The Spearman
Gameplay: As a Spearman, you will search out a spear as soon as possible and it will be your only weapon choice. Use your spear to the fullest advantage by keeping your distance from your opponents and thrusting forward. Athletics and Acrobatics will help you get around and dodge enemies much easier. Medium armor is your armor of choice, as it is neither too heavy nor light for one such as your character, and armorer will help keep your armor and weapons safe & sturdy. Of course, since you are an argonian, you will have unarmored as a minor skill since you cannot wear certain armor types. Security will be useful for probing locks and getting more gear to sell, which will in turn help your speechcraft and merchantile. Restoration, as always, is a must. When approaching mages, hide yourself behind a wall or tree, and attempt to get them close. When they wander to close, thrust your spear into their heart! You could also use your Athletics & Acrobatics to quickly get close to them and take them out before they have a chance to realize what just happened. The same goes for mages, cliff racers, Dagoth, just about everyone. Either ward them toward you, or you run to them.
Roleplay: Spits-Fire was born in Archon and, tho he was not born a shadowscale, was trained under the Dark Brotherhood regardless, as he showed prowess with his father's spear. Spits-Fire would then hear of his father being captured and taken as a slave to Vvardenfell. He arrived too late however, as his father was brutally murdered by Orvas Dren for bringing him a poisoned drink. Spits-Fire's primary goal now is to kill Orvas at any cost.
Twin Lamps: Whilst in Vvardenfell, Spits-Fire will immediately join the Twin Lamps in an effort to keep others from suffering the same fate as his father. He will rise through the ranks and prove to be a great asset to the Lamps.
House Hlaalu: He will soon join House Hlaalu, the house most accepting of foreigners. Whilst in House Hlaalu, he will satisfy his urges to steal and collect shiny gems, necklaces, and rings. He will amass a collection of his favourites.
Thieves Guild: He will then stumble upon the Thieves Guild during his adventures, and join them so that his urges are more satisfied.
Imperial Legion: As he comes to learn more about the empire, he eventually joins the Imperial Legion in an effort to further spread the word of the Lamps throughout the entirety of the empire and make a name for himself. This is when he will start the main quest and learn of the Nerevarine prophecy
Imperial Cult: He will join the Imperial Cult, not because he worships the divines, but only because he knows the worship of the divines is largely one of the most popular religions on Tamriel, and see an opportunity for more riches. It is during this time, as he learns of the divines, that he will start to rather like the religion, but will have an internal conflict of whom to serve. The Divines, or Sithis? You choose.
Personality: Spits-Fire, while he may have his fits and urges to steal and collect, is a straight-forward person who is kind and gentle to others. He will only attack to defend himself (except when facing Orvas Dren), and will attempt to free as many slaves as possible.
Race: Argonian
Name: Spits-Fire
Class: Spearman (Custom)
Spec: Combat
Sign: Warrior
Attributes: Endurance, Strength
Major: Spear, Medium Armor, Athletics, Armorer, Speech
Minor: Security, Mercantile, Unarmored, Acrobatics, Restoration
Factions: Twin Lamps (mod)
House Hlaalu
Thieves Guild
Imperial Legion
Imperial Cult
Mods: Nevena's Twin Lamps & Slave Hunters
OR Juniper's Twin Lamps
OR Lemage's Twin Lamps
Spear Staff Fix
Dreugh Armor Complete
OR Xaedon's Dreugh Armor
Imperial Chain Boots n Gauntlets
Official Expansions
Full Dragonscale Armor Set
Free More Slaves
The Spearman
Gameplay: As a Spearman, you will search out a spear as soon as possible and it will be your only weapon choice. Use your spear to the fullest advantage by keeping your distance from your opponents and thrusting forward. Athletics and Acrobatics will help you get around and dodge enemies much easier. Medium armor is your armor of choice, as it is neither too heavy nor light for one such as your character, and armorer will help keep your armor and weapons safe & sturdy. Of course, since you are an argonian, you will have unarmored as a minor skill since you cannot wear certain armor types. Security will be useful for probing locks and getting more gear to sell, which will in turn help your speechcraft and merchantile. Restoration, as always, is a must. When approaching mages, hide yourself behind a wall or tree, and attempt to get them close. When they wander to close, thrust your spear into their heart! You could also use your Athletics & Acrobatics to quickly get close to them and take them out before they have a chance to realize what just happened. The same goes for mages, cliff racers, Dagoth, just about everyone. Either ward them toward you, or you run to them.
