Amornar said: Nukes can only "damage" your settlement and not completely destroy it. Can easily repair them
That sounds a tad unrealistic
I confess I've never had anyone drop a nuclear bomb on my paltry home DIY efforts, but I strongly suspect it would do a bit more than 'damage' it...
[blockquote][b][url=/profile/Amornar]Amornar[/url] said:[/b] Nukes can only "damage" your settlement and not completely destroy it. Can easily repair them[/blockquote]
That sounds a tad unrealistic
I confess I've never had anyone drop a nuclear bomb on my paltry home DIY efforts, but I strongly suspect it would do a bit more than 'damage' it...
Amornar said: You know, in all the discussions I have read talking about the threat of people going crazy and shoot-happy when dealing with other players and the game turning into a troll-fest I have developed a thought...... if there are no NPCs..... and actual players have to take on those roles...... ammunition is going to be extremely valuable. I don’t know about you but it’s hard to play FO4 without buying any ammunition. Sure you pick up a lot but most is t for the gun you are using. That right there might force players to play nice. Not to mention things like actually defeating high level creatures and such.
That will really come down to how easy it is to loot ammo. It's a nice idea with lends itself to the roleplaying and even if you do get that dick who just shoots everyone on sight then they're no different from the raiders you find in any fallout game.
[blockquote][b][url=/profile/Amornar]Amornar[/url] said:[/b] You know, in all the discussions I have read talking about the threat of people going crazy and shoot-happy when dealing with other players and the game turning into a troll-fest I have developed a thought...... if there are no NPCs..... and actual players have to take on those roles...... ammunition is going to be extremely valuable. I don’t know about you but it’s hard to play FO4 without buying any ammunition. Sure you pick up a lot but most is t for the gun you are using. That right there might force players to play nice. Not to mention things like actually defeating high level creatures and such.[/blockquote]
That will really come down to how easy it is to loot ammo. It's a nice idea with lends itself to the roleplaying and even if you do get that dick who just shoots everyone on sight then they're no different from the raiders you find in any fallout game.
Alright, so far literally everything you've mentioned from the Documentary just lends me towards the idea of really wanting it. Nukes seem even more difficult to use than I thought it mith, the server size is...look I'm hoping for 32 and considering there are 'Private Servers' later on that could be really useful for the Vault. I like the idea of 'Perk Cards' and 'Mutation' sounds so utterly amazing and I think its a required part of the game.
You get the point :P Basically everything here is pretty much what I was hoping for, and I'm more excited for it than ever before.
Alright, so far literally everything you've mentioned from the Documentary just lends me towards the idea of really wanting it. Nukes seem even more difficult to use than I thought it mith, the server size is...look I'm hoping for 32 and considering there are 'Private Servers' later on that could be really useful for the Vault. I like the idea of 'Perk Cards' and 'Mutation' sounds so utterly amazing and I think its a required part of the game.
You get the point :P Basically everything here is pretty much what I was hoping for, and I'm more excited for it than ever before.