As many of you already know, Bethesda recently announced that in a future update we'll be getting something very similar to what we had in New Vegas' Hardcore mode: it's an overhaul to the game's "Survival mode" (That name will finally makes sense now!), with which they'll bring in needs: Food, water, sleep, diseases and "more".
That's a massive game changer coming to Fallout 4, and it'll hopefully bring back people who couldn't get immersed in the game when it first released - myself included. A disease system for Fallout? I can't wait to see what they have in store for us!
Pick a topic below or say what's in your mind, let's talk about it!
Thanks to Borommakot for bringing the information to the site in his status and Bryn for doing so with a video.
Eh, if it's as good as New Vegas' or even better some of the Modded versions for Skyrim/Oblivion/Fallout then I'm totally up for it but I don't see that happening. I'm just really not expecting that, I can see it too easily becoming another awesome feature that we're promised that turns out to be either underwhelming or plain crap.
I'll give it a shot, but I'm not expecting anything great.
As for what else I'd like to see - More Unarmed Weapons/Better support for going completely unarmed, better melee weapon mods, more melee weapons, more Settlement attacks, more settlement upgrades, more interaction with Settlers, more PA Mods, more interesting locations, less Radiant Minutemen Quests (It's just...horrifying to deal with) , less Shaun, less Vault 111, less restrictions on Roleplaying.
What I expect - SUPER AWESOME WEAPON SKINS (and yes...I'm really expecting weapon/armour paints inthe future)
This might change the way I feel about the game completely. They also said we'll soon be getting some juicy new info about their plans for DLCs, all the more reason to get invested in FO again!
I was thinking of starting to delve into Character building in Fallout 4, but now I may just wait until this new update hits..
I learned how to make a bow from a survival guide. Though, most high quality modern bows are quite heavy to pull from what I read, which I why I would prefer a crossbow. Though, I actually would rarely use a gun IRL, I would prefer carrying a sword, if that is legal under open carry
I think patch 1.3 improved a little on the Radiant Minutemen quests. Haven't played it, so I can't say for sure.
Couldn't agree more with your points, especially when it comes to settlements. There has got to be a way to make them more dynamic and make the place feel more... alive.
Exactly, bows and more rudimentary weapons should be way more common in the Commonwealth. In fact, they should be the standard kind of weapons, alongside some few, old fire ones.
[FO4 minor spoilers]
The impact would have been much bigger once the Brotherhood arrived with energy weapons.
The point is that hardcore mode needs to have a change in concept - from simply being a very much higher difficulty level, to being something that aids and bolsters role play.
I don't want to go near a hardcore mode that means that I'm going to get blasted every time I set foot outside my settlement - which I would because I basically suck at any anything much that relies on trigger reactions lol.
But if it introduces things like realistic sleep needs, diseases (and sensible cures), enhancements to the cooking station and so on, then I'm interested. It would enable me to immerse myself more in the Commonwealth, and that can only be a good thing.
Is survival/hardcore mode a separate setting to game difficulty.....ie) can you use survival mode while playing on normal difficulty or do you have to crank the difficulty sky-high and put up with having to shoot a dog 10 times in the head with a missile launcher in order to kill it...
I didn't play FONV all that much so I never got to really experiment with it.