After you break out of the prison, all of the reach is against you. It's rediculous! I can't even get the bounty paid off now. I totally ruined my favorite account doing this quest. Even worse after finishing the imperial campaign, doing this quest turns ALL Imperial Soldiers and all Reach Guards and Markarth Guards against you. So if you did the imperial campaign, everywhere, even white run, windhelm, dawnstar, they all turn against you.
Thieves guild can't do crap to remove any bounties, because it becomes the entire imperial faction, not any one hold. And then you fight the imperials, the guards in the hold turn to fight you. Totally rediculous. DO NOT do this quest!
This is the first time I've done it, and it was heavily stupid of me to do so.
I just about an hour doing the quest for Markarth, after I finished off ulfric and the storm cloaks. Only to discover that helping Madanach escapes, turns the entire Imperial Faction against you, and with that, the entire land of skyrim because when you kill Imperial Troops in a holds land, you get bounties on you.
Also found out those bounties can't be touched by the thieves guild, because it's the imperials themselves doing the bounty. In Windhelm the entire Campanions Guild attacks you, even if you are the one "in command" of them.
It is utterly ridiculous.
Yeah, I thought about it, but was wondering by how he talked in his cell that you could possibly become forsworn, I didn't know helping him escape would turn all of skyrim against me to the point I can't explore, trade, make weapons or armor without having to slaughter the entire city/town because even the people start pulling swords and fighting you.
It totally killed the role play of my character build. =/
I didn't have any problems. The whole of Markarth was against me but I just followed the Forsworn out, let them do the fighting and once I got outside I ditched the guards and went back to pay off my bounty. It was great diving through all the rivers as arrows flew by it was tense.
Surely you have a save that you can go back before the escape?
I started the quest, finished it in an hour, and screwed my new build =/
And it's ALL holds because I killed off the storm cloaks, all the imperials turned against me, and because imperial soldiers that randomly patrol around provinces, I get ganged up on, kill them all, then the entire hold those imperials were in, turns against me as a result.
This sucks.
I made a Molag Worship type character to serve the deadra, but I screwed it up doing this. Because after slaughtering the storm cloaks, I was going to slaughter the cities, towns and villages across south east skyrim. But then use the western areas for safe ground.
Bounty Collectors, Hired Thugs, Bounty Hunters, I can't enter a building, and then leave it without a group randomly attack. Companions don't last long at all, either. I lost my dog and I've lost seven other companions so far. And no, I didn't attack any guards, they attacked me.
Wow, Mr. Troll! For having claimed to have played this game so much but never have done the Forsworn Conspiracy quest line is quite ... odd. Did you really think that "Kill all the Nords!!!" would put you in a bright light with the authorities? And to admit that killing Madanach didn't even cross your mind ... well, that's just embarrassing. Have fun trolling... troll.
Because I've been focusing on primary quests and haven't gotten into individual city and town quests.
And FYI, Mackanach is a Breton... All the Forsworn, are Bretons.
Are you not familiar which factions are what races by now? All the nords are dominantly in the eastern regions. With exception to a few Stormcloak camps here and there, and a couple farms here and there that have Nords running them, or the random nord here and there in the main cities.
Why would I use a character who for role play purposes primarily focuses on killing nords, to kill a Breton who isn't hostile to me?
So far, fighting has finished, and my character is totally ruined. =/
I did all the solitude quests, and quests in dawnstar, riften, killed the black brotherhood, became leader of the campanions guild, completed all thieves guild questline, slaughter the storm cloaks, then turn the entire land enemy by freeing a Breton.
And loading back to previous save when I was in the mine, killing him in his place ends it, but freeing him on all attempts, creates the same result. Thieves guild can't help, and all guards and armed NPCs are against me.
It all starts with the Markarth Guards attacking me, even after running, imperial soldiers start attacking, if I don't run, all of skyrim goes against the character.