Hey everyone! This is my first contribution to the Vault: A Sun-Worshipping Khajiit Monk-Paladin that is the hand (Or rather, claw) of Alkosh, the first cat and the Dragon-Cat God of Time. I am proud to present...
This one sees the Khajiit worshiping the moons, this one thinks this is wrong. This one thinks Khajiit should worship the first cat, Alkosh is this one's lord.
Race: Khajiit, this is not optional because the Khajiit get extra damage from their claws, the Night Eye ability can be interpreted as Alkosh lighting the darkness for you and you alone.
Stone: The Lord and The Atronach (Aetherial Crown)
Stat Distribution: 2/2/1 (M/H/S) - We need Magicka to cast our Restoration and Alteration spells, Health to keep us alive and stamina for stronger attacks (And the useful carry weight increase until we have Conditioning)
Equipment: Steel Plate Boots, Steel Plate Gauntlets, Aetherial Crown, Dawnguard Heavy Armor (Grey), Auriel's Shield, Auriel's Bow, Sunhallowed Arrows, Custom Enchanted Ring, Custom Enchanted Necklace.
Major Skills: Restoration, Block, Alteration
Minor Skills: Enchanting, Smithing
Spells: Sun Fire, Vampire's Bane, Stendarr's Aura, Close Wounds, Circle of Protection, Turn Greater Undead, Ebonyflesh.
Shouts: Marked for Death, Dragon Aspect, Slow Time
Quests: College of Winterhold, Main Quest, Dawnguard, Dragonborn, Lost to the Ages, Destroy the Dark Brotherhood.
There is no reference here.
Dawnguard Heavy Armor: Fortify Restoration and Fortify Alteration
Steel Plate Gauntlets: Fortify Block and Fortify Unarmed
Steel Plate Boots: Fortify Stamina and Fortify Stamina Regeneration
Aetherial Crown: Already Enchanted
Ring: Fortify Unarmed and Fortify Restoration
Amulet: Fortify Alteration and Fortify Health
Auriel's Bow: Already Enchanted
Auriel's Shield: Already Enchanted
Block: Blocking is this build's centerpiece, you will use this skill to defend yourself, disarm your opponents and make openings for you to punch in by bashing.
Restoration: This skill will be used to defend yourself from the undead and also to heal yourself.
Alteration: This skill will be used to increase your Armor Rating slightly more so that you don't lose out on any defense.
Enchanting: This skill is used to imbue your gear with enchantments so that you deal more damage with your claws and can cast your spells for less magicka.
Smithing: Used to improve your gear for maximum efficiency.
This build uses unarmed combat to deal large damage with it's fists, the Claw of Alkosh can also use Sun Fire and Vampire's Bane to fight undead from a distance before closing in with shield and claw.
You can disarm your enemies with the Disarming Bash perk, making combat even easier for you as you will have no equal in unarmed combat in all of Skyrim. You can also bash your opponents to stagger them before going in for a punch, with Deadly Bash your power bashes will allow you deal extra damage when bashing (Albeit a small amount, but damage nonetheless).
Your claws should tear through almost any enemy with ease, you will have a 50% chance to absorb your enemies incoming spells with the Atronach Stone and the permanent 25% magic resistance from the Lord Stone will keep you alive against mages until that effect kicks in.
Marked for Death allows for you to deal an even greater amount of damage to enemies with your fists and shield and can make even the strongest bandits into sniveling skeevers. Dragon Aspect allows your power attacks to deal 25% more damage, as well as increase your Armor Rating by 100 and give you 25% resistance to frost and fire. Slow Time can be used to get away from combat or simply to slow down enemies attacks so you can change position to gain the advantage, this also makes sense from a roleplay perspective since Alkosh is the Dragon-Cat God of Time and the Sun.
Auriel's Bow has been used purely to fire at the sun with your Sunhallowed Arrows to make it rain holy fire down on your foes, this is extremely effective against large groups of enemies such as Forsworn, Bandits and Giants (With their mammoths).
This was my first build, the Claw of Alkosh, I hope you enjoyed it, please leave a comment if you have anything to say!
