina, and you gain Light Armor experience when using unarmed attacks in combat. Requires two free hands.
    Annoying Mosquitoes 2/2 - You take 10/20% less attack damage from enemies with full Health if wearing all Light Armor.
    As a Leaf - While sprinting in Light Armor, you cannot be staggered and take 50% less damage from power attacks.
    Light Armor Fit - Armor rating of Light Armor increased by 25% if wearing all Light Armor.
    Initiative 2/2 - When you enter combat, if wearing all Light Armor, regenerate up to 10/20% of your maximum Stamina per second. This bonus gradually diminishes over the course of 15 seconds.
    Keen Senses - You no longer need to wear a helmet to benefit from perks that require "wearing all Light Armor". If you are not wearing a helmet, Light Armor pieces have 20% increased armor rating.
    Sweeping Wind - Unarmed power attacks do 25% more damage. Additionally, if your movement speed is increased, they do 2% damage per 1% movement speed. Requires two free hands.
    Rushing Tide - Unarmed attacks grant 10% increased Stamina regeneration and 5% movement speed for 8 seconds. This effect stacks. Requires two free hands.
    Unhindered - Light Armor weighs nothing and doesn't slow you down when worn.
    Windrunner - Move 10% faster in combat if wearing all Light Armor.
    Evasive Leap - If wearing all Light Armor, jump in combat to cause all incoming attacks and spells to miss for 1 second. This effect has a 5 second cooldown.
    Into the Maelstrom - You take 10% less attack damage when fighting more than one enemy if wearing all Light Armor.
    Fight or Flight - When struck by an unblocked attack or spell in combat, an adrenaline rush regenerates 5% of your maximum Stamina per second for 6 seconds if wearing all Light Armor.
    Hissing Dragon - You may choose a damage type (fire, frost, shock, poison, disease or sun). Unarmed attacks unleash a shockwave that deals the chosen damage type to all targets in front of you. Requires two free hands. Does not activate while sneaking. Choose lighning for this as the least ammount of things have a resistance to it.
    Wardancer - Your agility enables you to strike more effectively, granting 20% more attack damage and critical damage if wearing all Light Armor. This effect is lost for 6 seconds whenever you get struck by an unblocked attack or a hostile spell in combat.
    Spelldancer - Wardancer also improves elemental (fire, frost and shock) spells and effects by the same amount.
    Survival Instinct - When you get struck by an unblocked attack or hostile spell in combat, gain 10% movement speed for 6 seconds if wearing all Light Armor.
    Wild and Free - While sprinting in Light Armor, you take 50% less damage from attacks.
    Breaking Waves - Unarmed attacks have 15% chance of a critical strike that deals critical damage equal to 40% of your current Stamina. If you are affected by Wardancer, every hit is a critical strike. Requires two free hands.
    Glancing Blows - You take 30% less damage from blocked attacks while Wardancer is active. When you lose the Wardancer effect due to an unblocked attack, it also deals 30% less damage.
    Lightning Strike - Your critical strikes deal 75% more critical damage for 10 seconds after entering combat while wearing all Light Armor.
    Tempting Fate - You gain 20% movement speed if you are not blocking during an enemy's power attack. If the power attack misses, the effect lasts until combat ends or until you get struck by a power attack.

     

    Equipment

    Weapons: Fists

     

    Armour: Full Deathbrand Armour (Upgrade if you want more damage) Until then highest AR light aramour you can find

    Gameplay

    Human Enemies: The same strategy applies for all enemies. Run into battle, make sure as you run forwards every so often dodge to the side to avoid arrows or magical attacks. With mages and archers make sure to get up in their face not allowing them to knock an arrow or charge a spell. Against melee attackers keep moving backwards out of range of their power attacks and after a power attack run in and pummel them before moving back again.

     

    Non-human Enemies: When facing dragons and large enemies use shouts as often as possible. For dragons use the dragonrend and the opposite shout to their element aka Fire Breath for Ice Dragon. Get in close and try to keep the opponent staggered or you will take decent damage. 

     

    Roleplaying

    The tavern Brawler knows what its like to be poor and homeless so everytime you see a beggar give them a coin. As you might remember from the backstory the Tavern Brawler was considered inferior. After his new chance escaping Helgen he will want to increase his feeling of superiority and aims to defeat any great foes that noone has ever slain before.

     

    Factions

    Dawnguard: In the tavern Brawler's mind defeating Harkon without succumbing to the temptation of power makes him feel incredibly superior so for this you will follow the Dawnguard questline on the Dawnguard side.

     

    Destroy the Dark Brotherhood: Tracking down the elusive Dark Brotherhood would be an amazing feat but killing them would be incredible and you will be held in high regard among the Penitus Occulus.

     

    Main Story: What greater honour is there than to be the holy dragonborn nd to learn shouts extremely fast is a feat superior to many for this resson he will continue on the main story line siding with the blades.

     

    Dragonborn DLC: You will do the dragonborn DLC as you get to take down a thousand year old dragonborn and you wil get to ride a dragon.