TES Classics » Discussions


Lets Reminisce

  • September 8, 2016

    Greetings from Bonelord, with the rapid approach of Skyrim Remastered I thought this would be a good time to remensice about some of the previous games in the ES series, lets begin with the Third Game Morrowind, and the memories you all have, of not only the game play, lets talk graphics, attributes, how much has changed over the years.

    I for example, am named after the Bonelords from Morrowind, why? because as a total newbie I went crusing around with my new character and was promptly killed by one of them. here is a picture of the beast.

    So guys in memory of a truly classic game from a bygone era, what are your memories, favorites, quests, characters, Weapons, or Armour. Put your comments below. The next in this series will be Oblivion.

     

  • Member
    September 8, 2016

    One of my absolute favorite things about Morrowind is the freedom it brings. Compared to the later games, you get a lot more Weapon and Armour styles, and even get to mix and match what Gauntlets and Pauldrons your Character wears. Plus you can wear Clothing underneath your Armour, and if you want, a Robe over that. For Weapons it's pretty much the same. You get Clubs, Spears, Darts, Throwing Knives/Stars, Crossbows and all the rest.

    Skill-wise, you get 27 different Skills. Compare that to 21 in Oblivion and 18 in Skyrim, and you see just how much more freedom Morrowind has.

    Another favorite of mine is the terrain. There's no denying that Morrowind has the best (And certainly most interesting) landscape in the series. I always loved Skyrim and Oblivion's terrain, but after playing Morrowind I've just found them lacking. In Morrowind you get swamps, ashlands, rocky islands and fertile plains, compared to Skyrim and Oblivion's snow, trees and more trees. Sure Morrowind has a smaller map than the others, but it's much more diverse and interesting.

    To be entirely honest, I actually prefer Morrowind with it's current, "outdated" graphics, as opposed to all those High Definition Texture replacers out there. For some reason it's always just seemed to fit the game very well. Combat's a little bit more annoying, but I recently started a playthrough without any mods (Not even Tribunal or Bloodmoon), and the Combat's actually been pretty fun. Well, having to deal with a Cliff Racer every other minute is a bit irritating, but otherwise it's fun.

    I suppose to sum it all up, Morrowind has much more freedom and diversity than it's predecessors, and that's exactly what I like about. I even consider it my favorite TES game to date, even though I only played it in 2014, and after Oblivion and Skyrim.

  • September 8, 2016

    I agree with most of what you have said, I found combat very difficult in the early stages of gameplay, tying Agility with hitting your targets even with a sword was, for me very frustrating, I mean having to level an attribute just to make contact with the enemy lol.

    Cliff Racers OMG what can I say about them that has not ben said already, most of the expletives have already been used to describe them so I will leave it like that, how did you find the main storyline?.I thought it was wonderful, I learned a lot about The Dunmer and the Ashlanders during it, fasinating, and above all it was beliveable for me.

    The Armour, weapon, and clothing choices all mattered to me also, as for my top storyline? got to be the lay servant, doing the Oracles quests were brilliant, the Deadra were really dangerous though, wonder into an ancient Daedric ruin and find yourself fried by a Deadroth, or smashed to bits by a Dremora.

    Lastly in Morrowind, but sadly nowhere else do we see the Dunmer Stronghold buildings, those huge vertcal villiges that housed so many, and lets not forget the ones that were inhabited by the Sixth House, but thats another story

     

  • Member
    September 8, 2016

    I found the Main Storyline to be fantastic, hands down the best of the series. In particular, it felt a lot more relaxed compared to the others, where the world's being invaded by Daedra/Dragons and you feel inclined to stop them as quickly as possible.

    Dunmer Strongholds are also great, but for some reason I've always liked exploring Ancestral Tombs the most. Maye it's because they vaguely remind me of Skyrim's Nordic Barrows, which I also quite like.

    I must admit, I don't think I've ever finished the Imperial Cult Questline. I know I've started it a few times, but I don't think I've ever played it to the end. Something to do over the weekend, perhaps.

  • September 8, 2016

    Definatly my friend its a great questline, speak to a Dunmer scout and a Dunmer Savant, one thing I neglected to mention about Morrowind compared to others in the series, you had to level your skills according to which Factions you joined in order to advance in their Ranks, that I thought was a great touch, now you can become Archmage of the College of Winterhold just for passing Faraldas Test.  Ahh the good old days, lol

  • Member
    September 9, 2016

    I arrived late to the Morrowind scene, at the time of launch (in '02, was it?) I missed the opportunity. I read an Xbox magazine review and at the time walking cats and lizard men didn't exactly appeal. I didn't play the game until after Oblivion and Skyrim. Although it was obviously graphically dated by then, the charm of the setting sucked me in. It was then I really understood why the old school TES players were such big Dunmer fans and were so vocal about them at TES IV's release.

    More than that it was the ambiguity of the setting which drew me in. By the time of playing I was already familiar with the books and lore, but seeing them in context (making that pilgrimage for the Temple without any waypoints was a treat) and pursuing the main quest was fascinating stuff.

  • September 9, 2016

    You are of course correct, Morrowind was released 2002, I am glad that you understand folks love of the Dunmer, they are indeed a fasinating race, more so for me are the splinter groups of the same race, the Ashlanders with their quaint customs of gift giving, challanges, and clan religeon, the outcasts such as the forsaken wise women, The Mabrigash, all are to be met in this fasinating game, the hatred and mistrust of the Tribunal Temple gave me an insight to their character.

    The landscape while daunting is also vaired with swamps, ashfields, and rich fertile plains, indeed many a complaint was heard at the difficulty of getting around, and some of the directions given by NPCs to locate vairious places were ambiguous to say the least.

    It is a pity that such a game wont see a revival anytime soon, but perhaps here on the Vault we could inspire others to play the game.

    On a statisical note Morrowind won more than 60 awards including Game of the year, over 4 Million copies were sold, a remarkable feat.