Mephala’s Vessel
Backstory
The night was dark and damp sweating Imperial patrols circled the Imperial City. Mephala’s Vessel was among them, he wore the standard Imperial armour and a dark cloak for warmth. He had a thin greatsword strapped to his back under all the bags and flasks. They were nearing a black cave where a small voice reached his ears, “Come… Come,” the voice said in a barely audible whisper the others in his unit mustn’t’ve noticed. He walked over to the cave pretending to be searching it but in reality listening for the ever beckoning voice.
He walked deeper and deeper into the cave until the narrow walls opened into a vast Chamber with a shrine in the centre. A small note on the shrine said to Mephala the lady of whispers. “Ahh my child, kneel before your prince,” the voice said. Suddenly a black tendril struck him between the shoulder blades his mouth opened as to scream but only a pale smoke emitted from it. His eyes now full of deceit Mephala had taken him over.
Drawing his greatsword he charged out of the cave and slaughtered his patrol unit, leaving every last one dead. He walked North for several hours before stumbling on the border being carted off to Helgen, at that moment his eyes returned to normal and Mephala fled from his memory along with all memory of her presence but not the memories of the slaughter, those remained…
Race & Statistics
Race: As stated before Mephala’s Chosen is an Imperial.
Stat Spread: 0 Magicka, 2 Health, 1 Stamina
Standing Stone: Use the Warrior stone early on then switch to the Atronach
Shouts and Powers: Dragonrend, Fire Breath, Ice Form, Become Ethereal (Ohh Crap button), Vampire Lord Form
Skills and Perks
Two Handed: If enemies get close you have to now how to defend yourself.
Perks: Barbarian 5/5, Champion’s Stance, Devastating Blow the main weakness of this character are mages and hordes so devastating blow is a great way to make sure no enemies are resurrected and you are swarmed, Sweep this perk is probably the best for this build in the tree as I will explain later in the gameplay, Great Critical Charge this is a Great way to engage the enemy, Warmaster, Deep Wounds 3/3
Heavy Armour: Eventually get all perks but this isn't a major priority.
Equipment
Weapons: Ebony Blade but until then the Longhammer which has the highest DPS for a two handed weapon.
Armour: Blades Armour (No helmet) is the ideal end game as it looks aesthetically pleasing but until you get it just the best heavy armour you find.
Gameplay
Smaller Enemies: To start the battle charge in with a sprinting power attack hopefully killing one or at least staggering them. Once in the midst of battle don’t use too many power attacks as you will have a higher DPS without them as the greatsword is the fastest class of two handed weapon and the Ebony Blade absorbs 10-30 points of health with every attack ever through shields and armour so if you have the Ebony Blade’s enchantment at full you will be doing an insane amount of damage.
Large enemies: Large damaging enemies are easy to kill with this build if you have the right strategy. Use dragonrend against dragons and bring them to the ground. When they are about to attack just bash them while in block then come out of block and attack them, do this repeatedly and their health will whittle down to nothing.
Swarmed: If you're swarmed and taking lots of damage back up against a wall and do a sideways power attack, this in combination with the sweep perk will absorb thirty points of helth from everyone you hit, if you hit four people you will absorb 120 health points also damaging each of them thirty + points of damage each.
Special Moves
Unhittable: Sword Bash, Become Ethereal
Flaming Blade: Fire Breath, Ebony Blade
Ice Lord: Ice Form, Vampire Lord Form
Roleplaying
When you receive the Ebony Blade Mephala once again inserts her soul into yours and takes control of your mortal body. Your main aim is to keep skyrim in turmoil and discover plots and blackmail. Do any quest that leaves someone broke, dead or deceived.
Factions
Dark Brotherhood: Mephala thinks its another way to ruin people’s lives and keep Skyrim in turmoil
Dawnguard DLC: On this one side with the Volkihar vampires as defeating Harkon you can keep the bloodshed and turmoil in Skyrim going.
Main Story: The thought of gaining a foothold in Skyrim is irresistible for Mephala, she gains power and authority and the highest honour in history.
Dragonborn DLC: For the same reasons, defeating Miraak although tempting to let him rule Solstheim would not be good for Mephala’s plans.
Mephala’s Vessel
Backstory
The night was dark and damp sweating Imperial patrols circled the Imperial City. Mephala’s Vessel was among them, he wore the standard Imperial armour and a dark cloak for warmth. He had a thin greatsword strapped to his back under all the bags and flasks. They were nearing a black cave where a small voice reached his ears, “Come… Come,” the voice said in a barely audible whisper the others in his unit mustn’t’ve noticed. He walked over to the cave pretending to be searching it but in reality listening for the ever beckoning voice.
He walked deeper and deeper into the cave until the narrow walls opened into a vast Chamber with a shrine in the centre. A small note on the shrine said to Mephala the lady of whispers. “Ahh my child, kneel before your prince,” the voice said. Suddenly a black tendril struck him between the shoulder blades his mouth opened as to scream but only a pale smoke emitted from it. His eyes now full of deceit Mephala had taken him over.
Drawing his greatsword he charged out of the cave and slaughtered his patrol unit, leaving every last one dead. He walked North for several hours before stumbling on the border being carted off to Helgen, at that moment his eyes returned to normal and Mephala fled from his memory along with all memory of her presence but not the memories of the slaughter, those remained…
Race & Statistics
Race: As stated before Mephala’s Chosen is an Imperial.
