February 5, 2019 7:41 AM EST
This is an interesting topic for me, since I don't play a lot of games with specific character classes or jobs or whatever name you want to call them.
I tend to play as support characters, since it feels like the pacing is much more relaxed than with DPS, even if the technical aspects can be just as complex if not more. However, one thing that I tend to do is picking classes that are not meant for support and using them as support; on my final playthrough of Dragon Quest 9 my main character was a sort of martial artist/alchemist/healer, who would carry around a bunch of potions and herbs and give them to the rest of my all-warrior party with his superior speed; it wasn't as effective as actual healers would be, but it was fun because of the challenge.
My secondary go-to, on the other hand, is thieves; not assassins, just characters that specialize in going in sneakily, stealing the enemies' swords off their hilts (or bullets off their pistols), then calling in heavy reinforcements and chuckling from behind as my enemies are massacred in a completely one-sided battle. This, of course, tends to be my main strategy in Skyrim, of course, since the whole "non-Restoration support" concept doesn't really work well there.