I was just thinking it might be nice to have a home for any discarded build ideas.
I'll put a couple of mine down in the comments. Remember, if you use inspiration from the Recycling Bin to make a build and then post it - GIVE CREDIT to the creator of the original idea in your post. And if you are posting your discarded ideas here, realize they are no longer "yours". That's about it - have fun, get and give some inspiration!
I was just thinking it might be nice to have a home for any discarded build ideas.
I'll put a couple of mine down in the comments. Remember, if you use inspiration from the Recycling Bin to make a build and then post it - GIVE CREDIT to the creator of the original idea in your post. And if you are posting your discarded ideas here, realize they are no longer "yours". That's about it - have fun, get and give some inspiration!
Previous Posts and replies from original site:
Reply by Motty Skills on July 25, 2016 at 5:57pm
The Homemaker:
Basically a Settlement Builder, she wears a ballistic weave laundered blue dress, minuteman hat and leather arm guards. She has high charisma and utilizes provisioners to connect settlements. Every settlement is cared for and decorated well. I initially made her a rifle-woman. Though, weapon choice is up for interpretation. Heavy RP, collect all of the companions you can and make them live in your house (main settlement on Spectacle Island - or your choice). Also use wasteland whisperer/intimidation type perks. You are doting but not to be messed with. Momma don't play!
Reply by Seth Farley on July 26, 2016 at 9:04am
Turbo Kid build: An early 20s kid who loves collecting comic books. He uses an assaltron blade and is melee oriented with gunslinger perks to use the salvaged assaltron head(for the glove blast).
I'm not sure how else to take this guy. Bonus points on watching the movie Turbo Kid on Netflix.
Reply by Motty Skills on July 26, 2016 at 9:26am
Reply by Motty Skills on July 26, 2016 at 9:26am
I'm def surprised no one has done a similar build. I think it's a great idea and the cryolater has been completely underutilized on the vault.
Reply by Seth Farley on July 26, 2016 at 9:41am
Doing full playthroughs to test out an underpowered build is what prevents me from trying this out. I'm still trying to get my elements build working well
Side note, you can get the cryolator as soon as you get dogmeat. Just go back to the vault with him and have him "search for good stuff nearby" he'll get it out of the case lol.
Reply by Seth Farley on July 26, 2016 at 11:19am
Decided I wanted to make this one!
Reply by Daryl Sawatzky on July 26, 2016 at 9:34am
Didn't have a name for this one, but he is a former employee of Arcjet Systems, and the person who built the Junk Jet.
the build was to be a high intelligence, low charisma, antisocial nerd with revenge fantasies.
For weapons, I was thinking Railway Rifle, and Junk Jet, combined with homemade explosives (baseball grenades and bottlecap mines). Armor was to be a mix of metal, robot, and trapper. The only companion options would be ADA.
Also, heavy drug use was going to be a focus. Specifically, anything you could craft at a workbench.
I hadn't decided on a faction for main story, but I had ruled out the Railroad. The idea of his beloved machines acting like the humans he fears and despises would be repulsive to him.
Reply by Motty Skills on July 26, 2016 at 9:40am
That's funny. That's kinda how my Gearhead started out...but I took the power armor route. The Junk Jet is hilarious...although it doesn't hold up in the long game unfortunately. You just can buff it enough and it's too slow. I ended up using the Railway rifle almost exclusively.
Reply by Daryl Sawatzky on July 26, 2016 at 9:45am
Yeah, I have noticed that I am coming up with great ideas just a little bit after you. I was working on this concept, and fleshing it out, and then you posted the Gearhead.
I also have a build in concept, a psychotic melee character named Anne Archay, and then you posted "the torturer."
Damn you for stealing my ideas before I have them!!
Reply by Motty Skills on July 26, 2016 at 9:51am
haha sorry dude but you can always put a unique spin on them. I'd like to see new builds even if they're similar...I mean think of Skyrim builds - how many two-handed orcs or alter vampire builds are out there? But each is unique in its own way.
You could go cannibal/high endurance route with yours and it's suddenly a totally dif special.
Reply by Seth Farley on July 26, 2016 at 10:04am
My version of the gearhead is similar in that he uses the exact same perks but for different weapons. Tesla rifle, cryolator, and the unique flamer.
