Here is list of things I wish to be brought back/added to TES 6:
I can understand if they don't add some of the things I have wished for such as spears and sticks as they haven't been seen in the Elder Scrolls so far, so why would they suddenly appear if you understand what I'm saying.
Capes would just add a nice a addition to the appearance of your character, I wouldn't be expecting any enchantments added to them but maybe 1 or 2 with there unique abilities, backpacks would weigh a certain amount them selves depending on the size but also increase your carrying capacity. I do agree with you on the pick where you start part because of tradition but I think it would add another roleplaying feature.
* A More Permanent Conjuration, Summons last forever and the amount can be added to with perks. Necromancers get the benefit of being able to assign a Hangout to Corpses that You're Done playing with for now
* Wards become as useful as shields, blocks arrows, and adds to the magica bar when hit with the ward up.
*Ability to have a Bow in one hand and a free hand in the other. You can't slash, swing, cast,bash, ect and shoot at the same time.
*No time skip, we've just had a huge one between Oblivion and Skyrim.
*NPCs act much more differently towards you depending on your race and a little bit on gender, Not like Carry weight or Magica at the start, more like an Instant best Friend as a Dunmer with a few quests views you as an uneasy ally as an Argonian even if you've done all of his quests while the Dunmer Hero has done one.
* Maybe an Account of Your old Dragonborn, at the beginning of the game, It's randomly generated what Race he was ( He was a one of those Beastfolk/Mer/Other Human races), What class ( Just Basics, maybe only 7, What Factions he joined ( Obvious 4, Bard's college, Blades, Greybeards). Not all the time but mentioned in a series of books and a Fanatic whose actor needs quite a bit of time to waste recording)
Hello Mate, You Have made an error in your question, with regard to Spears. and Sticks. Spears were part of combat in Morrowind, as were sticks or staves. The Argonian Race even had Spear as a Major skill. As to whether they will return your guess is as good as mine. You can look here http://elderscrolls.wikia.com/wiki/Weapons_(Morrowind)
Other animal transformation abilities, catlegs, owlhearing , catears, snaketongue, lionroar, fishbreathing, bearclaw, chameleonskin, monkeygrip, geckofeet, canineempathy, caninesmell, frogantifreeze, spiderspit, opossumimmunity, lyrebirdmimic, salamanderhealing, basaliskwaterwalking, turtleshell, birdterrainmemory, elephantfeethearing., bioluminescence
I'm sorry... But what the hell?
1) Dagger throwing. At first, I thought it could be a branch on the archery tree, then I thought, "why not give it its own skill tree?"
2) Horsemanship. Also give your character the ability to use a lance on horseback.
3) Finally, I've wanted quests that specifically involve the Falmer (or Snow Elves); your character would be given a choice: exterminate them or try to help them regain their sight and become the Snow Elves once again.
Actually not they will be confused and its actually more Tactical. Because you can slide attacks off with your shield and go in with a Critical hit. Especially he wont know hot to block a Left handed attack. But Im the more Agile Type so parrying and whatnot is my thing.