The classes you mention all bring them into Skyrim, but that doesn't mean they shouldn't change around to fit into Skyrim more. All of those builds are fitting with Skyrim, but this one has no connection that I can see. I just can't find that "spark" that I find in those builds in this one.
The classes you mention all bring them into Skyrim, but that doesn't mean they shouldn't change around to fit into Skyrim more. All of those builds are fitting with Skyrim, but this one has no connection that I can see. I just can't find that "spark" that I find in those builds in this one.
I agree that there's not much added to the basic Archer other than Dual Wield. I like the Khajiit/Unarmed variant, because you end up spending fewer points on 1H (I added Fists of Steel, just Heavy Gauntlets, and Alchemy to round it out better.) Alchemy and some example Potions/Poisons would really help this build out. If you perk Poisoner, but not Benefactor, you can use one of my favorite brews, a Frenzy/Restore Health poison to make your enemies into temporary allies. Especially effective in combination with a Bow, but with Benefactor it turns into a Regeneration Potion and wastes the Frenzy affect. Other than Calm, Potions/Poisons can replicate all of the useful affects of Illusion, and Restoration without using Magicka. Just substitute Paralysis Poison (Can be combined with Lingering Damage Health) for Calm, or play an Imperial. The Bosmer can charm Animals instead.
Decent basic build, but if there's any 1 complaint, it's a little too basic. Also, the Dual Wield detracts from the Archer focus by making them more effective in the melee than at a distance.
I agree that there's not much added to the basic Archer other than Dual Wield. I like the Khajiit/Unarmed variant, because you end up spending fewer points on 1H (I added Fists of Steel, just Heavy Gauntlets, and Alchemy to round it out better.) Alchemy and some example Potions/Poisons would really help this build out. If you perk Poisoner, but not Benefactor, you can use one of my favorite brews, a Frenzy/Restore Health poison to make your enemies into temporary allies. Especially effective in combination with a Bow, but with Benefactor it turns into a Regeneration Potion and wastes the Frenzy affect. Other than Calm, Potions/Poisons can replicate all of the useful affects of Illusion, and Restoration without using Magicka. Just substitute Paralysis Poison (Can be combined with Lingering Damage Health) for Calm, or play an Imperial. The Bosmer can charm Animals instead.
Decent basic build, but if there's any 1 complaint, it's a little too basic. Also, the Dual Wield detracts from the Archer focus by making them more effective in the melee than at a distance.
The reality is, even the best of the class builds don't change a whole lot. Mason's Sorcerer, for example, follows the Oblivion skillset to the letter except for Mysticism (because it's no longer its own school of magic) and Enchanting (which was reintroduced as a skill in this game). Despite this, it has over 151 likes.
The reality is, even the best of the class builds don't change a whole lot. Mason's Sorcerer, for example, follows the Oblivion skillset to the letter except for Mysticism (because it's no longer its own school of magic) and Enchanting (which was reintroduced as a skill in this game). Despite this, it has over 151 likes.
All of these are great points, but I had the goal of recreating the Oblivion Archer, which includes Blunt and Blade, and I found this was a great way to do it. It certainly never detracted from the Archery for me. By the same token, the Oblivion Archer had no Alchemy. And the reason it is so basic is so people can add things like that. This is not an end-all to what Archers can do. This is the core of the build, and an example of the archetype. Adding to it is how you make it fit into your playstyle and how you think it works in Skyrim. That's why I didn't add massive changes to fit it into Skyrim. If you want to make him a Nord who throws in some Alchemy or a Dunmer who couples it with Illusion, that's up to you. That to me is what a build is. A jumping off point.
All of these are great points, but I had the goal of recreating the Oblivion Archer, which includes Blunt and Blade, and I found this was a great way to do it. It certainly never detracted from the Archery for me. By the same token, the Oblivion Archer had no Alchemy. And the reason it is so basic is so people can add things like that. This is not an end-all to what Archers can do. This is the core of the build, and an example of the archetype. Adding to it is how you make it fit into your playstyle and how you think it works in Skyrim. That's why I didn't add massive changes to fit it into Skyrim. If you want to make him a Nord who throws in some Alchemy or a Dunmer who couples it with Illusion, that's up to you. That to me is what a build is. A jumping off point.
Okay, that explains it. Instead, I'd add a short section at the end with where you could take it, beyond the Khajiit Claws variant. Then, you can expand on the basic "Duh!" aspect of the build...
Okay, that explains it. Instead, I'd add a short section at the end with where you could take it, beyond the Khajiit Claws variant. Then, you can expand on the basic "Duh!" aspect of the build...
Matt, don't listen to those guys complaining. I personally love the builds on here that take some of the older Oblivion or Morrowind classes and 'translate' them into Skyrim terms. Someone else pointed out, rightly, that many of the great builds here are re-imaginings of older established classes. This looks like a fun playstyle, and I appreciate that it doesn't do anything too crazy or rely on wonky glitches like some of the builds I've seen. Sometimes simple and straightforward is good.
I've been around here for awhile and don't recall liking any builds put up by Miraak or that other guy.
+1 for this one.
Matt, don't listen to those guys complaining. I personally love the builds on here that take some of the older Oblivion or Morrowind classes and 'translate' them into Skyrim terms. Someone else pointed out, rightly, that many of the great builds here are re-imaginings of older established classes. This looks like a fun playstyle, and I appreciate that it doesn't do anything too crazy or rely on wonky glitches like some of the builds I've seen. Sometimes simple and straightforward is good.
I've been around here for awhile and don't recall liking any builds put up by Miraak or that other guy.
+1 for this one.