"You'll want Smithing maxed out early on so you can reset it after having crafted your Daedric Helmet(s)."
So you invest perks in Smithing to get the Daedric Helmet(s) and then you reset them? Why invest 2 perks up to Dwarven Smithing at level 50, if none of your other equipment requires it?
You have a great presentation with innovative abilities, but I'm still left to wonder on the validity of the build's perks. No doubt the skills in Alchemy and Enchanting greatly enhance the build's performance, on which it is probably heavily reliant, but the perks feel too thinly spread in my opinion.
"You'll want Smithing maxed out early on so you can reset it after having crafted your Daedric Helmet(s)."
So you invest perks in Smithing to get the Daedric Helmet(s) and then you reset them? Why invest 2 perks up to Dwarven Smithing at level 50, if none of your other equipment requires it?
You have a great presentation with innovative abilities, but I'm still left to wonder on the validity of the build's perks. No doubt the skills in Alchemy and Enchanting greatly enhance the build's performance, on which it is probably heavily reliant, but the perks feel too thinly spread in my opinion.
Honed Ancient Nordic Greatsword is affected by Dwarven Smithing.
The Perk spread isn't spread thinly at all. The Ruinlord isn't restricted to a set combat scheme. This build takes advantage of both physical damage coming from your greatsword and magical damage coming from your enchanted one-handed weapons and ranged damage coming from your arsenal of spells in combination with the potions you craft.
Honed Ancient Nordic Greatsword is affected by Dwarven Smithing.
The Perk spread isn't spread thinly at all. The Ruinlord isn't restricted to a set combat scheme. This build takes advantage of both physical damage coming from your greatsword and magical damage coming from your enchanted one-handed weapons and ranged damage coming from your arsenal of spells in combination with the potions you craft.
Thanks for the clarification on the investment to Dwarven Smithing for your main weapon.
But if that is the case, why not craft the Daedric Helmet(s) and Improve the Honed Ancient Nordic Greatsword before resetting the Smithing perks? Then you can invest the 2 perks elsewhere. Is that possible?
Thanks for the clarification on the investment to Dwarven Smithing for your main weapon.
But if that is the case, why not craft the Daedric Helmet(s) and Improve the Honed Ancient Nordic Greatsword before resetting the Smithing perks? Then you can invest the 2 perks elsewhere. Is that possible?
Well, I did it to discourage breaking the game and making it boring. If you all of a sudden got the best weapon in one branch near the early stages of the game it would be sort of pointless working on your other branches (your magical one-handed damage and spell damage).
In the end it works out for the better too because even if you upgraded your weapon early on you wouldn't be able to take advantage of the perk to the fullest because your enchanted skills aren't maxed (that is to say your Smithing Gear isn't maximized to fully refine your weapon to its maximum potential), meaning you'll be selling yourself short in the long run.
Well, I did it to discourage breaking the game and making it boring. If you all of a sudden got the best weapon in one branch near the early stages of the game it would be sort of pointless working on your other branches (your magical one-handed damage and spell damage).
In the end it works out for the better too because even if you upgraded your weapon early on you wouldn't be able to take advantage of the perk to the fullest because your enchanted skills aren't maxed (that is to say your Smithing Gear isn't maximized to fully refine your weapon to its maximum potential), meaning you'll be selling yourself short in the long run.
About that 'Death's Touch' ability...could you disintegrate on of the Greybeards and take their robes? PLEASE PLEASE PLEASE
+1 for AMAZING presentation and concept
How'd you do it out of curiosity?
About that 'Death's Touch' ability...could you disintegrate on of the Greybeards and take their robes? PLEASE PLEASE PLEASE
+1 for AMAZING presentation and concept
How'd you do it out of curiosity?
Alright, I added a bit of pictures to break up the wall of text near the bottom as well as changed the text color to help break it up and make it easier on the eyes. Hope it helps.
Alright, I added a bit of pictures to break up the wall of text near the bottom as well as changed the text color to help break it up and make it easier on the eyes. Hope it helps.
Nope, they are still alive and are unlootable when they are ash piles, it just keeps the actors from moving/speaking. Really though, it's mainly a spell used to shut up the children of Skyrim (Nelkir).
As for how I found out, Ben gets the credit of discovering it on youtube and sharing it with us here on the blog. :)
Nope, they are still alive and are unlootable when they are ash piles, it just keeps the actors from moving/speaking. Really though, it's mainly a spell used to shut up the children of Skyrim (Nelkir).
As for how I found out, Ben gets the credit of discovering it on youtube and sharing it with us here on the blog. :)