Stat Spread: 0 Magicka, 2 Health, 1 Stamina
Standing Stone: Use the Warrior stone early on then switch to the Atronach
Shouts and Powers: Dragonrend, Fire Breath, Ice Form, Become Ethereal (Ohh Crap button), Vampire Lord Form
Skills and Perks
Two Handed: If enemies get close you have to now how to defend yourself.
Perks: Barbarian 5/5, Champion’s Stance, Devastating Blow the main weakness of this character are mages and hordes so devastating blow is a great way to make sure no enemies are resurrected and you are swarmed, Sweep this perk is probably the best for this build in the tree as I will explain later in the gameplay, Great Critical Charge this is a Great way to engage the enemy, Warmaster, Deep Wounds 3/3
Heavy Armour: Eventually get all perks but this isn't a major priority.
Equipment
Weapons: Ebony Blade but until then the Longhammer which has the highest DPS for a two handed weapon.
Armour: Blades Armour (No helmet) is the ideal end game as it looks aesthetically pleasing but until you get it just the best heavy armour you find.
Gameplay
Smaller Enemies: To start the battle charge in with a sprinting power attack hopefully killing one or at least staggering them. Once in the midst of battle don’t use too many power attacks as you will have a higher DPS without them as the greatsword is the fastest class of two handed weapon and the Ebony Blade absorbs 10-30 points of health with every attack ever through shields and armour so if you have the Ebony Blade’s enchantment at full you will be doing an insane amount of damage.
Large enemies: Large damaging enemies are easy to kill with this build if you have the right strategy. Use dragonrend against dragons and bring them to the ground. When they are about to attack just bash them while in block then come out of block and attack them, do this repeatedly and their health will whittle down to nothing.
Swarmed: If you're swarmed and taking lots of damage back up against a wall and do a sideways power attack, this in combination with the sweep perk will absorb thirty points of helth from everyone you hit, if you hit four people you will absorb 120 health points also damaging each of them thirty + points of damage each.
Special Moves
Unhittable: Sword Bash, Become Ethereal
Flaming Blade: Fire Breath, Ebony Blade
Ice Lord: Ice Form, Vampire Lord Form
Roleplaying
When you receive the Ebony Blade Mephala once again inserts her soul into yours and takes control of your mortal body. Your main aim is to keep skyrim in turmoil and discover plots and blackmail. Do any quest that leaves someone broke, dead or deceived.
Factions
Dark Brotherhood: Mephala thinks its another way to ruin people’s lives and keep Skyrim in turmoil
Dawnguard DLC: On this one side with the Volkihar vampires as defeating Harkon you can keep the bloodshed and turmoil in Skyrim going.
Main Story: The thought of gaining a foothold in Skyrim is irresistible for Mephala, she gains power and authority and the highest honour in history.
Dragonborn DLC: For the same reasons, defeating Miraak although tempting to let him rule Solstheim would not be good for Mephala’s plans.
[blockquote][b][url=/profile/Zalyius1]Zalyius1 [/url] said:[/b] Ohh crap my mistake[/blockquote] [blockquote][b][url=/profile/Cannon]Cannon[/url] said:[/b] Only one skill perked? Why?[/blockquote] Its been done before
Cannon's brought up something I wanted to say Zal, I know that you're super eager to create builds, but I'd recommend slowing it down just a bit. At the moment you've posted three, very similar (in terms of the quality, presentation, etc.) builds in a single day. I think it'd be best if you took some time, maybe check out some other builds (Lissette/Long Chapper and ShinJin are probably the best current builders, so I'd start there) to kind of get a feel on what you might want to change about your builds. Then really focus on making each one as great as it can be.
At the moment, each build has the elements of a good build, but they come across as a bit rushed. Not sure if that's mostly just because we're getting three in a day (which also, regardless of the truth behind the statement, will make people think that you might not have fully playtested them), but it just feels like that.
Your a good builder Zal, so I'm not saying this to be an ass or anything, just a recommendation. When I first started my builds were a fair bit worse than this, but I took the time to learn from it, edit that build and then use what I learnt for the next one. Heed out the advice there, look at a few other builds and implement some ideas from them, post my next build. And so on.
Cannon's brought up something I wanted to say Zal, I know that you're super eager to create builds, but I'd recommend slowing it down just a bit. At the moment you've posted three, very similar (in terms of the quality, presentation, etc.) builds in a single day. I think it'd be best if you took some time, maybe check out some other builds (Lissette/Long Chapper and ShinJin are probably the best current builders, so I'd start there) to kind of get a feel on what you might want to change about your builds. Then really focus on making each one as great as it can be.
At the moment, each build has the elements of a good build, but they come across as a bit rushed. Not sure if that's mostly just because we're getting three in a day (which also, regardless of the truth behind the statement, will make people think that you might not have fully playtested them), but it just feels like that.
Your a good builder Zal, so I'm not saying this to be an ass or anything, just a recommendation. When I first started my builds were a fair bit worse than this, but I took the time to learn from it, edit that build and then use what I learnt for the next one. Heed out the advice there, look at a few other builds and implement some ideas from them, post my next build. And so on.