I got burned by this. My Frost Nymph uses the same potions to enhance Blizzard and I noticed something that was an instant turn off. I stacked potions which reduce Magic/Frost Resistance and Fortify Restoration. The effects of the potions were seemingly amplified judging from the given numbers, but when I cast Blizzard, the damage was not amplified by how much it should. So far, without a fortify destruction potion, I haven't been able to boost the damage past 53. The thing is it should be a lot more because of the numbers given by the potion effects. I'm not saying this does not work. I'm saying that you might have done something else that bugged the game even more.
I got burned by this. My Frost Nymph uses the same potions to enhance Blizzard and I noticed something that was an instant turn off. I stacked potions which reduce Magic/Frost Resistance and Fortify Restoration. The effects of the potions were seemingly amplified judging from the given numbers, but when I cast Blizzard, the damage was not amplified by how much it should. So far, without a fortify destruction potion, I haven't been able to boost the damage past 53. The thing is it should be a lot more because of the numbers given by the potion effects. I'm not saying this does not work. I'm saying that you might have done something else that bugged the game even more.
Alrighty Raidriar, Serious question here;
I'm thinking of making an Alternate Version of this build for myself and giving it a lot more of a "Freezing Kick" to it. So I was wondering if I would be able to post my version of the build onto the Skyrim Blog. All credits go to you of course.
It will include a bunch of different things like
Ritual Stone -> Aetherial Crown (Ritual Stone) and Mason's "Ultimate Atronach (Obsidian Sentinel Version)." Reason why: More Magicka in the long run and makes it more challenging to fire off deadly spells that consume too much magicka, but allowing you to absorb all magic and creates a shield so you can fight while standing inside your "Winter is Coming", ability.
Two-handed -> One-handed and Block, Reason why: Makes better use of alchemy and the ability called "Immortality." A potion that fortifies "One-handed and Marksman" will potentially double your damage output and Immortality will add even more damage too that. Block is also used to change "Icy Dive" into "Icebane Charge," (Basically Shield Charge instead of Great Critical Charge/Critical Charge), which knocks enemies into the air, then, when the Ice Storm barrages them, it sends them flying and could possibly kill them
Shout, ring, power, and passive additions -> Ethereal Spirit, Ring of Namira, North Wind and Become Ethereal. Reason Why: Creates another ability which I happily called "Freezing Ignition." After feasting on an enemies corpse, use Become Ethereal and begin shield charging. That swarm of enemies will now be knocked down and you won't have even used a single stamina point. After that is done, Start a critical charge at the closest enemy and use "North Wind" upon impact, creating a free Blizzard that decimates your enemies when you come out of what I liked to call "Corpus Form". Also, while in the "Corpus Form", because you feasted on a corpse, combined with Necromage, 31.25 (Necromage + Ethereal Spirit) + 62.5 (Necromage + Blessing of Namira) = 93.75% more health regeneration.
Weapon added -> Pale Bladed (Some perk points were transferred to "Illusion" for this. Reason why: The Pale Blade is capable of a fierce amount of damage to both health and stamina, Augmented Frost 2/2 boosts it's damage, Kindred Mage and Animage boost it's fear effect and Master of the Mind makes the fear effect take action against all other creatures. Necromage of course will then boost the entire weapons effects against undead.
Those are what I've changed for my playthrough, and a bunch of others that I feel like posting instead.
Alrighty Raidriar, Serious question here;
I'm thinking of making an Alternate Version of this build for myself and giving it a lot more of a "Freezing Kick" to it. So I was wondering if I would be able to post my version of the build onto the Skyrim Blog. All credits go to you of course.
It will include a bunch of different things like
Ritual Stone -> Aetherial Crown (Ritual Stone) and Mason's "Ultimate Atronach (Obsidian Sentinel Version)." Reason why: More Magicka in the long run and makes it more challenging to fire off deadly spells that consume too much magicka, but allowing you to absorb all magic and creates a shield so you can fight while standing inside your "Winter is Coming", ability.
Two-handed -> One-handed and Block, Reason why: Makes better use of alchemy and the ability called "Immortality." A potion that fortifies "One-handed and Marksman" will potentially double your damage output and Immortality will add even more damage too that. Block is also used to change "Icy Dive" into "Icebane Charge," (Basically Shield Charge instead of Great Critical Charge/Critical Charge), which knocks enemies into the air, then, when the Ice Storm barrages them, it sends them flying and could possibly kill them
Shout, ring, power, and passive additions -> Ethereal Spirit, Ring of Namira, North Wind and Become Ethereal. Reason Why: Creates another ability which I happily called "Freezing Ignition." After feasting on an enemies corpse, use Become Ethereal and begin shield charging. That swarm of enemies will now be knocked down and you won't have even used a single stamina point. After that is done, Start a critical charge at the closest enemy and use "North Wind" upon impact, creating a free Blizzard that decimates your enemies when you come out of what I liked to call "Corpus Form". Also, while in the "Corpus Form", because you feasted on a corpse, combined with Necromage, 31.25 (Necromage + Ethereal Spirit) + 62.5 (Necromage + Blessing of Namira) = 93.75% more health regeneration.
Weapon added -> Pale Bladed (Some perk points were transferred to "Illusion" for this. Reason why: The Pale Blade is capable of a fierce amount of damage to both health and stamina, Augmented Frost 2/2 boosts it's damage, Kindred Mage and Animage boost it's fear effect and Master of the Mind makes the fear effect take action against all other creatures. Necromage of course will then boost the entire weapons effects against undead.
Those are what I've changed for my playthrough, and a bunch of others that I feel like posting instead.