Tesla rifle, taking perks from rifleman, is the main mob handler (think swarms of ghouls and mole rats). Also using the Better Automatron Weapons mod for a QoL of this guy.
Cryolator, taking perks from wither heavy gunner for the base nozzle, or demolitions expert for the crystalizer, is what I switch to when things start heating up(huehuehue) and I need to put a stop to whoever is shooting at me.
Far Harbor Flamer, taking perks from heavy gunner, will only be used up close and personal on big health guys. It will cripple them so I can back off and get to a safe distance.
I'm wondering if I shouldn't get the unlimited companions mod, grab two and give them the flamer and cryolator do I can have all three being shot at once...
Reply by Motty Skills on July 26, 2016 at 10:06am
ha that's a good use of mods
Reply by Seth Farley on July 26, 2016 at 10:13am
My mods are a lot of the reason why I don't make character builds. Not everyone uses them or has access so more builds seem to have to be tested in vanilla first and my builds almost always need a mod running.
Reply by Motty Skills on July 26, 2016 at 10:24am
It's def something we'll have to reconcile once PS4 has mod access. I think the, modded builds will be highly encouraged.
Reply by Daryl Sawatzky on July 26, 2016 at 10:27am
Feel free to post your builds, dude. At some point, we PS4 users are going to get access to mods. An even if we don't. We can always make variations on the good ideas of others.
Reply by Seth Farley on July 26, 2016 at 10:42am
Thanks man. I might start with my Mr. Freeze then. I'm correct in assuming that most people want a build that can make it through survival right?
Reply by Daryl Sawatzky on July 26, 2016 at 12:12pm
I'm still planning to build Anne Archay, because I think she is different enough from the Torturer to be a unique spin. Rather than stealth, I'm thinking of going hard charging, psychojet fueled shisquebab wielding maniac with Strong as a companion. (heh heh, Too Fun!)
Reply by Chunk on July 26, 2016 at 11:09am
Before Survival mode sucked me in (which was before Skyrim sucked me back in), I was working on a dictator build, loosely based on Dr Doom. Higher perception, charisma, and intelligence. No weapon specialization perks, but every perk that went towards settlement building and crafting skills. Used a combination of ballastic, energy, and heavy weapons, all heavily modded. I had a lot of settlers working scrap tables for me so there was plenty of material for modding. Also had iron armor and the assault gas mask. Very cool look. Champion armor pieces and military fatigues rounded him out and gave stat boosts.
Before I stopped playing it my goal was to "conquer" every settlement I could, and work towards getting and modding a set of T-60 armor and add tesla coil punches as a late game option. I didn't get that far, in fact I hardly used power armor at all. From what info I could find online, the tesla coils do energy based damage that isn't increased by any perks so it seems like it would fit nicely with a character that didn't take any specialization perks. Unfortunately it's all theory and stuff I read on the Internet, I didn't get to actually test it out yet. But the idea of a guy that took over the commonwealth and flies around (did I forget to mention a jet pack?) in his armor suit, dishing out energy damage, seemed Doom-y to me. It was a fun build, I just don't have time to juggle multiple play throughs.
Reply by Motty Skills on July 26, 2016 at 11:20am
That's def a cool mix of a lot of things I like to play. The Dictator.
So a couple of things: what is "Iron Armor". Do you mean Metal?
For the Tesla punches - are you talking about the Tesla T-60 automatron armor that adds damage to energy weapons or the mod you add at the workstation?
Jet packing is pretty awesome :)
Reply by Chunk on July 26, 2016 at 11:26am
Whoops, yes, I meant metal. Too much Skyrim ;)
I'm talking about the mods at the workstation, I didn't get the DLC stuff yet. Wife, budget, etc. Is the Tesla armor added by the DLC similar? It could fit this build, I don't know much about it.
And hell yes it is!
Reply by Motty Skills on July 26, 2016 at 11:28am
Uh the Tesla T-60 is a chest and arms set you get in the first part of Autamatron. It's cool looking and adds +5% damage boost per piece (+15% total) to Energy Weapons only. I like the glowing blue aesthetic and really that all it's good for.
