Skyrim: Basic Info

  • Here is some basic info about Skyrim I got from this site: http://www.neowin.net/forum/topic/955624-the-elder-scrolls-v-skyrim/ Or you could just look at it here, since I corrected some of the things he didnt know, got wrong, or didnt even put in, but I don't have pictures :O It's not too in depth about it but again it's just basic information, So, here you go: * Third person view has been very very much improved * 5 massive cities, lots of small towns * 9 different holds * Separate bounty per hold * Crime/Thief system improved * There is an option for no HUD. * On Conversations: Conversations aren't done in a zoomed in static shot anymore.Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking. * On Weapon smithing: Go to a forge and carve a new weapon out of red hot metal. * Dual-wielding: you have two hands now in combat and you can wield anything to both hands. You may assign a dagger on left hand and use a mace with right hand. The choice as they say is yours. * Duel: You may duel any NPC on the streets western style. * Inheritance: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry about you, but stil give you quest, so, no more killing quest givers! (Unless you kill the whole family :O) * Level-scaling: Enemies won't entirely level to you * 18 skills * No mysticism, spells put in other groups * Perks: Will be in Skyrim (YES!) * Boosts: Pick stamina, health, magic boosts on level up, so know more deciding what to level up. (YAY!) * Enchanting: This skill makes a nice return. * Radiant storytelling: "The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses." * Fast-Travel: As you probably expect, you can instantly travel to previous locations with a tap of the button * Sprinting: You can now sprint about! (At the cost of Stamina) * Town visiting: You may do more in towns, like tailor weapons, cooking, farming or mining. Not much details about this or how detailed they are as jobs. * Dynamic Shadows * Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better. * Radiant AI * Updated Engine Snow falls dynamically (not as a basic texture on the ground) * Trees and branches move independently with the wind * Water flows * Beards :P * You can't run backwards as fast as you do forward. * 10 races to choose from (Holy crap thats a lot of races) * Confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats * Presumably open cities (as dragons can attack) * Hud-free first-person view and much improved third-person perspective * Very unique landscapes! Also, actual unique dungeons! * Character creation improved, body features customizable. (YAY!) * 2-handed weapons and duel wielding confirmed. * Finishing moves, unique to each weapon and enemy you fight. * Dialog will pop up when you approach an enemy * Cooking/farming/mining/woodcutting/blacksmithing are all possible * Perk picking at every level-up (Can save up perks) * 5 Magic Schools Destruction Alteration Conjuration Restoration Illusion.

Comments

2 Comments
  • Detonation
    Detonation   ·  October 26, 2011
    Oh sorry I didn't write that, and forgot to fix it,I think what he meant is when you approach an enemy that you have to speak to, it does that so you don't kill them before you have information or another quest. In Oblivion though, I did accidentally do t...  more
  • Atlas Greyson
    Atlas Greyson   ·  October 26, 2011
    Hey nice job! One question though, what is the "Dialog will pop up when you approach an enemy" about?