Morthal, Joes's Dungeon Guide Part 7

  •  Location: Morthal

     A Little Bit of Story:

    • Morthal, a gloomy, little town in the marshes of Hjaalmarch, the people here speak of mysterious lights and shadows in the marshes at night, and of the mill that appears to be keeping this town on its feet, barely. Adding to the depressing theme, townsfolk seem focused on the remains of a house on the outskirts of town; not too long ago a mother and her daughter had been burned down with it.
    • The town does not have much to offer other than a warm bed, alchemy supplies, and a few tomes, but this isn't going to stop me. Morthal, I want to shed some light on how beautiful you can be.

      Note1: Morthal does NOT have a general store.

      Note2: During my travels I picked up a stray dog, Meeko.

      Note3: You can cure Vampirism in Morthal.

     Noteable Items/Locations:

    • Raw Materials: Nirnroot, Swamp Fungal Pod, & Deathbell: Alchemy: These can be found in abundance in and around Morthal.
    • Skillbook: Racial Phylogeny: Restoration: Found in a woven basket, on top of a dresser in Moorside Inn.
    • Skillbook: Response to Bero's Speech: Destruction: Stashed atop the tall shelves in Thaumaturgist's Hut.
    • Solution: Summoning Circle: Can be used to cure Vampirism: Located in the marsh.

Comments

1 Comment
  • Joe Lacy
    Joe Lacy   ·  March 26, 2012
    Thanks, Bilal, I just stumbled upon some of the things, but the Vampirism cure is from my first playthrough. (I admit I looked up how to cure my disease ha)