"PRAISE THE SUN!" - Solaire of Astora
Hey everyone! This is my first contribution to the Vault: A Sun-Worshipping Khajiit Monk-Paladin that is the hand (Or rather, claw) of Alkosh, the first cat and the Dragon-Cat God of Time. I am proud to present...
This one sees the Khajiit worshiping the moons, this one thinks this is wrong. This one thinks Khajiit should worship the first cat, Alkosh is this one's lord.
Race: Khajiit, this is not optional because the Khajiit get extra damage from their claws, the Night Eye ability can be interpreted as Alkosh lighting the darkness for you and you alone.
Stone: The Lord and The Atronach (Aetherial Crown)
Stat Distribution: 2/2/1 (M/H/S) - We need Magicka to cast our Restoration and Alteration spells, Health to keep us alive and stamina for stronger attacks (And the useful carry weight increase until we have Conditioning)
Equipment: Steel Plate Boots, Steel Plate Gauntlets, Aetherial Crown, Dawnguard Heavy Armor (Grey), Auriel's Shield, Auriel's Bow, Sunhallowed Arrows, Custom Enchanted Ring, Custom Enchanted Necklace.
Major Skills: Restoration, Block, Alteration
Minor Skills: Enchanting, Smithing
Spells: Sun Fire, Vampire's Bane, Stendarr's Aura, Close Wounds, Circle of Protection, Turn Greater Undead, Ebonyflesh.
Shouts: Marked for Death, Dragon Aspect, Slow Time
Quests: College of Winterhold, Main Quest, Dawnguard, Dragonborn, Lost to the Ages, Destroy the Dark Brotherhood.
There is no reference here.
Dawnguard Heavy Armor: Fortify Restoration and Fortify Alteration
Steel Plate Gauntlets: Fortify Block and Fortify Unarmed
Steel Plate Boots: Fortify Stamina and Fortify Stamina Regeneration
Aetherial Crown: Already Enchanted
Ring: Fortify Unarmed and Fortify Restoration
Amulet: Fortify Alteration and Fortify Health
Auriel's Bow: Already Enchanted
Auriel's Shield: Already Enchanted
Block: Blocking is this build's centerpiece, you will use this skill to defend yourself, disarm your opponents and make openings for you to punch in by bashing.
Restoration: This skill will be used to defend yourself from the undead and also to heal yourself.
Alteration: This skill will be used to increase your Armor Rating slightly more so that you don't lose out on any defense.
Enchanting: This skill is used to imbue your gear with enchantments so that you deal more damage with your claws and can cast your spells for less magicka.
Smithing: Used to improve your gear for maximum efficiency.
This build uses unarmed combat to deal large damage with it's fists, the Claw of Alkosh can also use Sun Fire and Vampire's Bane to fight undead from a distance before closing in with shield and claw.
You can disarm your enemies with the Disarming Bash perk, making combat even easier for you as you will have no equal in unarmed combat in all of Skyrim. You can also bash your opponents to stagger them before going in for a punch, with Deadly Bash your power bashes will allow you deal extra damage when bashing (Albeit a small amount, but damage nonetheless).
Your claws should tear through almost any enemy with ease, you will have a 50% chance to absorb your enemies incoming spells with the Atronach Stone and the permanent 25% magic resistance from the Lord Stone will keep you alive against mages until that effect kicks in.
Marked for Death allows for you to deal an even greater amount of damage to enemies with your fists and shield and can make even the strongest bandits into sniveling skeevers. Dragon Aspect allows your power attacks to deal 25% more damage, as well as increase your Armor Rating by 100 and give you 25% resistance to frost and fire. Slow Time can be used to get away from combat or simply to slow down enemies attacks so you can change position to gain the advantage, this also makes sense from a roleplay perspective since Alkosh is the Dragon-Cat God of Time and the Sun.
Auriel's Bow has been used purely to fire at the sun with your Sunhallowed Arrows to make it rain holy fire down on your foes, this is extremely effective against large groups of enemies such as Forsworn, Bandits and Giants (With their mammoths).
This was my first build, the Claw of Alkosh, I hope you enjoyed it, please leave a comment if you have anything to say!
"PRAISE THE SUN!" - Solaire of Astora