Reply by Chunk on July 26, 2016 at 11:35am
Gotcha. Could still be cool with a gattling laser. 15% for one shot isn't much, but 15% for each rapid shot would probably add up. Can you mod those arm pieces like any other power armor piece? I'm curious if you can combine the tesla mod and the tesla armor
Reply by Seth Farley on July 26, 2016 at 11:50am
There are mods that move the tesla stuff to x-02 armor. And there is also some that add an enclave x-02 style as well. They are extremely nice
Reply by Chunk on July 26, 2016 at 12:15pm
Mods are another thing I didn't mess with before getting sidetracked! I blame James from the Skyrim tips section, he sidetracked me :)
Reply by Motty Skills on August 3, 2016 at 9:27pm
The Gangster
I was thinking that with Vault-tec workshop you could sort of replicate Skinny-Malone's operation. Recruit and outfit a bunch of Triggermen with the whole gangster vibe. For the build, armored Tuxedo, Formal Hat, Automatic weapons - Spray n Pray maybe is a good option with some demolitions expert thrown in. Followers - Cait or Strong as your goon.
SPECIAL (3,5,1,10,1,5,3) - high charisma, Low INT, and enough Str to get armorer.
Notable Perks - local leader, intimidation, inspirational (so you can blow up everything including your follower), Commando, Demo Expert, bloody mess, armorer
Faction: I feel like the Institute is an interesting choice. Consider your vault their above ground operational base or something.
Reply by Daryl Sawatzky on August 4, 2016 at 9:33am
High Plains Drifter
When Kellog froze you for the second time, you died. Now your ghost emerges from Vault 111 to take vengeance.
I'm thinking you would want to go hard core old west. 44 long barrel, and lever action rifle. (kellog's pistol and old reliable would work) MacCready's Duster and either Minuteman Hat, or Triggerman's Bowler
Actually got the idea from the FudgeMuppet's Preacher build.
Reply by Daryl Sawatzky 1 hour ago
I had this idea while messing around with face paint on my current playthrough.
Physical Build: Incredibly thin build male, bald, no facial hair.
The clothing: Dirty Black Suit, Battered Fedora (both can be armored), Welding Goggles.
The face paint: Face Smudge – White, Neck Smudge – White, Mouth Grille – Black
The Character – I have no memories of my own. The memories I hold are an amalgamation of a million memories; memories that ended when the bombs fell. The fear, and anguish of that day have collected here, in this empty cryogenic chamber. For 200 years the suffering of what remains has coalesced to form me. I am fear become flesh. I am legend personified.
I am Slenderman.
I see this as a stealth build, using Pickman’s Blade. As I have played too many stealth melee builds lately, I don’t see myself ever doing it, so if anyone wants to take this one and run with it, feel free.
Previous Posts and replies from original site:
Reply by Motty Skills on July 25, 2016 at 5:57pm
The Homemaker:
Basically a Settlement Builder, she wears a ballistic weave laundered blue dress, minuteman hat and leather arm guards. She has high charisma and utilizes provisioners to connect settlements. Every settlement is cared for and decorated well. I initially made her a rifle-woman. Though, weapon choice is up for interpretation. Heavy RP, collect all of the companions you can and make them live in your house (main settlement on Spectacle Island - or your choice). Also use wasteland whisperer/intimidation type perks. You are doting but not to be messed with. Momma don't play!
Reply by Seth Farley on July 26, 2016 at 9:04am
Turbo Kid build: An early 20s kid who loves collecting comic books. He uses an assaltron blade and is melee oriented with gunslinger perks to use the salvaged assaltron head(for the glove blast).
I'm not sure how else to take this guy. Bonus points on watching the movie Turbo Kid on Netflix.
Reply by Motty Skills on July 26, 2016 at 9:26am
Reply by Motty Skills on July 26, 2016 at 9:26am
I'm def surprised no one has done a similar build. I think it's a great idea and the cryolater has been completely underutilized on the vault.
Reply by Seth Farley on July 26, 2016 at 9:41am
Doing full playthroughs to test out an underpowered build is what prevents me from trying this out. I'm still trying to get my elements build working well
Side note, you can get the cryolator as soon as you get dogmeat. Just go back to the vault with him and have him "search for good stuff nearby" he'll get it out of the case lol.
Reply by Seth Farley on July 26, 2016 at 11:19am
Decided I wanted to make this one!
