There are a few options, depending on how roleplay intensive you want to be. The ideal would be to wait for a dragon or master vampire to kill a Solitude guard. If you lack that patience and don't necessarily care about a 100% diehard roleplay experience, you could get into a gray area by either killing a guard yourself (maybe in beast form, after joining the Companions -- and your regret at killing the guard causes you to never transform again). Or else commanding a follower to challenge the guard, using a frenzy scroll, etc., and finding some way to justify it as a roleplaying event.
@Tayler » I never liked bound weapons in previous TES games, and was hesitant to try them in Skyrim as well. Not being temperable or enchantable are major restrictions. But this build nullifies those weaknesses by increasing its damage in other ways. I definitely encourage you to give it a try. You might be surprised at how much fund it use to use, and how effective it can be with the right setup.
There are a few options, depending on how roleplay intensive you want to be. The ideal would be to wait for a dragon or master vampire to kill a Solitude guard. If you lack that patience and don't necessarily care about a 100% diehard roleplay experience, you could get into a gray area by either killing a guard yourself (maybe in beast form, after joining the Companions -- and your regret at killing the guard causes you to never transform again). Or else commanding a follower to challenge the guard, using a frenzy scroll, etc., and finding some way to justify it as a roleplaying event.
@Tayler » I never liked bound weapons in previous TES games, and was hesitant to try them in Skyrim as well. Not being temperable or enchantable are major restrictions. But this build nullifies those weaknesses by increasing its damage in other ways. I definitely encourage you to give it a try. You might be surprised at how much fund it use to use, and how effective it can be with the right setup.