I haven’t seen this glitch posted here or elsewhere so I think I might have something new for you guys, if not then I’m sure the “powers that be” will sort it out. Anyway I discovered this glitch a few days ago and after testing it out on multiple characters I’m posting my findings here.
I have discovered a way to get Katria to become a permanent follower in vanilla (console) Skyrim. When you arrive at Arkngthamz she appears and offers to help you explore the ruin. Accept her invitation and proceed with clearing the ruin. Unlike most quest followers Katria will not follow you outside of the dungeon and will stay in the main chasm area awaiting your return. However, at a certain point in this quest she will become bound to the character.
Continue to clear Arkngthamz until you come to the tonal lock puzzle. Hit the wrong tonal mechanism, I usually just hit the one in the center; this will cause a group of dwarven spiders to attack. Defeat the spiders and then leave the ruins. Once you exit to the world map Katria will spawn next to you and will continue to follow you and fight enemies wherever you go.
She is essential and will never become hostile to you. She doesn’t take up a follower or pet slot; she is “additional” and behaves like a quest follower. The negative aspect to having her as a follower is that you have to forego the rest of her quest, which means no Aetherium Swag.
Katria will follow you and will fight for you wherever you go. If she does happen to die she will disappear in a mist and reappear a few moments later by your side ready for battle once more. There are a few occasions when she will fail to respawn next you. In these instances simply travel back to the Arkngthamz she will reappear at the entrance and start following you again.
There are a few areas that Katria will not enter namely, The Soul Cairn, Apocrypha, and Skuldafn/Sovngarde.
There you go, a way to get a ghost follower in Skyrim. I wish I had discovered this little glitch for my Medium character build as I feel it suits the character very well. Perhaps you other builder’s out there will come up with a build that uses this in a fun and thematic way? Either way I hope some of you guys enjoy having a ghost haunt your travels.
-Vargr
I haven’t seen this glitch posted here or elsewhere so I think I might have something new for you guys, if not then I’m sure the “powers that be” will sort it out. Anyway I discovered this glitch a few days ago and after testing it out on multiple characters I’m posting my findings here.
I have discovered a way to get Katria to become a permanent follower in vanilla (console) Skyrim. When you arrive at Arkngthamz she appears and offers to help you explore the ruin. Accept her invitation and proceed with clearing the ruin. Unlike most quest followers Katria will not follow you outside of the dungeon and will stay in the main chasm area awaiting your return. However, at a certain point in this quest she will become bound to the character.
Continue to clear Arkngthamz until you come to the tonal lock puzzle. Hit the wrong tonal mechanism, I usually just hit the one in the center; this will cause a group of dwarven spiders to attack. Defeat the spiders and then leave the ruins. Once you exit to the world map Katria will spawn next to you and will continue to follow you and fight enemies wherever you go.
She is essential and will never become hostile to you. She doesn’t take up a follower or pet slot; she is “additional” and behaves like a quest follower. The negative aspect to having her as a follower is that you have to forego the rest of her quest, which means no Aetherium Swag.
Katria will follow you and will fight for you wherever you go. If she does happen to die she will disappear in a mist and reappear a few moments later by your side ready for battle once more. There are a few occasions when she will fail to respawn next you. In these instances simply travel back to the Arkngthamz she will reappear at the entrance and start following you again.
There are a few areas that Katria will not enter namely, The Soul Cairn, Apocrypha, and Skuldafn/Sovngarde.
There you go, a way to get a ghost follower in Skyrim. I wish I had discovered this little glitch for my Medium character build as I feel it suits the character very well. Perhaps you other builder’s out there will come up with a build that uses this in a fun and thematic way? Either way I hope some of you guys enjoy having a ghost haunt your travels.
-Vargr
Thanks Phil.
You can interact with her but she only repeats the two lines of dialogue that she has at the tonal lock puzzle. Other than that I don't recall her ever saying anything when just wandering, though I do think she will shout challenges and the like when in combat.
Thanks Phil.
You can interact with her but she only repeats the two lines of dialogue that she has at the tonal lock puzzle. Other than that I don't recall her ever saying anything when just wandering, though I do think she will shout challenges and the like when in combat.