Reply by Daryl Sawatzky on July 26, 2016 at 9:34am
Didn't have a name for this one, but he is a former employee of Arcjet Systems, and the person who built the Junk Jet.
the build was to be a high intelligence, low charisma, antisocial nerd with revenge fantasies.
For weapons, I was thinking Railway Rifle, and Junk Jet, combined with homemade explosives (baseball grenades and bottlecap mines). Armor was to be a mix of metal, robot, and trapper. The only companion options would be ADA.
Also, heavy drug use was going to be a focus. Specifically, anything you could craft at a workbench.
I hadn't decided on a faction for main story, but I had ruled out the Railroad. The idea of his beloved machines acting like the humans he fears and despises would be repulsive to him.
Reply by Motty Skills on July 26, 2016 at 9:40am
That's funny. That's kinda how my Gearhead started out...but I took the power armor route. The Junk Jet is hilarious...although it doesn't hold up in the long game unfortunately. You just can buff it enough and it's too slow. I ended up using the Railway rifle almost exclusively.
Reply by Daryl Sawatzky on July 26, 2016 at 9:45am
Yeah, I have noticed that I am coming up with great ideas just a little bit after you. I was working on this concept, and fleshing it out, and then you posted the Gearhead.
I also have a build in concept, a psychotic melee character named Anne Archay, and then you posted "the torturer."
Damn you for stealing my ideas before I have them!!
Reply by Motty Skills on July 26, 2016 at 9:51am
haha sorry dude but you can always put a unique spin on them. I'd like to see new builds even if they're similar...I mean think of Skyrim builds - how many two-handed orcs or alter vampire builds are out there? But each is unique in its own way.
You could go cannibal/high endurance route with yours and it's suddenly a totally dif special.
Reply by Seth Farley on July 26, 2016 at 10:04am
My version of the gearhead is similar in that he uses the exact same perks but for different weapons. Tesla rifle, cryolator, and the unique flamer.
Tesla rifle, taking perks from rifleman, is the main mob handler (think swarms of ghouls and mole rats). Also using the Better Automatron Weapons mod for a QoL of this guy.
Cryolator, taking perks from wither heavy gunner for the base nozzle, or demolitions expert for the crystalizer, is what I switch to when things start heating up(huehuehue) and I need to put a stop to whoever is shooting at me.
Far Harbor Flamer, taking perks from heavy gunner, will only be used up close and personal on big health guys. It will cripple them so I can back off and get to a safe distance.
I'm wondering if I shouldn't get the unlimited companions mod, grab two and give them the flamer and cryolator do I can have all three being shot at once...
Reply by Motty Skills on July 26, 2016 at 10:06am
ha that's a good use of mods
Reply by Seth Farley on July 26, 2016 at 10:13am
My mods are a lot of the reason why I don't make character builds. Not everyone uses them or has access so more builds seem to have to be tested in vanilla first and my builds almost always need a mod running.
Reply by Motty Skills on July 26, 2016 at 10:24am
It's def something we'll have to reconcile once PS4 has mod access. I think the, modded builds will be highly encouraged.
Reply by Daryl Sawatzky on July 26, 2016 at 10:27am
Feel free to post your builds, dude. At some point, we PS4 users are going to get access to mods. An even if we don't. We can always make variations on the good ideas of others.
Reply by Seth Farley on July 26, 2016 at 10:42am
Thanks man. I might start with my Mr. Freeze then. I'm correct in assuming that most people want a build that can make it through survival right?
Reply by Daryl Sawatzky on July 26, 2016 at 12:12pm
I'm still planning to build Anne Archay, because I think she is different enough from the Torturer to be a unique spin. Rather than stealth, I'm thinking of going hard charging, psychojet fueled shisquebab wielding maniac with Strong as a companion. (heh heh, Too Fun!)
Reply by Chunk on July 26, 2016 at 11:09am
Before Survival mode sucked me in (which was before Skyrim sucked me back in), I was working on a dictator build, loosely based on Dr Doom. Higher perception, charisma, and intelligence. No weapon specialization perks, but every perk that went towards settlement building and crafting skills. Used a combination of ballastic, energy, and heavy weapons, all heavily modded. I had a lot of settlers working scrap tables for me so there was plenty of material for modding. Also had iron armor and the assault gas mask. Very cool look. Champion armor pieces and military fatigues rounded him out and gave stat boosts.
