Okay, playtest has been executed at AnimeFriends/EIRPG here in Brazil. I have DM and adventure based on the first companion mission to obtain the fragment of Wuuthrad. The party consisted of pre-made characters (Nord Dual Wielding Warrior - Orc Heavy TwoHanded - Dunmer Destru/Illusion - Breton Conjurer/Restorer - Khajiit Unarmed Thief - Argonian Marksman thief)
The system is very easy to play, and it is very fast to learn. Players used to new versions of D&D still turn the sheet upside down to see if they have any other skills to do things.
I have expanded the Restore all after battle to Health as well. It looked better for the whole scheme in general and didn't removed the lethal aspect of the battle.
Destru mages really can get powerful with Dual Casting Flame Arrow. So far it has been the most effective way to cause damage.
I am planning to start with another group a second round of playtest on the following months.
Awesome!
I had been running it as you restore health after battle, I'll make sure I write it in. Dual cast Flame Arrow is supposed to be one of the most effective damage dealers early on - it uses quite a bit of magicka though! I think it's fairly balanced as you have to use up magicka to even use it, and the more magicka you have, the less health you have. In the adventure I've been testing with I had an orc miniboss that could power attack for 45 damage with a warhammer - he critted once, dealing 90 damage! Luckily his target was braced and bashed his attack away!
I really appreciate your feedback though, I look forward to your next test. I'll do up higher level stuff this week too.
In the adventure I've been testing with, the players have to clear out the Cloud Ruler Temple ruins of bandits.
Well after quite a bit of testing, I'm ready to finish off the weapon/equipment tables, spells and do a once-over to check spelling and grammar, then I'll make a big player's handbook (with some baddies for your adventures)!
Also did some rather cool text (cwatididthar) for the titles!
Finished off all the one-handed weapons!
In other news, I've gotten some ideas on how I can work crafting skills. My aim now is to finish off the other weapon types, put in some more potions, enchantments and just equipment in general, as well as finish off all the higher level spells.
I know I haven't been posting much about this lately but I have been working on it quite a bit!
I've completed all the weapon, armor and shield tables, added a few more tools, and greatly expanded the Food and Potions. I'm moving on to Poisons and then Enchantments next, in preparation for the crafting system.
I've got ideas in my head, basically your rank in a crafting skill determines the value of the items you can create and perks let you craft different types of items/improve crafting recipes. To make an item you pay x% of the item's base cost in materials (or if you have special materials this reduces the cost, though some recipes require special materials like the Resurrection potion) and spend some amount of time based on the item's value.