Roleplay: Spits-Fire was born in Archon and, tho he was not born a shadowscale, was trained under the Dark Brotherhood regardless, as he showed prowess with his father's spear. Spits-Fire would then hear of his father being captured and taken as a slave to Vvardenfell. He arrived too late however, as his father was brutally murdered by Orvas Dren for bringing him a poisoned drink. Spits-Fire's primary goal now is to kill Orvas at any cost.
Twin Lamps: Whilst in Vvardenfell, Spits-Fire will immediately join the Twin Lamps in an effort to keep others from suffering the same fate as his father. He will rise through the ranks and prove to be a great asset to the Lamps.
House Hlaalu: He will soon join House Hlaalu, the house most accepting of foreigners. Whilst in House Hlaalu, he will satisfy his urges to steal and collect shiny gems, necklaces, and rings. He will amass a collection of his favourites.
Thieves Guild: He will then stumble upon the Thieves Guild during his adventures, and join them so that his urges are more satisfied.
Imperial Legion: As he comes to learn more about the empire, he eventually joins the Imperial Legion in an effort to further spread the word of the Lamps throughout the entirety of the empire and make a name for himself. This is when he will start the main quest and learn of the Nerevarine prophecy
Imperial Cult: He will join the Imperial Cult, not because he worships the divines, but only because he knows the worship of the divines is largely one of the most popular religions on Tamriel, and see an opportunity for more riches. It is during this time, as he learns of the divines, that he will start to rather like the religion, but will have an internal conflict of whom to serve. The Divines, or Sithis? You choose.
Personality: Spits-Fire, while he may have his fits and urges to steal and collect, is a straight-forward person who is kind and gentle to others. He will only attack to defend himself (except when facing Orvas Dren), and will attempt to free as many slaves as possible.
Race: Argonian
Name: Spits-Fire
Class: Spearman (Custom)
Spec: Combat
Sign: Warrior
Attributes: Endurance, Strength
Major: Spear, Medium Armor, Athletics, Armorer, Speech
Minor: Security, Mercantile, Unarmored, Acrobatics, Restoration
Factions: Twin Lamps (mod)
House Hlaalu
Thieves Guild
Imperial Legion
Imperial Cult
Mods: Nevena's Twin Lamps & Slave Hunters
OR Juniper's Twin Lamps
OR Lemage's Twin Lamps
Spear Staff Fix
Dreugh Armor Complete
OR Xaedon's Dreugh Armor
Imperial Chain Boots n Gauntlets
Official Expansions
Full Dragonscale Armor Set
Free More Slaves
A little short but good anyway. I'd recommend checking out the Tags for the group, just so you can match them up. I'd also recommend trying to expand on it a little,I'm not 100% sure how this character would approach Combat so I'd recommend expanding on that, and possibly moving your Roleplay closer to the top, give us an introduction to the character and then shoe information down our throats.
A little short but good anyway. I'd recommend checking out the Tags for the group, just so you can match them up. I'd also recommend trying to expand on it a little,I'm not 100% sure how this character would approach Combat so I'd recommend expanding on that, and possibly moving your Roleplay closer to the top, give us an introduction to the character and then shoe information down our throats.
I moved roleplay to the top and added 1 more mod "Free More Slaves"
Cant write more cause writers block. It's common for me XD
Thanks for the advice btw, i added 2 more tags. let me know what else i should add if you have an idea.
I moved roleplay to the top and added 1 more mod "Free More Slaves"
Cant write more cause writers block. It's common for me XD
Thanks for the advice btw, i added 2 more tags. let me know what else i should add if you have an idea.
Hey, Malus.
This looks quite good. As DB said, little bit short, but still good. There are two things I would like to see. Expanded combat, where you give examples how to approach fights with certain enemies. Spellcasters, archers, cliffracers, etc.
Second, roleplay looks good and I see you explained there why Spits-Fire joined those various factions, but it looks like a wall of text to me. You think you could separate it by Factions? Like: "Name a faction, tell why you joined it, then new paragraph with another faction."
Hey, Malus.
This looks quite good. As DB said, little bit short, but still good. There are two things I would like to see. Expanded combat, where you give examples how to approach fights with certain enemies. Spellcasters, archers, cliffracers, etc.
Second, roleplay looks good and I see you explained there why Spits-Fire joined those various factions, but it looks like a wall of text to me. You think you could separate it by Factions? Like: "Name a faction, tell why you joined it, then new paragraph with another faction."