I'm going to go for simple co-op play, like Ubisoft are doing with Assassin's Creed: Unity. That mixed with the immersion, quests, etc. of TES would make it amazing.
Also, giving the player more choice, such as being able to decline certain quests after they have been started (but the player can restart it by talking to the NPC) and having multiple endings to quests.
I'd also like to see a proper war mechanic in the game, where there are vast armies fighting on the screen at once. This could be for later levels due to difficulty. Maybe an all-out war with the Thalmor would be possible, but the player can choose their side?
Finally, I'd like to have a combination of provinces to explore, such as Elsweyr, Valenwood, the southern bit of Cyrodiil and Black Marsh, but with each area being vastly different and having a wide range of housing opportunities. Maybe there could even be different methods of fast-travel, such as riding a Senche-Tiger in Elsweyr, a rowboat in Black Marsh and the good old carriage in Cyrodiil.
Woah, I didn't mean to be rude and I don't want to start an argument, all I said was that it was kind of pointless making another thread when there already is one with hundreds of replies. Just check if there's already a popular thread about what you want to post and keep the thread-creating down a notch, people generally don't answer questions or give their opinions on things already mentioned before.
Air balloon? Let's take it back to Morrowind and levitate all up in this bitch!
I'm boring and want leveling systems to be looked over. Make leveling more efficient for normal gameplay and maybe don't reward ridiculous methods of leveling such as spamming spells/attacks on Greybeards. Of course that leaves us power players in a possible awkward situation. I would REALLY like Beth to try to work in console commands into... Well... Consoles. Not sure what the limitations are but I can't really think why console commands could not be implemented. We could pull up a text screen and enter the code.
I don;t really like the look of unity all that much..... But I do agree some form of co-op or multilayer feature would be great. However depending on how they develop it it could present a huge problem. I also think that the older weapon types should be reintroduced, along with possibility of newer ones, as the one thing that bugged me most about skyrim was the fact there was so few weapon types to choose from (Sword, war axe, mace, Greatsword[Claymore], Battle Axe, Warhammer, Bow, Crossbow).
Reintroducing the shortsword/longsword/broadsword/katana/spear/halberd etc.would be awesome.
Yea and maybe before you meet them there could be some obscure question that doesn't really seem relevant until meeting them about what you know of the Dragonborn so that the race was correct for everyone. Maybe your an Aldmeri agent tasked with hunting down them down along with their descendants or something similar for a rebel group who wants their help.
A more realistic usage of weaponry depending on its actual real life purpose. Cutting and chopping swords cut and chop, thrusting swords poke poke poke. Morrowind style. Different animations depending on the weapon type thusly.
A fallout style damage system; kneecapping foes to make them limp after me, or near insta headshot kills. Not VATS though. And a survival setting, with eating, sleeping, etc. While all that would make a Elder Scrolls game super more involved, it needs to be done.
What? Where the hell would you get most of these weapons anyway? It's not like Bethesda just decides to add what they'd like in each game (They do). I mean it's not lore accurate, what Nord in Skyrim would be using a katana?
I don't know, it's just my take on it anyway. Not being rude either just pointing it out it has to do with the area not the actual game.
I'm talking about enchantments. Something like a set of brass knucles isn't remotely race specific. Enchant it with ice, and you've got freezing fists. Staves, again, are in no way race specific.Most of these weapons have already appeared in TES games, so they're well within the lore. Skyrim even includes Katanas, which can absolutely be used by a Nord. The thing is Nords only represent 1/10 playable races, so there's no reason to include weapons that only they woud use.
If I remember correctly, Fallout: New Vegas had an optional "Hardcore Mode" that forced you to eat food, drink water, and sleep. People who didn't want to play with it were able to easily turn it off, or never enable it in the first place. It would be pretty cool to have that as an option in the next Elder Scrolls game.
However my top thing would be more weapon variety in the vanilla game. Oh how much I wish I had a PC, all those mods...