Dungeon: Fort Greymoor
Set-Up:
- Melee: Steel Battleaxe of Bitter Cold
- Magic School: Conjuration
- Ranged: Falmer Bow with Orcish Arrows
- Armor: Amulet of Kynareth, Imperial Officer's Helmet, Silver Ruby Ring, Steel Armor, Steel Cuffed Boots, Steel Imperial Gauntlets
- Companion: Lydia: Steel Armor Set, Steel Battleaxe
First Thoughts:
- This fort can be cleared out early or done so in the Civil War quest line, but either way, it is necessary for game progression.
- Multiple levels of bandits occupy this area.
- This "dungeon" is divided into three parts: Surrounding Area, Fort Greymoor(Interior), Fort Greymoor Prison.
Note1: From now on, I will only list new enchantments/item effects in "Set-Up" rather than restating them every time.
Note2: If you would like to see my current "Set-Up" I will keep it updated here.
Note3: This "dungeon" does not contain a boss, but has an iron chest.
Play-By-Play:
- Arrows were flying by our heads the last time Faendal and I passed by Fort Greymoor, but this time I'm prepared.
- Lydia and I slowly make our way up to the fort, but stop short and find cover behind a boulder.
- I ready my bow.
- It's early, a little before six, and the sun is just starting to peek over the horizon; I can just make out the silhouette of my targets.
- I release my arrow and the bandit falls, but not as quietly as I had hoped.
- I draw my axe and take out the first charging bandit.
- Even the Thugs are no longer a match for my blade.
- We continue on into the courtyard, the bandits have been killed and the only sound comes from the fires of the forge.
- Lydia and I look around a bit and find a chest in one of the towers.
- Moving further along the walls I find a trapdoor leading inside the fort.
- We drop into a room with practice dummies lining the walls.
- There is a pedistal on which a book has collected dust for what looks like years.
- As I turn the last page I feel that I have a greater understanding as to why so many soldiers where lighter armors.
- My eyes move around the room and are caught by an iron chest, but I think I'll leave the looting until after I've dispatched the bandits.
- Just as I make that decision, one of the Thugs walks into the room and we lock eyes as I draw my weapon.
- The sound of steel brings the others into the fight.
- These fools crumble under the weight of mine and Lydia's axes.
- In the "bedroom" I find the corpse of an imperial courier.
- I loot the chest, and we make our way down the stairs.
- Lydia and I find a door to the prison, but decide to come back to it later.
- As we continue on we discover what looks like a torture chamber with the charred remains of a man inside a giant cage.
- The next room contains two bandits and Agnis, the maid.
- After we take care of the two, Lydia and I make our way down the stairs to find another exit through the sewer.
- I continue on through a doorway, but managed to trip a beartrap.
- Lydia and I take a moment to rest though I can't catch my breath; I hope it isn't Bone Break(-25 points of Stamina).
- We continue on to find that this path makes a loop back to the "torture chamber."
- I decide it's time to enter the prison.
- I'm met with the voices of bandits and immediatly summon my atronach.
- Both of them fall into smoking heaps.
- The first cell contains an unfortunate hunter whom Lydia and I pay our respects.
- We carefully move down the stairs leading out of the first room.
- The corridor leads us to the prison's cell block, another bandit, and a small chest.
- My arrow drops the bandit to her knees and I end another life with my axe.
- It seems as though she was doing an experiment on a troll, but it's hard to tell.
- With the fort cleared, Lydia and I take our leave.
Chests/Bosses:
Chest1:
- Difficulty: Unlocked
- Loot: Gold(42), Greater Soul Gem, Orcish Bow
- Affected: No
Chest2:
- Difficulty: Unlocked
- Loot: Common Soul Gem(Common), Gold(158), Lockpick(2), Ring of Sneaking(+20% Sneaking), Dwarven Bow of Arcing(+10 Shock Damage, +5 Magicka Damage)
Chest3:
- Difficulty: Unlocked
- Loot: Gold(16)
- Affected: No
Boss Battle:
Noteable Items/Locations:
- Skillbook: Rislav the Righteous: Light Armor: Found on the second floor, on a podium.
- NPC: Agnis: After completing "Hail Sithis" you can be assigned a contract to kill her: Found in the fort's interior; she is not hostile.
Comments
I do plan on doing all of the dungeons, I hear there's around 110 or so?
The photos s... more