Probably an Enchanter/Witchhunter type. The race will depend on the setting. I like starting off with a mobile, ranged character, but I don't want to start exhausting sneak archery right off the bat. Enchanting's my favorite magic, so hopefully it'll be present in significant enough a way that I can create a survivable and dangerous character without having to spread myself thin.
For me it really depends on the game its self. In all other TES games my first character has always been a Nord.Iffor some reason Nords aren't a playable Race I'd most likely go with Argonian. Class wise I'd probably be a Bard, or whatever Class is the most all-rounded. For equipment I'd go with Medium Armour, or Light Armour if there is no medium. For weapons I'll probably use One-Handed Swords, with either a Bow or Crossbow for range. It is quite hard to tell exactly what the stats, skills, etc. will be like in TES VI, you might not even be able to play as one of the Races from Skyrim.
Most likely something to do with archery as the main form of offense, maybe a little sneak for scouting and starting combat. If they bring back unarmored from Morrowind then I'd definitely use that over normal armor. I'd probably be a Breton or Bosmer depending on whether I was going to sprinkle some magic into the mix.
I'll use non-standard skills. For my first Skyrim character I used Alteration, Alchemy, Sneak, Lockpicking for basis. Of course, I ended up perking a bunch of other skills in the end, like Smithing, Enchanting, Archery, Two-Handed (despite not using it), Conjuration, Restoration...
As I always start. Male, Redguard, spellsword-and-shield. 1H, Restoration, Alteration, Conjuration and Lockpicking. Probably will initiate roleplay as a simple wanderer and happened to stray into capture, because come on, of course it's going to start in chains or prison!
My first character is always a continuation of my Morrowind Nerevarine. I know it's implausible, but there's something really important to me to continue his story. Breton Spellsword (Block, 1H, Destruction, Restoration, Alteration, Conjuration).
But for TES6:Elsweyr (**crosses fingers**), I'll play a Khajiit bard or similar rogue (1H, Archery, Destruction, Restoration, Alchemy, Alteration, Conjuration), because I love being well-rounded characters and one of the "home races" feels more natural for the games.
I'll play as a male Argonian pathfinder. (A character class which I havent got the guts to make). Armor will be Light. Weapons, two one handed axes. Range attack .Bow. Spell classes would be high Restoration and high Alchemy. Basic conjuration, Familiars (Wolves) in all their forms be it basic or flaming. Sneak and Lockpicking. ( It's no good being a pathfinder if you're stuck at the first locked gate you come to).
I'll definatly be a Werewolf. What if it's blackmarsh and you can be a were crocodile? Don't care, Werewolf. If they allow you to be a were dragon? I don't care, Werewolf. Wolf with bad breath, fangs and claws? Yup sign me up... Werewolf.