Before I stopped playing it my goal was to "conquer" every settlement I could, and work towards getting and modding a set of T-60 armor and add tesla coil punches as a late game option. I didn't get that far, in fact I hardly used power armor at all. From what info I could find online, the tesla coils do energy based damage that isn't increased by any perks so it seems like it would fit nicely with a character that didn't take any specialization perks. Unfortunately it's all theory and stuff I read on the Internet, I didn't get to actually test it out yet. But the idea of a guy that took over the commonwealth and flies around (did I forget to mention a jet pack?) in his armor suit, dishing out energy damage, seemed Doom-y to me. It was a fun build, I just don't have time to juggle multiple play throughs.
Reply by Motty Skills on July 26, 2016 at 11:20am
That's def a cool mix of a lot of things I like to play. The Dictator.
So a couple of things: what is "Iron Armor". Do you mean Metal?
For the Tesla punches - are you talking about the Tesla T-60 automatron armor that adds damage to energy weapons or the mod you add at the workstation?
Jet packing is pretty awesome :)
Reply by Chunk on July 26, 2016 at 11:26am
Whoops, yes, I meant metal. Too much Skyrim ;)
I'm talking about the mods at the workstation, I didn't get the DLC stuff yet. Wife, budget, etc. Is the Tesla armor added by the DLC similar? It could fit this build, I don't know much about it.
And hell yes it is!
Reply by Motty Skills on July 26, 2016 at 11:28am
Uh the Tesla T-60 is a chest and arms set you get in the first part of Autamatron. It's cool looking and adds +5% damage boost per piece (+15% total) to Energy Weapons only. I like the glowing blue aesthetic and really that all it's good for.
Reply by Chunk on July 26, 2016 at 11:35am
Gotcha. Could still be cool with a gattling laser. 15% for one shot isn't much, but 15% for each rapid shot would probably add up. Can you mod those arm pieces like any other power armor piece? I'm curious if you can combine the tesla mod and the tesla armor
Reply by Seth Farley on July 26, 2016 at 11:50am
There are mods that move the tesla stuff to x-02 armor. And there is also some that add an enclave x-02 style as well. They are extremely nice
Reply by Chunk on July 26, 2016 at 12:15pm
Mods are another thing I didn't mess with before getting sidetracked! I blame James from the Skyrim tips section, he sidetracked me :)
Reply by Motty Skills on August 3, 2016 at 9:27pm
The Gangster
I was thinking that with Vault-tec workshop you could sort of replicate Skinny-Malone's operation. Recruit and outfit a bunch of Triggermen with the whole gangster vibe. For the build, armored Tuxedo, Formal Hat, Automatic weapons - Spray n Pray maybe is a good option with some demolitions expert thrown in. Followers - Cait or Strong as your goon.
SPECIAL (3,5,1,10,1,5,3) - high charisma, Low INT, and enough Str to get armorer.
Notable Perks - local leader, intimidation, inspirational (so you can blow up everything including your follower), Commando, Demo Expert, bloody mess, armorer
Faction: I feel like the Institute is an interesting choice. Consider your vault their above ground operational base or something.
Reply by Daryl Sawatzky on August 4, 2016 at 9:33am
High Plains Drifter
When Kellog froze you for the second time, you died. Now your ghost emerges from Vault 111 to take vengeance.
I'm thinking you would want to go hard core old west. 44 long barrel, and lever action rifle. (kellog's pistol and old reliable would work) MacCready's Duster and either Minuteman Hat, or Triggerman's Bowler
Actually got the idea from the FudgeMuppet's Preacher build.
Reply by Daryl Sawatzky 1 hour ago
I had this idea while messing around with face paint on my current playthrough.
Physical Build: Incredibly thin build male, bald, no facial hair.
The clothing: Dirty Black Suit, Battered Fedora (both can be armored), Welding Goggles.
The face paint: Face Smudge – White, Neck Smudge – White, Mouth Grille – Black
The Character – I have no memories of my own. The memories I hold are an amalgamation of a million memories; memories that ended when the bombs fell. The fear, and anguish of that day have collected here, in this empty cryogenic chamber. For 200 years the suffering of what remains has coalesced to form me. I am fear become flesh. I am legend personified.
