The Dockworker 15: Supernatural Ingredients

  • The dragon who ruined Solitude's weather is a bit weaker than the others I've fought--I ground him easily, although a nearby guard on patrol still buys it.

    The dragon stalks me through the forest as I hide behind various rocks and trees. I fire off arrows when I get a chance, and take the beast down. 

    I'm really starting to wonder at this point why the dragons insist on pursuing me. It doesn't end well for anyone--haven't they learned this? I've killed everyone who's come to see me, and they've still annihilated an entire village and the weather. 

    Jerks.

    I move on to Wolfskull and pop in to see what's going on. I'm not really sure what I'm looking at, but it looks pretty important. I consider heading back to the Palace to report on what I've found, but I suppose I should take a closer look before leaving.

    I drop back into my special ops mercenary mode from before and begin working my way toward the tower at the center of the cavern. The place is filled with necromancers and their draugr friends, neither of whom are too much of a problem.

    At the top of the tower, I find some sort of ritual going on. Now, I'm not a fan of cults--they tend to try recruiting me, and they don't pay. These people are even worse, on account of their trying to kill me.

    The last person running the ritual, some old crone who I could swear I've seen before--they all look alike, these humans--doesn't even attempt to fight me, but just keeps blasting away with her magic. I'm briefly repelled by the arcane force she's dispensing, but I push through and finish her off.

    The ritual ends. I think. The blue shiny thing goes outside, but I suppose that's a good thing--the cultists had it trapped, anyways. I don't know what it was, but the cultists can't have had good plans for it.

    Back outside, while heading to the vampire cave, I meet some more bandits. As usual.

    And then something unusual. 

    I don't like these guys; they're hard to see. Not to mention they're basically Windhelm incarnate. Like a miniature dragon that breathes ice. 

    I shudder to think about it. No wait--that's from the cold.

    ...it's always the cold.

    The vampire is a much easier kill. I simply charge in and stab him in the back, figuratively speaking. I didn't even have to stake him or behead him or set him on fire--after all, any of those three would kill a normal person, so why not on a vampire? I don't see any difference, anyways. I mean, sure, the vampire has creepy eyes and pointy teeth, but so do I.

    I return to Solitude to report back to the Jarl and her advisors and realize that I completely forgot to back to General Tullius about the spiky crown. He's nowhere to be found, for some reason. Yes, it's two in the morning, but this is important. Shouldn't he be sending some detachment or something to summon me? 

    I go downstairs to see if anyone knows where Tullius is.

    Nope, no help here. Just the remnants of what must have been a wild drinking party--three guards passed out on their beds, still in full armor. I mean, I guess that's better than what I'm used to--when the dockworkers had a party, one of us would usually end up keeled over in the river and wake up somewhere around Winterhold.