Depends where the next game is set. I'm honestly more concerned about the quality of the factions in future games. The factions in Morrowind where more various and had far stiffer requirements before moving on to higher missions, I really liked that. The factions in Oblivion felt very linear and could be sped through, Skyrim improved on it a little but I still felt the faction quest lines ended abrupty and found it jarring...
I'd honestly love to be the man behind the wheel when it comes to creating the workings of the ES factions. I remember being so disappointed when I visited the college of Winterhold for the first time, I'd been expecting Hogwarts, not some yard bolted together with a couple of bedrooms...
...still, Volkihar castle is really awesome and Fort Dawnguard is pretty special.
Race specific factions would be incredible.
The only doubt I would have is how they (Bethesda) usually grant everything to any character you make but it would be AWESOME to have specific locations that some races cannot get to either at all or not without some sort of difficult quest.
Like the Shadowscales for example, an Argonian could pass and enter much easier and a Breton character might not be able to join at all.
I also hope that joining factions are much more involved! Some of Skyrim's factions were just "hey I showed up" and then "I AM LEADER" type of deal.
Yeah, that's the aspect I couldn't think of, the Orc strongholds!
The idea of having 3 types of "areas" is very intriguing:
Areas anyone can get to.
Areas anyone can get to with a bit of questing and trust from other NPCS (maybe some races can get there quicker with better rewards, etc.)
Areas that are completely race-locked. (Maybe there could be something the player could "experience" a bit from these, or maybe none at all)
Very fun to think about.
I think they are going in the right direction though, they needed more time to play with the radiant system with Skyrim...
...if they had applied that system to some of the factions they could have made it really special.Let's say you join the legion and get assigned to patrol a hold at night and they throw in various sneaky thieves that you have to arrest... Or simply escorting a cart of goods to the next hold and fighting off radiant bandit attacks... Maybe at the higher ranks you have to protect Kings/Jarls from assassinations...
It would make joining a faction more interactive than simply plodding from quest to quest in a linear order until someone suddenly says 'stop!' and informs you that you're now the leader... and there's bugger all for you to do...
...also if I'm now the leader I want more perks! And recognition!! I want the option to have a squad follow me when I travel and bandits should leg it when they see me coming!!
Honestly it gets a little annoying when lvl 1 bandits mindlessly try and take you on when you're clearly brandishing a WMD and wearing 10,000spt worth of armor, would be nice to chase them down more often...
Dawnguard is a Skyrim-specific faction. It was founded by the Jarl of Riften to keep his vampiric son contained and to hunt down vampiric activity in Skyrim.
TES VI will have a guild for warrior-type characters, mage-type characters, and two for sneaky-type characters, one for killers and one for thieving.
The Fighter's Guild wasn't dissolved like the Mage's Guild. It isn't in TES V because the Fighter's Guild was never in Skyrim. The Companions out compete them there.
The Dawnguard in Skyrim is specifically to "fight the growing vampire menace" in Skyrim. Vampires aren't causing trouble anywhere else because the vampires causing trouble are the Volkihar, Skyrim's native vampiric bloodline.
The answers to this are really simple; no one knows. We don't know where the game will be placed, or when. Speculating on specific organizations is a pointless endeavor. Every province has their own native organizations. All that we can expect are guilds for warriors, thieves, assassins, and mages.