I am Slenderman.
I see this as a stealth build, using Pickman’s Blade. As I have played too many stealth melee builds lately, I don’t see myself ever doing it, so if anyone wants to take this one and run with it, feel free.
Hey guys!
I kinda gave up with Fallout a while ago (never even got the DLC) but I was just going through my computer and saw a couple of build ideas that may interest people!
The first was a revamp for my Supersoldier, the Nerd Rage berserker style build. It's probably really outdated by now in terms of content, since I never bought the DLC and it revolves around some concepts which may have not worked in the way I thought they did (or may not work at all, in the case of Cait's perk - is that still broken?). Anyway, I was planning to revamp it into a Frank Horrigan build (the boss from Fallout 2, the Enclave's supermutant power armour beast) but never really got around to it.
The base idea was similar to the original supersoldier, and doesn't require much changes to the core mechanics (considering Frank's a power armour supersoldier anyway). The supersoldier only uses melee in its current state, but there were several interesting guns that could work with it. Survivor's Special and that lucky gun you get from that power armour paladin guy in the brotherhood of steel (you can tell I haven't played in a long time... :/) would both synergise really well. Just drop Rooted from the perkspread and only go up to Armororer in Strength, then respec those points into Rifleman and the rest you can do with as you want.
I even photoshopped some artwork for it, which you're free to use if you like:
Could make a good title image
Was going to be the perkspread background
Old title image
Old perk image without perks
One of Frank which isn't mine, can't remember where I got it
And the old perks I was using (level 60 I think)
The other idea was far less developed - it focused around the strength and luck boosts gained from alchohol with the Party Boy perk. A 'Drunken Master' style build, constantly drunk and beating on people with fists or whatever. 10 strength and luck to begin with, then grab the bobbleheads to hit 11 in each, which in combination with the effects of alcohol will boost you immensely. You could even throw in some chems to maximise melee damage. Not to mention the luck boost from different types of alcohol stacks - so you could just drink as many types of alcohol as you can then just go ham on people with constant crits with all those juicy high luck perks.
Hey guys!
I kinda gave up with Fallout a while ago (never even got the DLC) but I was just going through my computer and saw a couple of build ideas that may interest people!
The first was a revamp for my Supersoldier, the Nerd Rage berserker style build. It's probably really outdated by now in terms of content, since I never bought the DLC and it revolves around some concepts which may have not worked in the way I thought they did (or may not work at all, in the case of Cait's perk - is that still broken?). Anyway, I was planning to revamp it into a Frank Horrigan build (the boss from Fallout 2, the Enclave's supermutant power armour beast) but never really got around to it.
The base idea was similar to the original supersoldier, and doesn't require much changes to the core mechanics (considering Frank's a power armour supersoldier anyway). The supersoldier only uses melee in its current state, but there were several interesting guns that could work with it. Survivor's Special and that lucky gun you get from that power armour paladin guy in the brotherhood of steel (you can tell I haven't played in a long time... :/) would both synergise really well. Just drop Rooted from the perkspread and only go up to Armororer in Strength, then respec those points into Rifleman and the rest you can do with as you want.
I even photoshopped some artwork for it, which you're free to use if you like:
Could make a good title image
Was going to be the perkspread background
Old title image
Old perk image without perks
One of Frank which isn't mine, can't remember where I got it
And the old perks I was using (level 60 I think)
The other idea was far less developed - it focused around the strength and luck boosts gained from alchohol with the Party Boy perk. A 'Drunken Master' style build, constantly drunk and beating on people with fists or whatever. 10 strength and luck to begin with, then grab the bobbleheads to hit 11 in each, which in combination with the effects of alcohol will boost you immensely. You could even throw in some chems to maximise melee damage. Not to mention the luck boost from different types of alcohol stacks - so you could just drink as many types of alcohol as you can then just go ham on people with constant crits with all those juicy high luck perks.
Awesome contribution RAID! We miss you :)
What are you playing? Gearing up for Skyrim Remastered? I'm trying to decide on Dishonored 2 or maybe Tomb Raiding now that it's out on PS4...
Awesome contribution RAID! We miss you :)
What are you playing? Gearing up for Skyrim Remastered? I'm trying to decide on Dishonored 2 or maybe Tomb Raiding now that it's out on PS4...