Hi Alastor, Billy Mays here to say this is a pretty interesting build. The transportation part is a nice mechanic you discovered there. There are some things I do want to note.
In your powers list, I see Secret of Arcana and Black Market there, but not explained anywhere else in the build. If you used SoA to eliminate the enchantment cost of Miraak's Staff, you could have added that in there. I am curious to know why you chose Black Market. Considering that this build has Alchemy as a support skill, I think Secret Servant would have been a much more beneficial choice and also RP friendly. Command a Daedra to hold your alchemy ingredients and potions and summon them when you need them? Checkmate.
I noticed you perked Conjuration to Expert, which was a sort of odd choice. Perhaps that was just mistaking the level of the Conjure Seeker spell? That extra perk could have went into Summoner for an extra range to cast one. I noticed you mentioned Cloak spells, which are Destruction spells. Perhaps you meant Flesh spells instead? While I'm at the subject of perks, I'd like to know the reason for Speech and how often you used it in your playthrough.
Billy Mays can attest to the power of Waterwalking! Though I do want to talk about the part where it says Waterwalking is essential. Beyond the RP reasons, I feel left out on what you did in game-play with it. One thing you could have done is use the VL glitch to obtain Vampiric Grip in human form and throw them in the water. Considering that your Seeker does water-walk, that combo described in the Absorption ability section would be most effective in that scenario.
All in all, you do have a solid foundation that makes for both a fun role-play and game-play experience. With these points to take into consideration, I think this is a product I can 100% believe in!
Hi Alastor, Billy Mays here to say this is a pretty interesting build. The transportation part is a nice mechanic you discovered there. There are some things I do want to note.
In your powers list, I see Secret of Arcana and Black Market there, but not explained anywhere else in the build. If you used SoA to eliminate the enchantment cost of Miraak's Staff, you could have added that in there. I am curious to know why you chose Black Market. Considering that this build has Alchemy as a support skill, I think Secret Servant would have been a much more beneficial choice and also RP friendly. Command a Daedra to hold your alchemy ingredients and potions and summon them when you need them? Checkmate.
I noticed you perked Conjuration to Expert, which was a sort of odd choice. Perhaps that was just mistaking the level of the Conjure Seeker spell? That extra perk could have went into Summoner for an extra range to cast one. I noticed you mentioned Cloak spells, which are Destruction spells. Perhaps you meant Flesh spells instead? While I'm at the subject of perks, I'd like to know the reason for Speech and how often you used it in your playthrough.
Billy Mays can attest to the power of Waterwalking! Though I do want to talk about the part where it says Waterwalking is essential. Beyond the RP reasons, I feel left out on what you did in game-play with it. One thing you could have done is use the VL glitch to obtain Vampiric Grip in human form and throw them in the water. Considering that your Seeker does water-walk, that combo described in the Absorption ability section would be most effective in that scenario.
All in all, you do have a solid foundation that makes for both a fun role-play and game-play experience. With these points to take into consideration, I think this is a product I can 100% believe in!